Merge branch 'master' into gc-mic

This commit is contained in:
Shawn Hoffman 2011-10-16 02:22:21 -07:00
commit 46afefb14f
88 changed files with 1027 additions and 271 deletions

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@ -2,8 +2,7 @@
[EmuState] [EmuState]
#The Emulation State. #The Emulation State.
EmulationStateId = 4 EmulationStateId = 4
Issues="Scanner does not work, music is buggy, scanner mode is buggy" EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
EmulationIssues =
[Speedhacks] [Speedhacks]
0x803758bc=400 0x803758bc=400
[OnFrame] [OnFrame]
@ -131,6 +130,20 @@ $Have Ing Hive Temple Key 2
4241FD80 011B0001 4241FD80 011B0001
$Have Ing Hive Temple Key 3 $Have Ing Hive Temple Key 3
4241FD80 011F0001 4241FD80 011F0001
$One Hit Kill
0403DB68 4BFC539C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803AC54
$Full Logbook
0421166C 4BDF18CC
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820E72C
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0 PH_SZNear = 0

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@ -1,15 +1,147 @@
# G2MP01 - Metroid Prime 2 Echoes[EmuState] # G2MP01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State. #The Emulation State.
EmulationStateId = 2 EmulationStateId = 4
Issues="Scanner does not work, music is buggy, scanner mode is buggy" EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks] [Speedhacks]
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid. #Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
0x80375c68=400 0x80375c68=400
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]
[EmuState] $(M)
EmulationStateId = 4 C43552C8 0000FF01
EmulationIssues = needs safe texture cache and EFB to Ram C436F41C 0000FF02
0D30294C 4E800020
C530294C 0000FF03
$Infinite Health
423DDE0C 000A44BB
423DDE0C 000B6000
$Max Energy Tanks
423DDE0C 012B000E
423DDE0C 012D000E
$Maximum Missiles
423DDE0C 013900FA
$Infinite Missiles
423DDE0C 013700FA
$Moon Jump (Hold B)
3A705F24 00000200
423DDDFC 00D84101
$Have Charge Beam
423DDE0C 00310001
423DDE0C 00330001
$Have Dark Beam
423DDE0C 00370001
423DDE0C 00390001
$Have Light Beam
423DDE0C 003D0001
423DDE0C 003F0001
$Have Annihilator
423DDE0C 00430001
423DDE0C 00450001
$Have Super Missile
423DDE0C 00470001
423DDE0C 00490001
$Have Darkburst
423DDE0C 004D0001
423DDE0C 004F0001
$Have Sunburst
423DDE0C 00530001
423DDE0C 00550001
$Have Sonic Boom
423DDE0C 00590001
423DDE0C 005B0001
$Have Combat Visor
423DDE0C 005F0001
423DDE0C 00610001
$Have Scan Visor
423DDE0C 00650001
423DDE0C 00670001
$Have Dark Visor
423DDE0C 006B0001
423DDE0C 006D0001
$Have Echo Visor
423DDE0C 00710001
423DDE0C 00730001
$Have Varia Suit
423DDE0C 00770001
423DDE0C 00790001
$Have Dark Suit
423DDE0C 007D0001
423DDE0C 007F0001
$Have Light Suit
423DDE0C 00830001
423DDE0C 00850001
$Have Space Jump Boots
423DDE0C 00BF0001
423DDE0C 00C10001
$Have Grapple Beam
423DDE0C 00B90001
423DDE0C 00BB0001
$Have Gravity Boost
423DDE0C 00C50001
423DDE0C 00C70001
$Have Screw Attack
423DDE0C 00D10001
423DDE0C 00D30001
$Have Seeker Missile
423DDE0C 00CB0001
423DDE0C 00CD0001
$Have Morph Ball Power Bomb
423DDE0C 01310001
423DDE0C 01330001
$Have Beam Ammo Expansion
423DDE0C 013D000F
423DDE0C 013F000F
$Have Sky Temple Key 1
423DDE0C 00DD0001
423DDE0C 00DF0001
$Have Sky Temple Key 2
423DDE0C 00E30001
423DDE0C 00E50001
$Have Sky Temple Key 3
423DDE0C 00E90001
423DDE0C 00EB0001
$Have Agon Temple Key 1
423DDE0C 00EF0001
423DDE0C 00F10001
$Have Agon Temple Key 2
423DDE0C 00F50001
423DDE0C 00F70001
$Have Agon Temple Key 3
423DDE0C 00FB0001
423DDE0C 00FD0001
$Have Torvus Temple Key 1
423DDE0C 01010001
423DDE0C 01030001
$Have Torvus Temple Key 2
423DDE0C 01070001
423DDE0C 01090001
$Have Torvus Temple Key 3
423DDE0C 010D0001
423DDE0C 010F0001
$Have Ing Hive Temple Key 1
423DDE0C 01130001
423DDE0C 01150001
$Have Ing Hive Temple Key 2
423DDE0C 01190001
423DDE0C 011B0001
$Have Ing Hive Temple Key 3
423DDE0C 011F0001
423DDE0C 01210001
$One Hit Kill
0403DCB8 4BFC524C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803ADA4
$Full Logbook
04211974 4BDF15C4
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820EA34
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0 PH_SZNear = 0

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@ -1,8 +1,9 @@
# G2XE8P - SONIC GEMS COLLECTION # G2XE8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters. EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
@ -13,3 +14,8 @@ PH_ExtraParam = 0
PH_ZNear = PH_ZNear =
PH_ZFar = PH_ZFar =
[Gecko] [Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False

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@ -1,8 +1,9 @@
# G2XP8P - SONIC GEMS COLLECTION # G2XP8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters. EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
@ -13,3 +14,8 @@ PH_ExtraParam = 0
PH_ZNear = PH_ZNear =
PH_ZFar = PH_ZFar =
[Gecko] [Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False

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@ -0,0 +1,19 @@
# GAVP78 - Avatar: The Legend of Aang
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512

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@ -0,0 +1,19 @@
# GAVE78 - Avatar: The Legend of Aang
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512

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@ -0,0 +1,19 @@
# GBWD64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

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@ -2,11 +2,18 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1 TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko] [Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

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@ -0,0 +1,19 @@
# GBWF64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

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@ -0,0 +1,19 @@
# GBWP64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

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@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = EmulationIssues = LLE audio is needed to fix sound issues. Gfx glitches.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
@ -16,4 +16,3 @@ PH_ZFar = 1.99998
[Video_Settings] [Video_Settings]
SafeTextureCache = True SafeTextureCache = True
SafeTextureCacheColorSamples = 512 SafeTextureCacheColorSamples = 512

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@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = EmulationIssues = LLE audio is needed to fix sound issues. Gfx glitches.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
@ -15,3 +15,4 @@ PH_ZFar = 1.99998
[Gecko] [Gecko]
[Video_Settings] [Video_Settings]
SafeTextureCache = True SafeTextureCache = True
SafeTextureCacheColorSamples = 512

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@ -0,0 +1,16 @@
# GEND69 - 007: Everything or Nothing
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs LLE audio for proper sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -2,11 +2,15 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1 TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Missing Textures,3D Models Broken cutscenes EmulationIssues = Needs LLE audio for proper sound.
EmulationStateId = 2 EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko] [Gecko]

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@ -0,0 +1,16 @@
# GENP69 - 007: Everything or Nothing
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs LLE audio for proper sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -2,10 +2,15 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1 TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Missing Textures,3D Models Broken cutscenes EmulationIssues = Needs LLE audio for proper sound.
EmulationStateId = 2 EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko] [Gecko]

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@ -1,7 +1,16 @@
# GG5E52 - Cabela's(R) BGH 2005 Adv. # GG5E52 - Cabela's(R) BGH 2005 Adv.
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Black screen EmulationIssues = Needs Jitil to run. LLE audio fixes sound issues.
EmulationStateId = 1 EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -1,7 +1,20 @@
# GJBE5G - Bomberman Jetters # GJBE5G - Bomberman Jetters
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1 EmulationStateId = 3
Issues="Does Nothing" EmulationIssues = Use D3D9 for less problems. Videos need Real XFB to show up. Graphic glitches / unstable during videos.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
UseXFB = True
UseRealXFB = True

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@ -0,0 +1,16 @@
# GJZE52 - Shamu's Deep Sea Adventures
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Jitil to run. LLE audio fixes some sound issues.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -1,8 +1,9 @@
# GM6EE9 - Medabots Infinity 4th Submission # GM6EE9 - Medabots Infinity 4th Submission
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Use LLE plugin for proper ingame sound.(r7483). EmulationIssues = Use LLE plugin for proper ingame sound. MMU speed hack is needed for balloon bombs or the game crashes.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]

