diff --git a/Data/User/GameConfig/G2ME01.ini b/Data/User/GameConfig/G2ME01.ini
index d8807fcf07..0ecd587a67 100644
--- a/Data/User/GameConfig/G2ME01.ini
+++ b/Data/User/GameConfig/G2ME01.ini
@@ -2,8 +2,7 @@
[EmuState]
#The Emulation State.
EmulationStateId = 4
-Issues="Scanner does not work, music is buggy, scanner mode is buggy"
-EmulationIssues =
+EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
0x803758bc=400
[OnFrame]
@@ -131,6 +130,20 @@ $Have Ing Hive Temple Key 2
4241FD80 011B0001
$Have Ing Hive Temple Key 3
4241FD80 011F0001
+$One Hit Kill
+0403DB68 4BFC539C
+04002F04 FFC00090
+04002F08 7C1BE050
+04002F0C 2C000010
+04002F10 41820008
+04002F14 EFDEF028
+04002F18 4803AC54
+$Full Logbook
+0421166C 4BDF18CC
+04002F38 3BE000FF
+04002F3C 9BE50004
+04002F40 88050004
+04002F44 4820E72C
[Video]
ProjectionHack = 0
PH_SZNear = 0
diff --git a/Data/User/GameConfig/G2MP01.ini b/Data/User/GameConfig/G2MP01.ini
index ca94aac829..c3fb1fdac5 100644
--- a/Data/User/GameConfig/G2MP01.ini
+++ b/Data/User/GameConfig/G2MP01.ini
@@ -1,15 +1,147 @@
-# G2MP01 - Metroid Prime 2 Echoes[EmuState]
+# G2MP01 - Metroid Prime 2 Echoes
+[EmuState]
#The Emulation State.
-EmulationStateId = 2
-Issues="Scanner does not work, music is buggy, scanner mode is buggy"
+EmulationStateId = 4
+EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
0x80375c68=400
[OnFrame]
[ActionReplay]
-[EmuState]
-EmulationStateId = 4
-EmulationIssues = needs safe texture cache and EFB to Ram
+$(M)
+C43552C8 0000FF01
+C436F41C 0000FF02
+0D30294C 4E800020
+C530294C 0000FF03
+$Infinite Health
+423DDE0C 000A44BB
+423DDE0C 000B6000
+$Max Energy Tanks
+423DDE0C 012B000E
+423DDE0C 012D000E
+$Maximum Missiles
+423DDE0C 013900FA
+$Infinite Missiles
+423DDE0C 013700FA
+$Moon Jump (Hold B)
+3A705F24 00000200
+423DDDFC 00D84101
+$Have Charge Beam
+423DDE0C 00310001
+423DDE0C 00330001
+$Have Dark Beam
+423DDE0C 00370001
+423DDE0C 00390001
+$Have Light Beam
+423DDE0C 003D0001
+423DDE0C 003F0001
+$Have Annihilator
+423DDE0C 00430001
+423DDE0C 00450001
+$Have Super Missile
+423DDE0C 00470001
+423DDE0C 00490001
+$Have Darkburst
+423DDE0C 004D0001
+423DDE0C 004F0001
+$Have Sunburst
+423DDE0C 00530001
+423DDE0C 00550001
+$Have Sonic Boom
+423DDE0C 00590001
+423DDE0C 005B0001
+$Have Combat Visor
+423DDE0C 005F0001
+423DDE0C 00610001
+$Have Scan Visor
+423DDE0C 00650001
+423DDE0C 00670001
+$Have Dark Visor
+423DDE0C 006B0001
+423DDE0C 006D0001
+$Have Echo Visor
+423DDE0C 00710001
+423DDE0C 00730001
+$Have Varia Suit
+423DDE0C 00770001
+423DDE0C 00790001
+$Have Dark Suit
+423DDE0C 007D0001
+423DDE0C 007F0001
+$Have Light Suit
+423DDE0C 00830001
+423DDE0C 00850001
+$Have Space Jump Boots
+423DDE0C 00BF0001
+423DDE0C 00C10001
+$Have Grapple Beam
+423DDE0C 00B90001
+423DDE0C 00BB0001
+$Have Gravity Boost
+423DDE0C 00C50001
+423DDE0C 00C70001
+$Have Screw Attack
+423DDE0C 00D10001
+423DDE0C 00D30001
+$Have Seeker Missile
+423DDE0C 00CB0001
+423DDE0C 00CD0001
+$Have Morph Ball Power Bomb
+423DDE0C 01310001
+423DDE0C 01330001
+$Have Beam Ammo Expansion
+423DDE0C 013D000F
+423DDE0C 013F000F
+$Have Sky Temple Key 1
+423DDE0C 00DD0001
+423DDE0C 00DF0001
+$Have Sky Temple Key 2
+423DDE0C 00E30001
+423DDE0C 00E50001
+$Have Sky Temple Key 3
+423DDE0C 00E90001
+423DDE0C 00EB0001
+$Have Agon Temple Key 1
+423DDE0C 00EF0001
+423DDE0C 00F10001
+$Have Agon Temple Key 2
+423DDE0C 00F50001
+423DDE0C 00F70001
+$Have Agon Temple Key 3
+423DDE0C 00FB0001
+423DDE0C 00FD0001
+$Have Torvus Temple Key 1
+423DDE0C 01010001
+423DDE0C 01030001
+$Have Torvus Temple Key 2
+423DDE0C 01070001
+423DDE0C 01090001
+$Have Torvus Temple Key 3
+423DDE0C 010D0001
+423DDE0C 010F0001
+$Have Ing Hive Temple Key 1
+423DDE0C 01130001
+423DDE0C 01150001
+$Have Ing Hive Temple Key 2
+423DDE0C 01190001
+423DDE0C 011B0001
+$Have Ing Hive Temple Key 3
+423DDE0C 011F0001
+423DDE0C 01210001
+$One Hit Kill
+0403DCB8 4BFC524C
+04002F04 FFC00090
+04002F08 7C1BE050
+04002F0C 2C000010
+04002F10 41820008
+04002F14 EFDEF028
+04002F18 4803ADA4
+$Full Logbook
+04211974 4BDF15C4
+04002F38 3BE000FF
+04002F3C 9BE50004
+04002F40 88050004
+04002F44 4820EA34
[Video]
ProjectionHack = 0
PH_SZNear = 0
diff --git a/Data/User/GameConfig/G2XE8P.ini b/Data/User/GameConfig/G2XE8P.ini
index 9f5533b5f2..be2e404a17 100644
--- a/Data/User/GameConfig/G2XE8P.ini
+++ b/Data/User/GameConfig/G2XE8P.ini