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@ -1,8 +1,9 @@
# GM6PE9 - Medabots Infinity 4th Submission # GM6PE9 - Medabots Infinity 4th Submission
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Use LLE plugin for proper ingame sound.(r7483). EmulationIssues = Use LLE plugin for proper ingame sound. MMU speed hack is needed for balloon bombs or the game crashes.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]

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@ -0,0 +1,16 @@
# GOAE52 - Cabela's Outdoor Adventures
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Jitil to run. LLE audio fixes sound issues.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -0,0 +1,16 @@
# GOSE41 - Open Season
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues = Severe graphic issues.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -0,0 +1,16 @@
# GOSP41 - Open Season
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues = Severe graphic issues.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -0,0 +1,16 @@
# GOSX41 - Open Season
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues = Severe graphic issues.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -2,5 +2,17 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Mini games tour bus needs emulate format changes to preview the mini games.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

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@ -0,0 +1,17 @@
# GP6J01 - Mario Party 6
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Mini games tour bus needs emulate format changes to preview the mini games.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

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@ -1,11 +1,19 @@
# GP6P01 - Mario Party 6 # GP6P01 - Mario Party 6
[Core] [Core] Values set here will override the main dolphin settings.
#Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
[EmuState] EmulationStateId = 4
#The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = Mini games tour bus needs emulate format changes to preview the mini games.
EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here.
Issues="uses the mic attachment" [ActionReplay] Add action replay cheats here.
[OnLoad] [Video]
#Add memory patches to be loaded once on boot here. ProjectionHack = 0
[OnFrame] PH_SZNear = 0
[ActionReplay] PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -2,6 +2,17 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Videos Not seen EmulationIssues = Needs Real Xfb for videos to display.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -17,4 +17,7 @@ PH_ZNear = 0.5
PH_ZFar = 1 PH_ZFar = 1
[Gecko] [Gecko]
[Video_Settings] [Video_Settings]
SafeTextureCache = True SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False

View File

@ -561,7 +561,7 @@ $COLETTE Super Quick Level Up
045B6CA8 0098967F 045B6CA8 0098967F
$COLETTE Have All Titles $COLETTE Have All Titles
05A0DBC7 08000000 05A0DBC7 08000000
045B6CB0 FFFFFFFF 045B6CB0 08000000
$GENIS Full HP $GENIS Full HP
05A0DBC9 08000000 05A0DBC9 08000000
025B6DBA 0000270F 025B6DBA 0000270F
@ -609,7 +609,7 @@ $RAINE Super Quick Level Up
045B6ED8 0098967F 045B6ED8 0098967F
$RAINE Have All Titles $RAINE Have All Titles
05A0DBD9 08000000 05A0DBD9 08000000
045B6EE0 FFFFFFFF 045B6EE0 08000000
$KRATOS Full HP $KRATOS Full HP
05A0DBDB 08000000 05A0DBDB 08000000
025B744A 0000270F 025B744A 0000270F
@ -657,7 +657,7 @@ $SHEENA Super Quick Level Up
045B6FF0 0098967F 045B6FF0 0098967F
$SHEENA Have All Titles $SHEENA Have All Titles
05A0DC18 08000000 05A0DC18 08000000
045B6FF8 FFFFFFFF 045B6FF8 08000000
$ZELOS Full HP $ZELOS Full HP
05A0DC1A 08000000 05A0DC1A 08000000
025B7102 0000270F 025B7102 0000270F
@ -681,7 +681,7 @@ $ZELOS Super Quick Level Up
045B7108 0098967F 045B7108 0098967F
$ZELOS Have All Titles $ZELOS Have All Titles
05A0DC21 08000000 05A0DC21 08000000
045B7110 FFFFFFFF 045B7110 08000000
$PRESEA Full HP $PRESEA Full HP
05A0DC23 08000000 05A0DC23 08000000
025B721A 0000270F 025B721A 0000270F
@ -705,7 +705,7 @@ $PRESEA Super Quick Level Up
045B7220 0098967F 045B7220 0098967F
$PRESEA Have All Titles $PRESEA Have All Titles
05A0DC2A 08000000 05A0DC2A 08000000
045B7228 FFFFFFFF 045B7228 08000000
$Equipment Modifier-Lloyd - READ INSTRUCTIONS $Equipment Modifier-Lloyd - READ INSTRUCTIONS
025B6BC2 0000009B 025B6BC2 0000009B
045B6BC4 0122014A 045B6BC4 0122014A
@ -789,5 +789,6 @@ PH_ZFar = 1
[Video_Settings] [Video_Settings]
SafeTextureCache = True SafeTextureCache = True
SafeTextureCacheColorSamples = 512 SafeTextureCacheColorSamples = 512
[Video_Enhancements] [Video_Hacks]
PostProcessingShader = DlistCachingEnable = False

View File

@ -17,4 +17,7 @@ PH_ZNear = 0.5
PH_ZFar = 1 PH_ZFar = 1
[Gecko] [Gecko]
[Video_Settings] [Video_Settings]
SafeTextureCache = True SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False

View File

@ -17,4 +17,7 @@ PH_ZNear = 0.5
PH_ZFar = 1 PH_ZFar = 1
[Gecko] [Gecko]
[Video_Settings] [Video_Settings]
SafeTextureCache = True SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,7 +1,8 @@
# GRUE78 - Power Rangers Dino Thunder # GRUE78 - Power Rangers Dino Thunder
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = EmulationIssues = Needs LLE audio for proper sound and Real XFB to display videos.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
$(M) $(M)
@ -16,3 +17,14 @@ $Max Turbo Charges
00318047 00000063 00318047 00000063
$Infinite Health $Infinite Health
04069830 38000004 04069830 38000004
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -0,0 +1,18 @@
# GT3D52 - Tony Hawk's Pro Skater 3
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Neads real xfb for videos to display.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -0,0 +1,18 @@
# GT3E52 - Tony Hawk's Pro Skater 3
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Neads real xfb for videos to display.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -0,0 +1,18 @@
# GT3F52 - Tony Hawk's Pro Skater 3
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Neads real xfb for videos to display.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -0,0 +1,18 @@
# GT3P52 - Tony Hawk's Pro Skater 3
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Neads real xfb for videos to display.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -0,0 +1,15 @@
# GTYE69 - TY the Tasmanian Tiger
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,15 @@
# GTYP69 - TY the Tasmanian Tiger
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,18 @@
# GVCE08 - Viewtiful Joe Red Hot Rumble
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,8 +2,17 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Intro (and likely other) video blacked out. EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,7 +1,7 @@
# GVJE08 - VIEWTIFUL JOE # GVJE08 - VIEWTIFUL JOE
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]
[Gecko] [Gecko]
@ -15,4 +15,3 @@ PH_ZFar =
[Video_Settings] [Video_Settings]
UseXFB = True UseXFB = True
UseRealXFB = True UseRealXFB = True

View File

@ -1,7 +1,7 @@
# GVJJ08 - VIEWTIFUL JOE # GVJJ08 - VIEWTIFUL JOE
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]
[Gecko] [Gecko]

View File

@ -1,7 +1,7 @@
# GVJP08 - VIEWTIFUL JOE # GVJP08 - VIEWTIFUL JOE
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]
[Gecko] [Gecko]

View File

@ -23,4 +23,7 @@ PH_ZFar =
[Gecko] [Gecko]
[Video_Enhancements] [Video_Enhancements]
ForceFiltering = False ForceFiltering = False
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,8 +1,9 @@
# RCJP8P - The Conduit # RCJP8P - The Conduit
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = random crashes EmulationIssues =
EmulationStateId = 2 EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
@ -15,4 +16,8 @@ PH_ZNear =
PH_ZFar = PH_ZFar =
[Gecko] [Gecko]
[Video_Enhancements] [Video_Enhancements]
ForceFiltering = False ForceFiltering = False
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -21,5 +21,7 @@ SafeTextureCacheColorSamples = 512
[Video_Hacks] [Video_Hacks]
EFBToTextureEnable = False EFBToTextureEnable = False
EFBCopyEnable = True EFBCopyEnable = True
[Video_Enhancements] [Wii]
PostProcessingShader = DisableWiimoteSpeaker = 1
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -21,5 +21,7 @@ SafeTextureCacheColorSamples = 512
[Video_Hacks] [Video_Hacks]
EFBToTextureEnable = False EFBToTextureEnable = False
EFBCopyEnable = True EFBCopyEnable = True
[Video_Enhancements] [Wii]
PostProcessingShader = DisableWiimoteSpeaker = 1
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -23,3 +23,7 @@ SafeTextureCacheColorSamples = 512
[Video_Hacks] [Video_Hacks]
EFBToTextureEnable = False EFBToTextureEnable = False
EFBCopyEnable = True EFBCopyEnable = True
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -1,5 +1,6 @@
# RWSE8P - MARIO & SONIC At The OlympicGames # RWSE8P - MARIO & SONIC At The OlympicGames
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Needs emulating format changes (r6871) EmulationIssues = Needs emulating format changes (r6871)
@ -15,4 +16,3 @@ PH_ZFar =
[Gecko] [Gecko]
[Video_Hacks] [Video_Hacks]
EFBEmulateFormatChanges = True EFBEmulateFormatChanges = True

View File

@ -1,5 +1,6 @@
# RWSJ01 - MARIO & SONIC At The OlympicGames # RWSJ01 - MARIO & SONIC At The OlympicGames
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Needs emulating format changes (r6871) EmulationIssues = Needs emulating format changes (r6871)
@ -7,6 +8,11 @@ EmulationIssues = Needs emulating format changes (r6871)
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko] [Gecko]
[Video_Hacks] [Video_Hacks]
EFBEmulateFormatChanges = True EFBEmulateFormatChanges = True

View File

@ -1,5 +1,6 @@
# RWSK01 - MARIO & SONIC At The OlympicGames # RWSK01 - MARIO & SONIC At The OlympicGames
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Needs emulating format changes (r6871) EmulationIssues = Needs emulating format changes (r6871)
@ -7,6 +8,11 @@ EmulationIssues = Needs emulating format changes (r6871)
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko] [Gecko]
[Video_Hacks] [Video_Hacks]
EFBEmulateFormatChanges = True EFBEmulateFormatChanges = True

View File

@ -1,5 +1,6 @@
# RWSP8P - MARIO & SONIC At The OlympicGames # RWSP8P - MARIO & SONIC At The OlympicGames
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = Needs emulating format changes (r6871) EmulationIssues = Needs emulating format changes (r6871)
@ -7,6 +8,11 @@ EmulationIssues = Needs emulating format changes (r6871)
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko] [Gecko]
[Video_Hacks] [Video_Hacks]
EFBEmulateFormatChanges = True EFBEmulateFormatChanges = True

View File

@ -16,4 +16,6 @@ EmulationIssues =
[Gecko] [Gecko]
[Video_Hacks] [Video_Hacks]
DlistCachingEnable = False DlistCachingEnable = False
[Video_Settings] [Video_Settings]
[Wii]
DisableWiimoteSpeaker = 1

View File

@ -66,4 +66,5 @@ $Profile Three Name Changer Jedi Hack & [Mitch]
[Video_Hacks] [Video_Hacks]
DlistCachingEnable = False DlistCachingEnable = False
[Video_Settings] [Video_Settings]
[Wii]
DisableWiimoteSpeaker = 1

View File

@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01 PH_ZNear = 0. 01
PH_ZFar = PH_ZFar =
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues =
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]

View File

@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01 PH_ZNear = 0. 01
PH_ZFar = PH_ZFar =
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues =
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]

View File

@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01 PH_ZNear = 0. 01
PH_ZFar = PH_ZFar =
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues =
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]

View File

@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01 PH_ZNear = 0. 01
PH_ZFar = PH_ZFar =
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues =
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]

View File

@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01 PH_ZNear = 0. 01
PH_ZFar = PH_ZFar =
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues =
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]

View File

@ -1,4 +1,4 @@
# SC7E52 - Call of Duty: Black Ops # SC7S52 - Call of Duty: Black Ops
[Video_Enhancements] [Video_Enhancements]
MaxAnisotropy = 0 MaxAnisotropy = 0
[Video] [Video]
@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01 PH_ZNear = 0. 01
PH_ZFar = PH_ZFar =
[EmuState] [EmuState]
EmulationStateId = 0 EmulationStateId = 4
EmulationIssues = EmulationIssues =
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]

View File

@ -0,0 +1,21 @@
# SD2J01 - Just Dance 2
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1

View File

@ -0,0 +1,20 @@
# SH6E52 - Cabela's Big Game Hunter 2012
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = MMU hack is needed or the game crashes during loading. EFB to RAM prevents glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
EFBCopyCacheEnable = True

View File

@ -0,0 +1,20 @@
# SPDE52 - Spider-Man™: SD
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs LLE audio for sound ingame. Graphic glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.7
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[Video_Enhancements]
MaxAnisotropy = 0

View File

@ -0,0 +1,20 @@
# SPDP52 - Spider-Man™: SD
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs LLE audio for sound ingame. Graphic glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.7
[Gecko]
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[Video_Enhancements]
MaxAnisotropy = 0

View File

@ -0,0 +1,19 @@
# SRQE41 - Racquet Sports
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -0,0 +1,19 @@
# SRQP41 - Racquet Sports
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Wii]
DisableWiimoteSpeaker = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -101,6 +101,7 @@ set(SRCS Src/ActionReplay.cpp
Src/HW/EXI_DeviceIPL.cpp Src/HW/EXI_DeviceIPL.cpp
Src/HW/EXI_DeviceMemoryCard.cpp Src/HW/EXI_DeviceMemoryCard.cpp
Src/HW/EXI_DeviceMic.cpp Src/HW/EXI_DeviceMic.cpp
Src/HW/GCMemcard.cpp
Src/HW/GCPad.cpp Src/HW/GCPad.cpp
Src/HW/GCPadEmu.cpp Src/HW/GCPadEmu.cpp
Src/HW/GPFifo.cpp Src/HW/GPFifo.cpp

View File

@ -287,6 +287,7 @@
<ClCompile Include="Src\HW\EXI_DeviceIPL.cpp" /> <ClCompile Include="Src\HW\EXI_DeviceIPL.cpp" />
<ClCompile Include="Src\HW\EXI_DeviceMemoryCard.cpp" /> <ClCompile Include="Src\HW\EXI_DeviceMemoryCard.cpp" />
<ClCompile Include="Src\HW\EXI_DeviceMic.cpp" /> <ClCompile Include="Src\HW\EXI_DeviceMic.cpp" />
<ClCompile Include="Src\HW\GCMemcard.cpp" />
<ClCompile Include="Src\HW\GCPad.cpp" /> <ClCompile Include="Src\HW\GCPad.cpp" />
<ClCompile Include="Src\HW\GCPadEmu.cpp" /> <ClCompile Include="Src\HW\GCPadEmu.cpp" />
<ClCompile Include="Src\HW\GPFifo.cpp" /> <ClCompile Include="Src\HW\GPFifo.cpp" />
@ -483,6 +484,7 @@
<ClInclude Include="Src\HW\EXI_DeviceIPL.h" /> <ClInclude Include="Src\HW\EXI_DeviceIPL.h" />
<ClInclude Include="Src\HW\EXI_DeviceMemoryCard.h" /> <ClInclude Include="Src\HW\EXI_DeviceMemoryCard.h" />
<ClInclude Include="Src\HW\EXI_DeviceMic.h" /> <ClInclude Include="Src\HW\EXI_DeviceMic.h" />
<ClInclude Include="Src\HW\GCMemcard.h" />
<ClInclude Include="Src\HW\GCPad.h" /> <ClInclude Include="Src\HW\GCPad.h" />
<ClInclude Include="Src\HW\GCPadEmu.h" /> <ClInclude Include="Src\HW\GCPadEmu.h" />
<ClInclude Include="Src\HW\GPFifo.h" /> <ClInclude Include="Src\HW\GPFifo.h" />

View File

@ -553,6 +553,9 @@
<Filter>FifoPlayer</Filter> <Filter>FifoPlayer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\Movie.cpp" /> <ClCompile Include="Src\Movie.cpp" />
<ClCompile Include="Src\HW\GCMemcard.cpp">
<Filter>HW %28Flipper/Hollywood%29\GCMemcard</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Src\ConfigManager.h" /> <ClInclude Include="Src\ConfigManager.h" />
@ -1027,6 +1030,9 @@
<Filter>FifoPlayer</Filter> <Filter>FifoPlayer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\Movie.h" /> <ClInclude Include="Src\Movie.h" />
<ClInclude Include="Src\HW\GCMemcard.h">
<Filter>HW %28Flipper/Hollywood%29\GCMemcard</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="CMakeLists.txt" /> <None Include="CMakeLists.txt" />
@ -1165,5 +1171,8 @@
<Filter Include="FifoPlayer"> <Filter Include="FifoPlayer">
<UniqueIdentifier>{ca7d56f7-4e84-4d15-9aea-7ae6fa7d6586}</UniqueIdentifier> <UniqueIdentifier>{ca7d56f7-4e84-4d15-9aea-7ae6fa7d6586}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="HW %28Flipper/Hollywood%29\GCMemcard">
<UniqueIdentifier>{3e9e6e83-c1bf-45f9-aeff-231f98f60d29}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -97,6 +97,7 @@ files = [
'Src/HW/EXI_DeviceIPL.cpp', 'Src/HW/EXI_DeviceIPL.cpp',
'Src/HW/EXI_DeviceMemoryCard.cpp', 'Src/HW/EXI_DeviceMemoryCard.cpp',
'Src/HW/EXI_DeviceMic.cpp', 'Src/HW/EXI_DeviceMic.cpp',
'Src/HW/GCMemcard.cpp',
'Src/HW/GCPad.cpp', 'Src/HW/GCPad.cpp',
'Src/HW/GCPadEmu.cpp', 'Src/HW/GCPadEmu.cpp',
'Src/HW/GPFifo.cpp', 'Src/HW/GPFifo.cpp',