@@ -1,8 +1,9 @@
# G2XE8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
-EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters.
+EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@@ -13,3 +14,8 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
+[Video_Settings]
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Data/User/GameConfig/G2XP8P.ini b/Data/User/GameConfig/G2XP8P.ini
index 820688756d..091b1b318a 100644
--- a/Data/User/GameConfig/G2XP8P.ini
+++ b/Data/User/GameConfig/G2XP8P.ini
@@ -1,8 +1,9 @@
# G2XP8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
-EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters.
+EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@@ -13,3 +14,8 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
+[Video_Settings]
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Data/User/GameConfig/GAVP78.ini b/Data/User/GameConfig/GAVP78.ini
new file mode 100644
index 0000000000..97b105e31f
--- /dev/null
+++ b/Data/User/GameConfig/GAVP78.ini
@@ -0,0 +1,19 @@
+# GAVP78 - Avatar: The Legend of Aang
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 3
+EmulationIssues =
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
diff --git a/Data/User/GameConfig/GAVY78.ini b/Data/User/GameConfig/GAVY78.ini
new file mode 100644
index 0000000000..fe7c2c8ce7
--- /dev/null
+++ b/Data/User/GameConfig/GAVY78.ini
@@ -0,0 +1,19 @@
+# GAVE78 - Avatar: The Legend of Aang
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 3
+EmulationIssues =
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
diff --git a/Data/User/GameConfig/GBWD64.ini b/Data/User/GameConfig/GBWD64.ini
new file mode 100644
index 0000000000..993175d5c9
--- /dev/null
+++ b/Data/User/GameConfig/GBWD64.ini
@@ -0,0 +1,19 @@
+# GBWD64 - Star Wars Bounty Hunter
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Needs real xfb for videos to show up.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GBWE64.ini b/Data/User/GameConfig/GBWE64.ini
index 4ee318e208..914770f161 100644
--- a/Data/User/GameConfig/GBWE64.ini
+++ b/Data/User/GameConfig/GBWE64.ini
@@ -2,11 +2,18 @@
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
-EmulationStateId = 0
-EmulationIssues =
+EmulationStateId = 4
+EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
[Gecko]
-
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GBWF64.ini b/Data/User/GameConfig/GBWF64.ini
new file mode 100644
index 0000000000..40e3ed43af
--- /dev/null
+++ b/Data/User/GameConfig/GBWF64.ini
@@ -0,0 +1,19 @@
+# GBWF64 - Star Wars Bounty Hunter
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Needs real xfb for videos to show up.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GBWP64.ini b/Data/User/GameConfig/GBWP64.ini
new file mode 100644
index 0000000000..671a618a66
--- /dev/null
+++ b/Data/User/GameConfig/GBWP64.ini
@@ -0,0 +1,19 @@
+# GBWP64 - Star Wars Bounty Hunter
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Needs real xfb for videos to show up.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GEAE8P.ini b/Data/User/GameConfig/GEAE8P.ini
index c032bc3e73..9b6bdd2f3a 100644
--- a/Data/User/GameConfig/GEAE8P.ini
+++ b/Data/User/GameConfig/GEAE8P.ini
@@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
-EmulationIssues =
+EmulationIssues = LLE audio is needed to fix sound issues. Gfx glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@@ -16,4 +16,3 @@ PH_ZFar = 1.99998
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
-
diff --git a/Data/User/GameConfig/GEAP8P.ini b/Data/User/GameConfig/GEAP8P.ini
index ff88026d45..2d7aef6141 100644
--- a/Data/User/GameConfig/GEAP8P.ini
+++ b/Data/User/GameConfig/GEAP8P.ini
@@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
-EmulationIssues =
+EmulationIssues = LLE audio is needed to fix sound issues. Gfx glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@@ -15,3 +15,4 @@ PH_ZFar = 1.99998
[Gecko]
[Video_Settings]
SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
diff --git a/Data/User/GameConfig/GEND69.ini b/Data/User/GameConfig/GEND69.ini
new file mode 100644
index 0000000000..43cb8e86e1
--- /dev/null
+++ b/Data/User/GameConfig/GEND69.ini
@@ -0,0 +1,16 @@
+# GEND69 - 007: Everything or Nothing
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationIssues = Needs LLE audio for proper sound.