View File

@ -26,6 +26,7 @@
#include "EXI_Device.h" #include "EXI_Device.h"
#include "EXI_DeviceMemoryCard.h" #include "EXI_DeviceMemoryCard.h"
#include "Sram.h" #include "Sram.h"
#include "GCMemcard.h"
#define MC_STATUS_BUSY 0x80 #define MC_STATUS_BUSY 0x80
#define MC_STATUS_UNLOCKED 0x40 #define MC_STATUS_UNLOCKED 0x40
@ -34,6 +35,7 @@
#define MC_STATUS_PROGRAMEERROR 0x08 #define MC_STATUS_PROGRAMEERROR 0x08
#define MC_STATUS_READY 0x01 #define MC_STATUS_READY 0x01
#define SIZE_TO_Mb (1024 * 8 * 16) #define SIZE_TO_Mb (1024 * 8 * 16)
#define MC_HDR_SIZE 0xA000
static CEXIMemoryCard *cards[2]; static CEXIMemoryCard *cards[2];
@ -84,7 +86,6 @@ CEXIMemoryCard::CEXIMemoryCard(const int index)
INFO_LOG(EXPANSIONINTERFACE, "Reading memory card %s", m_strFilename.c_str()); INFO_LOG(EXPANSIONINTERFACE, "Reading memory card %s", m_strFilename.c_str());
pFile.ReadBytes(memory_card_content, memory_card_size); pFile.ReadBytes(memory_card_content, memory_card_size);
SetCardFlashID(memory_card_content, card_index);
} }
else else
@ -94,11 +95,11 @@ CEXIMemoryCard::CEXIMemoryCard(const int index)
memory_card_size = nintendo_card_id * SIZE_TO_Mb; memory_card_size = nintendo_card_id * SIZE_TO_Mb;
memory_card_content = new u8[memory_card_size]; memory_card_content = new u8[memory_card_size];
memset(memory_card_content, 0xFF, memory_card_size); GCMemcard::Format(memory_card_content, m_strFilename.find(".JAP.raw") != std::string::npos, nintendo_card_id);
memset(memory_card_content+MC_HDR_SIZE, 0xFF, memory_card_size-MC_HDR_SIZE);
WARN_LOG(EXPANSIONINTERFACE, "No memory card found. Will create new."); WARN_LOG(EXPANSIONINTERFACE, "No memory card found. Will create new.");
Flush();
} }
SetCardFlashID(memory_card_content, card_index);
} }
void innerFlush(FlushData* data) void innerFlush(FlushData* data)

View File

@ -61,7 +61,10 @@ void decodeCI8image(u32* dst, u8* src, u16* pal, int width, int height)
} }
} }
GCMemcard::GCMemcard(const char *filename, bool forceCreation, bool sjis) : m_valid(false), m_fileName(filename) GCMemcard::GCMemcard(const char *filename, bool forceCreation, bool sjis)
: m_valid(false)
, m_fileName(filename)
, mc_data(NULL)
{ {
File::IOFile mcdFile(m_fileName, "r+b"); File::IOFile mcdFile(m_fileName, "r+b");
if (!mcdFile.IsOpen()) if (!mcdFile.IsOpen())
@ -71,10 +74,7 @@ GCMemcard::GCMemcard(const char *filename, bool forceCreation, bool sjis) : m_va
return; return;
} }
Format(forceCreation ? sjis : !AskYesNoT("Format as ascii (NTSC\\PAL)?\nChoose no for sjis (NTSC-J)")); Format(forceCreation ? sjis : !AskYesNoT("Format as ascii (NTSC\\PAL)?\nChoose no for sjis (NTSC-J)"));
if (!mcdFile.Open(m_fileName, "r+b")) return;
{
return;
}
} }
else else
{ {
@ -227,7 +227,7 @@ GCMemcard::GCMemcard(const char *filename, bool forceCreation, bool sjis) : m_va
bool GCMemcard::IsAsciiEncoding() bool GCMemcard::IsAsciiEncoding()
{ {
return hdr.Encoding[1] == 0; return hdr.Encoding == 0;
} }
bool GCMemcard::Save() bool GCMemcard::Save()
@ -245,51 +245,49 @@ bool GCMemcard::Save()
return mcdFile.Close(); return mcdFile.Close();
} }
void GCMemcard::calc_checksumsBE(u16 *buf, u32 num, u16 *c1, u16 *c2) void GCMemcard::calc_checksumsBE(u16 *buf, u32 length, u16 *csum, u16 *inv_csum)
{ {
*c1 = 0;*c2 = 0; *csum = *inv_csum = 0;
for (u32 i = 0; i < num; ++i)
for (u32 i = 0; i < length; ++i)
{ {
//weird warnings here //weird warnings here
*c1 += Common::swap16(buf[i]); *csum += BE16(buf[i]);
*c2 += Common::swap16((u16)(buf[i] ^ 0xffff)); *inv_csum += BE16((u16)(buf[i] ^ 0xffff));
} }
if (*c1 == 0xffff) *csum = BE16(*csum);
*inv_csum = BE16(*inv_csum);
if (*csum == 0xffff)
{ {
*c1 = 0; *csum = 0;
} }
if (*c2 == 0xffff) if (*inv_csum == 0xffff)
{ {
*c2 = 0; *inv_csum = 0;
} }
} }
u32 GCMemcard::TestChecksums() u32 GCMemcard::TestChecksums()
{ {
u16 csum1=0, u16 csum=0,
csum2=0; csum_inv=0;
u32 results = 0; u32 results = 0;
calc_checksumsBE((u16*)&hdr, 0xFE , &csum1, &csum2); calc_checksumsBE((u16*)&hdr, 0xFE , &csum, &csum_inv);
if (BE16(hdr.CheckSum1) != csum1) results |= 1; if ((hdr.Checksum != csum) || (hdr.Checksum_Inv != csum_inv)) results |= 1;
if (BE16(hdr.CheckSum2) != csum2) results |= 1;
calc_checksumsBE((u16*)&dir, 0xFFE, &csum1, &csum2); calc_checksumsBE((u16*)&dir, 0xFFE, &csum, &csum_inv);
if (BE16(dir.CheckSum1) != csum1) results |= 2; if ((dir.Checksum != csum) || (dir.Checksum_Inv != csum_inv)) results |= 2;
if (BE16(dir.CheckSum2) != csum2) results |= 2;
calc_checksumsBE((u16*)&dir_backup, 0xFFE, &csum1, &csum2); calc_checksumsBE((u16*)&dir_backup, 0xFFE, &csum, &csum_inv);
if (BE16(dir_backup.CheckSum1) != csum1) results |= 4; if ((dir_backup.Checksum != csum) || (dir_backup.Checksum_Inv != csum_inv)) results |= 4;
if (BE16(dir_backup.CheckSum2) != csum2) results |= 4;
calc_checksumsBE((u16*)(((u8*)&bat)+4), 0xFFE, &csum1, &csum2); calc_checksumsBE((u16*)(((u8*)&bat)+4), 0xFFE, &csum, &csum_inv);
if (BE16(bat.CheckSum1) != csum1) results |= 8; if ((bat.Checksum != csum) || (bat.Checksum_Inv != csum_inv)) results |= 8;
if (BE16(bat.CheckSum2) != csum2) results |= 8;
calc_checksumsBE((u16*)(((u8*)&bat_backup)+4), 0xFFE, &csum1, &csum2); calc_checksumsBE((u16*)(((u8*)&bat_backup)+4), 0xFFE, &csum, &csum_inv);
if (BE16(bat_backup.CheckSum1) != csum1) results |= 16; if ((bat_backup.Checksum != csum) || (bat_backup.Checksum_Inv != csum_inv)) results |= 16;
if (BE16(bat_backup.CheckSum2) != csum2) results |= 16;
return results; return results;
} }
@ -298,39 +296,12 @@ bool GCMemcard::FixChecksums()
{ {
if (!m_valid) if (!m_valid)
return false; return false;
u16 csum1=0, calc_checksumsBE((u16*)&hdr, 0xFE, &hdr.Checksum, &hdr.Checksum_Inv);
csum2=0; calc_checksumsBE((u16*)&dir, 0xFFE, &dir.Checksum, &dir.Checksum_Inv);
calc_checksumsBE((u16*)&dir_backup, 0xFFE, &dir_backup.Checksum, &dir_backup.Checksum_Inv);
calc_checksumsBE((u16*)&hdr, 0xFE, &csum1, &csum2); calc_checksumsBE((u16*)&bat+2, 0xFFE, &bat.Checksum, &bat.Checksum_Inv);
hdr.CheckSum1[0] = u8(csum1 >> 8); calc_checksumsBE((u16*)&bat_backup+2, 0xFFE, &bat_backup.Checksum, &bat_backup.Checksum_Inv);
hdr.CheckSum1[1] = u8(csum1);
hdr.CheckSum2[0] = u8(csum2 >> 8);
hdr.CheckSum2[1] = u8(csum2);
calc_checksumsBE((u16*)&dir, 0xFFE, &csum1, &csum2);
dir.CheckSum1[0] = u8(csum1 >> 8);
dir.CheckSum1[1] = u8(csum1);
dir.CheckSum2[0] = u8(csum2 >> 8);
dir.CheckSum2[1] = u8(csum2);
calc_checksumsBE((u16*)&dir_backup, 0xFFE, &csum1, &csum2);
dir_backup.CheckSum1[0] = u8(csum1 >> 8);
dir_backup.CheckSum1[1] = u8(csum1);
dir_backup.CheckSum2[0] = u8(csum2 >> 8);
dir_backup.CheckSum2[1] = u8(csum2);
calc_checksumsBE((u16*)(((u8*)&bat)+4), 0xFFE, &csum1, &csum2);
bat.CheckSum1[0] = u8(csum1 >> 8);
bat.CheckSum1[1] = u8(csum1);
bat.CheckSum2[0] = u8(csum2 >> 8);
bat.CheckSum2[1] = u8(csum2);
calc_checksumsBE((u16*)(((u8*)&bat_backup)+4), 0xFFE, &csum1, &csum2);
bat_backup.CheckSum1[0] = u8(csum1 >> 8);
bat_backup.CheckSum1[1] = u8(csum1);
bat_backup.CheckSum2[0] = u8(csum2 >> 8);
bat_backup.CheckSum2[1] = u8(csum2);
return true; return true;
} }
@ -620,8 +591,7 @@ u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
{ {
index = i; index = i;
dir.Dir[i] = direntry; dir.Dir[i] = direntry;
dir.Dir[i].FirstBlock[0] = u8(firstFree1 >> 8); *(u16*)&dir.Dir[i].FirstBlock = BE16(firstFree1);
dir.Dir[i].FirstBlock[1] = u8(firstFree1);
if (!remove) if (!remove)
{ {
dir.Dir[i].CopyCounter = dir.Dir[i].CopyCounter+1; dir.Dir[i].CopyCounter = dir.Dir[i].CopyCounter+1;
@ -642,7 +612,7 @@ u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
int j = 2; int j = 2;
while(j < BE16(direntry.BlockCount) + 1) while(j < BE16(direntry.BlockCount) + 1)
{ {
bat_backup.Map[i] = Common::swap16(last + (u16)j); bat_backup.Map[i] = BE16(last + (u16)j);
i++; i++;
j++; j++;
} }
@ -654,25 +624,16 @@ u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
} }
//update last allocated block //update last allocated block
int lastallocated = BE16(bat_backup.LastAllocated) + j - 1; *(u16*)&bat_backup.LastAllocated = BE16(BE16(bat_backup.LastAllocated) + j - 1);
bat_backup.LastAllocated[0] = u8(lastallocated >> 8);
bat_backup.LastAllocated[1] = u8(lastallocated);
//update freespace counter //update freespace counter
int freespace1 = totalspace - firstFree1 - fileBlocks + MC_FST_BLOCKS; *(u16*)&bat_backup.FreeBlocks = BE16(totalspace - firstFree1 - fileBlocks + MC_FST_BLOCKS);
bat_backup.FreeBlocks[0] = u8(freespace1 >> 8);
bat_backup.FreeBlocks[1] = u8(freespace1);
if (!remove) if (!remove)
{ // ... and dir update counter { // ... and dir update counter
int updateCtr = BE16(dir_backup.UpdateCounter) + 1; *(u16*)&dir_backup.UpdateCounter = BE16(BE16(dir_backup.UpdateCounter) + 1);
dir_backup.UpdateCounter[0] = u8(updateCtr >> 8);
dir_backup.UpdateCounter[1] = u8(updateCtr);
// ... and bat update counter // ... and bat update counter
updateCtr = BE16(bat_backup.UpdateCounter) + 1; *(u16*)&bat_backup.UpdateCounter = BE16(BE16(bat_backup.UpdateCounter) + 1);
bat_backup.UpdateCounter[0] = u8(updateCtr >> 8);
bat_backup.UpdateCounter[1] = u8(updateCtr);
} }
bat = bat_backup; bat = bat_backup;
return SUCCESS; return SUCCESS;
@ -698,9 +659,7 @@ u32 GCMemcard::RemoveFile(u8 index) //index in the directory array
//free the blocks //free the blocks
int blocks_left = BE16(dir.Dir[index].BlockCount); int blocks_left = BE16(dir.Dir[index].BlockCount);
int block = BE16(dir.Dir[index].FirstBlock) - 1; *(u16*)&bat.LastAllocated = BE16(BE16(dir.Dir[index].FirstBlock) - 1);
bat.LastAllocated[0] = (u8)(block >> 8);
bat.LastAllocated[1] = (u8)block;
u8 nextIndex = index + 1; u8 nextIndex = index + 1;
memset(&(dir.Dir[index]), 0xFF, DENTRY_SIZE); memset(&(dir.Dir[index]), 0xFF, DENTRY_SIZE);
@ -713,9 +672,7 @@ u32 GCMemcard::RemoveFile(u8 index) //index in the directory array
//Only get file data if it is a valid dir entry //Only get file data if it is a valid dir entry
if (BE16(tempDEntry->FirstBlock) != 0xFFFF) if (BE16(tempDEntry->FirstBlock) != 0xFFFF)
{ {
u16 freeBlock= BE16(bat.FreeBlocks) - BE16(tempDEntry->BlockCount); *(u16*)&bat.FreeBlocks = BE16(BE16(bat.FreeBlocks) - BE16(tempDEntry->BlockCount));
bat.FreeBlocks[0] = u8(freeBlock >> 8);
bat.FreeBlocks[1] = u8(freeBlock);
u16 size = DEntry_BlockCount(nextIndex); u16 size = DEntry_BlockCount(nextIndex);
if (size != 0xFFFF) if (size != 0xFFFF)
@ -754,9 +711,7 @@ u32 GCMemcard::RemoveFile(u8 index) //index in the directory array
} }
} }
// increment update counter // increment update counter
int updateCtr = BE16(dir.UpdateCounter) + 1; *(u16*)&dir.UpdateCounter = BE16(BE16(dir.UpdateCounter) + 1);
dir.UpdateCounter[0] = u8(updateCtr >> 8);
dir.UpdateCounter[1] = u8(updateCtr);
return SUCCESS; return SUCCESS;
} }
@ -989,9 +944,7 @@ void GCMemcard::Gcs_SavConvert(DEntry* tempDEntry, int saveType, int length)
// It is stored only within the corresponding GSV file. // It is stored only within the corresponding GSV file.
// If the GCS file is added without using the GameSaves software, // If the GCS file is added without using the GameSaves software,
// the value stored is always "1" // the value stored is always "1"
int blockCount = length / BLOCK_SIZE; *(u16*)&tempDEntry->BlockCount = BE16(length / BLOCK_SIZE);
tempDEntry->BlockCount[0] = u8(blockCount >> 8);
tempDEntry->BlockCount[1] = u8(blockCount);
} }
break; break;
case SAV: case SAV:
@ -1157,70 +1110,97 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays)
return frames; return frames;
} }
bool GCMemcard::Format(bool sjis, bool New, int slot, u16 SizeMb, bool hdrOnly)
bool GCMemcard::Format(u8 * card_data, bool sjis, u16 SizeMb)
{ {
// Currently only formats cards for slot A if (!card_data)
const u32 data_size = BLOCK_SIZE * (SizeMb * MBIT_TO_BLOCKS - MC_FST_BLOCKS); return false;
memset(card_data, 0xFF, BLOCK_SIZE*3);
memset(card_data + BLOCK_SIZE*3, 0, BLOCK_SIZE*2);
SRAM m_SRAM; GCMC_Header gcp;
gcp.hdr = (Header*)card_data;
gcp.dir = (Directory *)(card_data + BLOCK_SIZE);
gcp.dir_backup = (Directory *)(card_data + BLOCK_SIZE*2);
gcp.bat = (BlockAlloc *)(card_data + BLOCK_SIZE*3);
gcp.bat_backup = (BlockAlloc *)(card_data + BLOCK_SIZE*4);
if (New) *(u16*)gcp.hdr->SizeMb = BE16(SizeMb);
{ *(u16*)gcp.hdr->Encoding = BE16(sjis ? 1 : 0);
mc_data_size = data_size;
mc_data = new u8[mc_data_size];
}
// Only Format 16MB memcards for now
if ((SizeMb != MemCard2043Mb) || (data_size != mc_data_size)) return false;
File::IOFile pStream(File::GetUserPath(F_GCSRAM_IDX), "rb"); FormatInternal(gcp);
if (pStream) return true;
{ }
pStream.ReadBytes(&m_SRAM, 64);
pStream.Close();
}
else
{
m_SRAM = sram_dump;
}
const u64 time = CEXIIPL::GetGCTime();
u64 rand = Common::swap64(time);
bool GCMemcard::Format(bool sjis, u16 SizeMb)
{
memset(&hdr, 0xFF, BLOCK_SIZE); memset(&hdr, 0xFF, BLOCK_SIZE);
memset(&dir, 0xFF, BLOCK_SIZE);
memset(&dir_backup, 0xFF, BLOCK_SIZE);
memset(&bat, 0, BLOCK_SIZE);
memset(&bat_backup, 0, BLOCK_SIZE);
GCMC_Header gcp;
gcp.hdr = &hdr;
gcp.dir = &dir;
gcp.dir_backup = &dir_backup;
gcp.bat = &bat;
gcp.bat_backup = &bat_backup;
*(u16*)hdr.SizeMb = BE16(SizeMb);
*(u16*)hdr.Encoding = BE16(sjis ? 1 : 0);
FormatInternal(gcp);
m_sizeMb = SizeMb;
maxBlock = (u32)m_sizeMb * MBIT_TO_BLOCKS;
if (mc_data)
{
delete mc_data;
mc_data = NULL;
}
mc_data_size = BLOCK_SIZE * (m_sizeMb * MBIT_TO_BLOCKS - MC_FST_BLOCKS);
mc_data = new u8[mc_data_size];
if (!mc_data)
return false;
memset(mc_data, 0xFF, mc_data_size);
m_valid = true;
return Save();
}
void GCMemcard::FormatInternal(GCMC_Header &GCP)
{
Header *p_hdr = GCP.hdr;
u64 rand = CEXIIPL::GetGCTime();
p_hdr->formatTime = Common::swap64(rand);
for(int i = 0; i < 12; i++) for(int i = 0; i < 12; i++)
{ {
rand = (((rand * (u64)0x0000000041c64e6dULL) + (u64)0x0000000000003039ULL) >> 16); rand = (((rand * (u64)0x0000000041c64e6dULL) + (u64)0x0000000000003039ULL) >> 16);
hdr.serial[i] = (u8)(m_SRAM.flash_id[slot][i] + (u32)rand); p_hdr->serial[i] = (u8)(g_SRAM.flash_id[0][i] + (u32)rand);
rand = (((rand * (u64)0x0000000041c64e6dULL) + (u64)0x0000000000003039ULL) >> 16); rand = (((rand * (u64)0x0000000041c64e6dULL) + (u64)0x0000000000003039ULL) >> 16);
rand &= (u64)0x0000000000007fffULL; rand &= (u64)0x0000000000007fffULL;
} }
*(u32*)&p_hdr->SramBias = g_SRAM.counter_bias;
*(u32*)&p_hdr->SramLang = g_SRAM.lang;
// TODO: determine the purpose of Unk2 1 works for slot A, 0 works for both slot A and slot B
*(u32*)&p_hdr->Unk2 = 0; // = _viReg[55]; static vu16* const _viReg = (u16*)0xCC002000;
*(u16*)&p_hdr->deviceID = 0;
calc_checksumsBE((u16*)p_hdr, 0xFE, &p_hdr->Checksum, &p_hdr->Checksum_Inv);
hdr.fmtTime.high = (time >> 32) & 0xFFFFFFFF; Directory *p_dir = GCP.dir,
hdr.fmtTime.low = time & 0xFFFFFFFF; *p_dir_backup = GCP.dir_backup;
*(u32*)&(hdr.SramBias) = m_SRAM.counter_bias; *(u16*)&p_dir->UpdateCounter = 0;
*(u32*)&(hdr.SramLang) = m_SRAM.lang; *(u16*)&p_dir_backup->UpdateCounter = BE16(1);
*(u32*)&(hdr.Unk2) = Common::swap32(1); // = _viReg[55]; static vu16* const _viReg = (u16*)0xCC002000; calc_checksumsBE((u16*)p_dir, 0xFFE, &p_dir->Checksum, &p_dir->Checksum_Inv);
// TODO: find out why memcard cares if component cable used for now set to one like main app calc_checksumsBE((u16*)p_dir_backup, 0xFFE, &p_dir_backup->Checksum, &p_dir_backup->Checksum_Inv);
*(u16*)&(hdr.deviceID) = 0;
*(u16*)&(hdr.SizeMb) = Common::swap16(SizeMb);
*(u16*)&(hdr.Encoding) = Common::swap16(sjis ? 1 : 0);
if (!hdrOnly)
{
memset(&dir, 0xFF, BLOCK_SIZE);
memset(&dir_backup, 0xFF, BLOCK_SIZE);
*(u16*)&dir.UpdateCounter = 0;
*(u16*)&dir_backup.UpdateCounter = Common::swap16(1);
memset(&bat, 0, BLOCK_SIZE);
memset(&bat_backup, 0, BLOCK_SIZE);
*(u16*)&bat.UpdateCounter = 0;
*(u16*)&bat_backup.UpdateCounter = Common::swap16(1);
*(u16*)&bat.FreeBlocks = *(u16*)&bat_backup.FreeBlocks = Common::swap16(SizeMb * MBIT_TO_BLOCKS - MC_FST_BLOCKS);
*(u16*)&bat.LastAllocated = *(u16*)&bat_backup.LastAllocated = Common::swap16(4);
memset(mc_data, 0xFF, mc_data_size);
}
FixChecksums(); BlockAlloc *p_bat = GCP.bat,
Save(); *p_bat_backup = GCP.bat_backup;
return true; *(u16*)&p_bat_backup->UpdateCounter = BE16(1);
*(u16*)&p_bat->FreeBlocks = *(u16*)&p_bat_backup->FreeBlocks = BE16(( BE16(p_hdr->SizeMb) * MBIT_TO_BLOCKS) - MC_FST_BLOCKS);
*(u16*)&p_bat->LastAllocated = *(u16*)&p_bat_backup->LastAllocated = BE16(4);
calc_checksumsBE((u16*)p_bat+2, 0xFFE, &p_bat->Checksum, &p_bat->Checksum_Inv);
calc_checksumsBE((u16*)p_bat_backup+2, 0xFFE, &p_bat_backup->Checksum, &p_bat_backup->Checksum_Inv);
} }

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@ -19,12 +19,12 @@
#define __GCMEMCARD_h__ #define __GCMEMCARD_h__
#include "Common.h" #include "Common.h"
#include "../../../Core/Src/HW/Sram.h" #include "Sram.h"
#include "StringUtil.h" #include "StringUtil.h"
#include "../../../Core/Src/HW/EXI_DeviceIPL.h" #include "EXI_DeviceIPL.h"
#define BE32(x) ((u32((x)[0])<<24) | (u32((x)[1])<<16) | (u32((x)[2])<<8) | u32((x)[3])) #define BE32(x) (Common::swap32(x))
#define BE16(x) ((u16((x)[0])<<8) | u16((x)[1])) #define BE16(x) (Common::swap16(x))
#define ArrayByteSwap(a) (ByteSwap(a, a+sizeof(u8))); #define ArrayByteSwap(a) (ByteSwap(a, a+sizeof(u8)));
enum enum
@ -67,7 +67,7 @@ enum
CI8, CI8,
}; };
class GCMemcard class GCMemcard : NonCopyable
{ {
private: private:
friend class CMemcardManagerDebug; friend class CMemcardManagerDebug;
@ -81,15 +81,10 @@ private:
u16 m_sizeMb; u16 m_sizeMb;
#pragma pack(push,1) #pragma pack(push,1)
struct OSTime {
u32 low;
u32 high;
};
struct Header { //Offset Size Description struct Header { //Offset Size Description
// Serial in libogc // Serial in libogc
u8 serial[12]; //0x0000 12 ? u8 serial[12]; //0x0000 12 ?
OSTime fmtTime; //0x000c 8 time of format (OSTime value) u64 formatTime; //0x000c 8 time of format (OSTime value)
u8 SramBias[4]; //0x0014 4 sram bias at time of format u8 SramBias[4]; //0x0014 4 sram bias at time of format
u8 SramLang[4]; //0x0018 4 sram language u8 SramLang[4]; //0x0018 4 sram language
u8 Unk2[4]; //0x001c 4 ? almost always 0 u8 Unk2[4]; //0x001c 4 ? almost always 0
@ -99,8 +94,8 @@ private:
u8 Encoding[2]; //0x0024 2 encoding (ASCII or japanese) u8 Encoding[2]; //0x0024 2 encoding (ASCII or japanese)
u8 Unused1[468]; //0x0026 468 unused (0xff) u8 Unused1[468]; //0x0026 468 unused (0xff)
u8 UpdateCounter[2];//0x01fa 2 update Counter (?, probably unused) u8 UpdateCounter[2];//0x01fa 2 update Counter (?, probably unused)
u8 CheckSum1[2]; //0x01fc 2 Checksum 1 (?) u16 Checksum; //0x01fc 2 Additive Checksum
u8 CheckSum2[2]; //0x01fe 2 Checksum 2 (?) u16 Checksum_Inv; //0x01fe 2 Inverse Checksum
u8 Unused2[7680]; //0x0200 0x1e00 unused (0xff) u8 Unused2[7680]; //0x0200 0x1e00 unused (0xff)
} hdr; } hdr;
@ -153,31 +148,38 @@ private:
DEntry Dir[DIRLEN]; //0x0000 Directory Entries (max 127) DEntry Dir[DIRLEN]; //0x0000 Directory Entries (max 127)
u8 Padding[0x3a]; u8 Padding[0x3a];
u8 UpdateCounter[2];//0x1ffa 2 update Counter u8 UpdateCounter[2];//0x1ffa 2 update Counter
u8 CheckSum1[2]; //0x1ffc 2 Checksum 1 u16 Checksum; //0x1ffc 2 Additive Checksum
u8 CheckSum2[2]; //0x1ffe 2 Checksum 2 u16 Checksum_Inv; //0x1ffe 2 Inverse Checksum
} dir, dir_backup; } dir, dir_backup;
struct BlockAlloc { struct BlockAlloc {
u8 CheckSum1[2]; //0x0000 2 Checksum 1 u16 Checksum; //0x0000 2 Additive Checksum
u8 CheckSum2[2]; //0x0002 2 Checksum 2 u16 Checksum_Inv; //0x0002 2 Inverse Checksum
u8 UpdateCounter[2];//0x0004 2 update Counter u8 UpdateCounter[2];//0x0004 2 update Counter
u8 FreeBlocks[2]; //0x0006 2 free Blocks u8 FreeBlocks[2]; //0x0006 2 free Blocks
u8 LastAllocated[2];//0x0008 2 last allocated Block u8 LastAllocated[2];//0x0008 2 last allocated Block
u16 Map[0xFFB]; //0x000a 0x1ff8 Map of allocated Blocks u16 Map[0xFFB]; //0x000a 0x1ff8 Map of allocated Blocks
} bat,bat_backup; } bat,bat_backup;
struct GCMC_Header
{
Header *hdr;
Directory *dir, *dir_backup;
BlockAlloc *bat, *bat_backup;
};
#pragma pack(pop) #pragma pack(pop)
u32 ImportGciInternal(FILE* gcih, const char *inputFile, std::string outputFile); u32 ImportGciInternal(FILE* gcih, const char *inputFile, std::string outputFile);
static void FormatInternal(GCMC_Header &GCP);
public: public:
GCMemcard(const char* fileName, bool forceCreation=false, bool sjis=false); GCMemcard(const char* fileName, bool forceCreation=false, bool sjis=false);
bool IsValid() { return m_valid; } bool IsValid() { return m_valid; }
bool IsAsciiEncoding(); bool IsAsciiEncoding();
bool Save(); bool Save();
bool Format(bool sjis = false, bool New = true, int slot = 0, u16 SizeMb = MemCard2043Mb, bool hdrOnly = false); bool Format(bool sjis = false, u16 SizeMb = MemCard2043Mb);
static bool Format(u8 * card_data, bool sjis = false, u16 SizeMb = MemCard2043Mb);
void calc_checksumsBE(u16 *buf, u32 num, u16 *c1, u16 *c2); static void calc_checksumsBE(u16 *buf, u32 length, u16 *csum, u16 *inv_csum);
u32 TestChecksums(); u32 TestChecksums();
bool FixChecksums(); bool FixChecksums();

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@ -246,7 +246,7 @@ void Init()
// FIXME: does Wiimote Speaker support really require a different interval? (issue 4608) // FIXME: does Wiimote Speaker support really require a different interval? (issue 4608)
const int interval = SConfig::GetInstance().m_LocalCoreStartupParameter. const int interval = SConfig::GetInstance().m_LocalCoreStartupParameter.
bDisableWiimoteSpeaker ? 1250 : 1500; bDisableWiimoteSpeaker ? 15000 : 4000;
const int fields = SConfig::GetInstance().m_LocalCoreStartupParameter. const int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.
bVBeam ? 2 : 1; bVBeam ? 2 : 1;
IPC_HLE_PERIOD = GetTicksPerSecond() / (interval * fields); IPC_HLE_PERIOD = GetTicksPerSecond() / (interval * fields);

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@ -134,6 +134,8 @@ namespace PowerPC
#endif #endif
if (t == 0xff) // load to the cache if (t == 0xff) // load to the cache
{ {
if (jit)
jit->GetBlockCache()->InvalidateICache(addr);
if (HID0.ILOCK) // instruction cache is locked if (HID0.ILOCK) // instruction cache is locked
return Memory::ReadUnchecked_U32(addr); return Memory::ReadUnchecked_U32(addr);
// select a way // select a way

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@ -52,7 +52,6 @@ if(wxWidgets_FOUND)
Src/LogWindow.cpp Src/LogWindow.cpp
Src/Main.cpp Src/Main.cpp
Src/MemcardManager.cpp Src/MemcardManager.cpp
Src/MemoryCards/GCMemcard.cpp
Src/MemoryCards/WiiSaveCrypted.cpp Src/MemoryCards/WiiSaveCrypted.cpp
Src/NetWindow.cpp Src/NetWindow.cpp
Src/PHackSettings.cpp Src/PHackSettings.cpp

View File

@ -256,7 +256,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">true</ExcludedFromBuild>
</ClCompile> </ClCompile>
<ClCompile Include="Src\MemcardManager.cpp" /> <ClCompile Include="Src\MemcardManager.cpp" />
<ClCompile Include="Src\MemoryCards\GCMemcard.cpp" />
<ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp" /> <ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp" />
<ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp" /> <ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp" />
<ClCompile Include="Src\Debugger\MemoryView.cpp" /> <ClCompile Include="Src\Debugger\MemoryView.cpp" />
@ -311,7 +310,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClInclude Include="Src\LogWindow.h" /> <ClInclude Include="Src\LogWindow.h" />
<ClInclude Include="Src\Main.h" /> <ClInclude Include="Src\Main.h" />
<ClInclude Include="Src\MemcardManager.h" /> <ClInclude Include="Src\MemcardManager.h" />
<ClInclude Include="Src\MemoryCards\GCMemcard.h" />
<ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h" /> <ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h" />
<ClInclude Include="Src\Debugger\MemoryCheckDlg.h" /> <ClInclude Include="Src\Debugger\MemoryCheckDlg.h" />
<ClInclude Include="Src\Debugger\MemoryView.h" /> <ClInclude Include="Src\Debugger\MemoryView.h" />

View File

@ -6,9 +6,6 @@
<ClCompile Include="Src\stdafx.cpp" /> <ClCompile Include="Src\stdafx.cpp" />
<ClCompile Include="Src\WXInputBase.cpp" /> <ClCompile Include="Src\WXInputBase.cpp" />
<ClCompile Include="Src\WxUtils.cpp" /> <ClCompile Include="Src\WxUtils.cpp" />
<ClCompile Include="Src\MemoryCards\GCMemcard.cpp">
<Filter>GUI\Saves</Filter>
</ClCompile>
<ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp"> <ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp">
<Filter>GUI\Saves</Filter> <Filter>GUI\Saves</Filter>
</ClCompile> </ClCompile>
@ -144,9 +141,6 @@
<ClInclude Include="Src\stdafx.h" /> <ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\WXInputBase.h" /> <ClInclude Include="Src\WXInputBase.h" />
<ClInclude Include="Src\WxUtils.h" /> <ClInclude Include="Src\WxUtils.h" />
<ClInclude Include="Src\MemoryCards\GCMemcard.h">
<Filter>GUI\Saves</Filter>
</ClInclude>
<ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h"> <ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h">
<Filter>GUI\Saves</Filter> <Filter>GUI\Saves</Filter>
</ClInclude> </ClInclude>

View File

@ -43,7 +43,6 @@ else:
'Src/LogWindow.cpp', 'Src/LogWindow.cpp',
'Src/Main.cpp', 'Src/Main.cpp',
'Src/MemcardManager.cpp', 'Src/MemcardManager.cpp',
'Src/MemoryCards/GCMemcard.cpp',
'Src/MemoryCards/WiiSaveCrypted.cpp', 'Src/MemoryCards/WiiSaveCrypted.cpp',
'Src/NetWindow.cpp', 'Src/NetWindow.cpp',
'Src/PHackSettings.cpp', 'Src/PHackSettings.cpp',

View File

@ -27,6 +27,7 @@
#include "HW/SI.h" #include "HW/SI.h"
#include "HW/DSPHLE/DSPHLE.h" #include "HW/DSPHLE/DSPHLE.h"
#include "HW/DSPLLE/DSPLLE.h" #include "HW/DSPLLE/DSPLLE.h"
#include "HW/GCMemcard.h"
#include "IPC_HLE/WII_IPC_HLE.h" #include "IPC_HLE/WII_IPC_HLE.h"
#include "NANDContentLoader.h" #include "NANDContentLoader.h"
@ -37,7 +38,6 @@
#include "Frame.h" #include "Frame.h"
#include "HotkeyDlg.h" #include "HotkeyDlg.h"
#include "Main.h" #include "Main.h"
#include "MemoryCards/GCMemcard.h"
#include "VideoBackendBase.h" #include "VideoBackendBase.h"
#define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text, wxDefaultPosition, wxDefaultSize) #define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text, wxDefaultPosition, wxDefaultSize)

View File

@ -321,7 +321,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
// Wii Console // Wii Console
EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DisableWiimoteSpeaker = new wxCheckBox(m_GameConfig, ID_DISABLEWIIMOTESPEAKER, _("Disable Wiimote Speaker"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); DisableWiimoteSpeaker = new wxCheckBox(m_GameConfig, ID_DISABLEWIIMOTESPEAKER, _("Alternate Wiimote Timing"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DisableWiimoteSpeaker->SetToolTip(_("Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No effect on emulated wiimotes.")); DisableWiimoteSpeaker->SetToolTip(_("Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No effect on emulated wiimotes."));
// Video // Video

View File

@ -29,7 +29,7 @@
#include "IniFile.h" #include "IniFile.h"
#include "FileUtil.h" #include "FileUtil.h"
#include "MemoryCards/GCMemcard.h" #include "HW/GCMemcard.h"
#undef MEMCARD_MANAGER_STYLE #undef MEMCARD_MANAGER_STYLE
#define MEMCARD_MANAGER_STYLE wxCAPTION | wxSYSTEM_MENU | wxDIALOG_NO_PARENT | wxCLOSE_BOX | wxRESIZE_BORDER | wxMAXIMIZE_BOX #define MEMCARD_MANAGER_STYLE wxCAPTION | wxSYSTEM_MENU | wxDIALOG_NO_PARENT | wxCLOSE_BOX | wxRESIZE_BORDER | wxMAXIMIZE_BOX

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@ -179,8 +179,8 @@ void Pos_ReadIndex_Float_SSSE3(int Index)
if(Index < MaxSize) if(Index < MaxSize)
{ {
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION])); const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
const __m128i a = _mm_loadu_si128((__m128i*)pData); GC_ALIGNED128(const __m128i a = _mm_loadu_si128((__m128i*)pData));
__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2); GC_ALIGNED128(__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2));
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b); _mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
LOG_VTX(); LOG_VTX();
VertexManager::s_pCurBufferPointer += 12; VertexManager::s_pCurBufferPointer += 12;

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@ -353,8 +353,8 @@ void LOADERDECL TexCoord_ReadIndex16_Float2_SSSE3()
{ {
u16 Index = DataReadU16(); u16 Index = DataReadU16();
const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex])); const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
const __m128i a = _mm_loadl_epi64((__m128i*)pData); GC_ALIGNED128(const __m128i a = _mm_loadl_epi64((__m128i*)pData));
const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32); GC_ALIGNED128(const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32));
u8* p = VertexManager::s_pCurBufferPointer; u8* p = VertexManager::s_pCurBufferPointer;
_mm_storel_epi64((__m128i*)p, b); _mm_storel_epi64((__m128i*)p, b);
LOG_TEX2(); LOG_TEX2();

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@ -28,7 +28,8 @@ D3DXCOMPILESHADERTYPE PD3DXCompileShader = NULL;
namespace DX9 namespace DX9
{ {
static char vsVersions[5][7] = {"ERROR", "vs_1_4", "vs_2_a", "vs_3_0", "vs_4_0"};
static char psVersions[5][7] = {"ERROR", "ps_1_4", "ps_2_a", "ps_3_0", "ps_4_0"};
// D3DX // D3DX
HINSTANCE hD3DXDll = NULL; HINSTANCE hD3DXDll = NULL;
int d3dx_dll_ref = 0; int d3dx_dll_ref = 0;
@ -55,6 +56,7 @@ static bool auto_depth_stencil = false;
#define VENDOR_NVIDIA 4318 #define VENDOR_NVIDIA 4318
#define VENDOR_ATI 4098 #define VENDOR_ATI 4098
#define VENDOR_INTEL 32902
bool bFrameInProgress = false; bool bFrameInProgress = false;
@ -112,6 +114,10 @@ bool IsATIDevice()
{ {
return GetCurAdapter().ident.VendorId == VENDOR_ATI; return GetCurAdapter().ident.VendorId == VENDOR_ATI;
} }
bool IsIntelDevice()
{
return GetCurAdapter().ident.VendorId == VENDOR_INTEL;
}
HRESULT Init() HRESULT Init()
@ -139,6 +145,11 @@ HRESULT Init()
int adapter = g_Config.iAdapter; int adapter = g_Config.iAdapter;
D3D->GetDeviceCaps((adapter >= 0 && adapter < std::min(MAX_ADAPTERS, numAdapters)) ? adapter : D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps); D3D->GetDeviceCaps((adapter >= 0 && adapter < std::min(MAX_ADAPTERS, numAdapters)) ? adapter : D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
Enumerate(); Enumerate();
if(IsIntelDevice()){
// Murder the a because Intel doesn't support 2.0a because the 'a' part was a ATI and Nvidia war going on
psVersions[2][5] = '0';
vsVersions[2][5] = '0';
}
return S_OK; return S_OK;
} }
@ -522,16 +533,14 @@ D3DFORMAT GetSupportedDepthSurfaceFormat(D3DFORMAT target_format)
const char *VertexShaderVersionString() const char *VertexShaderVersionString()
{ {
static const char *versions[5] = {"ERROR", "vs_1_4", "vs_2_a", "vs_3_0", "vs_4_0"};
int version = ((D3D::caps.VertexShaderVersion >> 8) & 0xFF); int version = ((D3D::caps.VertexShaderVersion >> 8) & 0xFF);
return versions[std::min(4, version)]; return vsVersions[std::min(4, version)];
} }
const char *PixelShaderVersionString() const char *PixelShaderVersionString()
{ {
static const char *versions[5] = {"ERROR", "ps_1_4", "ps_2_a", "ps_3_0", "ps_4_0"};
int version = ((D3D::caps.PixelShaderVersion >> 8) & 0xFF); int version = ((D3D::caps.PixelShaderVersion >> 8) & 0xFF);
return versions[std::min(4, version)]; return psVersions[std::min(4, version)];
} }
LPDIRECT3DSURFACE9 GetBackBufferSurface() LPDIRECT3DSURFACE9 GetBackBufferSurface()

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@ -47,6 +47,7 @@ namespace D3D
#define FOURCC_NULL ((D3DFORMAT)(MAKEFOURCC('N','U','L','L'))) #define FOURCC_NULL ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')))
bool IsATIDevice(); bool IsATIDevice();
bool IsIntelDevice();
HRESULT Init(); HRESULT Init();
HRESULT Create(int adapter, HWND wnd, int resolution, int aa_mode, bool auto_depth); HRESULT Create(int adapter, HWND wnd, int resolution, int aa_mode, bool auto_depth);
void Close(); void Close();