+EmulationStateId = 4
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GENE69.ini b/Data/User/GameConfig/GENE69.ini
index b30dad3b14..6307e0268f 100644
--- a/Data/User/GameConfig/GENE69.ini
+++ b/Data/User/GameConfig/GENE69.ini
@@ -2,11 +2,15 @@
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
-EmulationIssues = Missing Textures,3D Models Broken cutscenes
-EmulationStateId = 2
+EmulationIssues = Needs LLE audio for proper sound.
+EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
[Gecko]
-
diff --git a/Data/User/GameConfig/GENP69.ini b/Data/User/GameConfig/GENP69.ini
new file mode 100644
index 0000000000..be23957d70
--- /dev/null
+++ b/Data/User/GameConfig/GENP69.ini
@@ -0,0 +1,16 @@
+# GENP69 - 007: Everything or Nothing
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationIssues = Needs LLE audio for proper sound.
+EmulationStateId = 4
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GENS69.ini b/Data/User/GameConfig/GENS69.ini
index 8f89df5ec1..c0645ed29a 100644
--- a/Data/User/GameConfig/GENS69.ini
+++ b/Data/User/GameConfig/GENS69.ini
@@ -2,10 +2,15 @@
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
-EmulationIssues = Missing Textures,3D Models Broken cutscenes
-EmulationStateId = 2
+EmulationIssues = Needs LLE audio for proper sound.
+EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
[Gecko]
diff --git a/Data/User/GameConfig/GG5E52.ini b/Data/User/GameConfig/GG5E52.ini
index b6807f49e9..32174bc73d 100644
--- a/Data/User/GameConfig/GG5E52.ini
+++ b/Data/User/GameConfig/GG5E52.ini
@@ -1,7 +1,16 @@
# GG5E52 - Cabela's(R) BGH 2005 Adv.
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
-EmulationIssues = Black screen
-EmulationStateId = 1
+EmulationIssues = Needs Jitil to run. LLE audio fixes sound issues.
+EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GJBE5G.ini b/Data/User/GameConfig/GJBE5G.ini
index 680342055a..25b06784f0 100644
--- a/Data/User/GameConfig/GJBE5G.ini
+++ b/Data/User/GameConfig/GJBE5G.ini
@@ -1,7 +1,20 @@
# GJBE5G - Bomberman Jetters
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
-EmulationStateId = 1
-Issues="Does Nothing"
+EmulationStateId = 3
+EmulationIssues = Use D3D9 for less problems. Videos need Real XFB to show up. Graphic glitches / unstable during videos.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 1
+PH_SZNear = 1
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar = 0.1
+[Gecko]
+[Video_Settings]
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GJZE52.ini b/Data/User/GameConfig/GJZE52.ini
new file mode 100644
index 0000000000..b37df81b13
--- /dev/null
+++ b/Data/User/GameConfig/GJZE52.ini
@@ -0,0 +1,16 @@
+# GJZE52 - Shamu's Deep Sea Adventures
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Needs Jitil to run. LLE audio fixes some sound issues.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GM6EE9.ini b/Data/User/GameConfig/GM6EE9.ini
index 37fa68e57c..e0554fbf76 100644
--- a/Data/User/GameConfig/GM6EE9.ini
+++ b/Data/User/GameConfig/GM6EE9.ini
@@ -1,8 +1,9 @@
# GM6EE9 - Medabots Infinity 4th Submission
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
-EmulationIssues = Use LLE plugin for proper ingame sound.(r7483).
+EmulationIssues = Use LLE plugin for proper ingame sound. MMU speed hack is needed for balloon bombs or the game crashes.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
diff --git a/Data/User/GameConfig/GM6PE9.ini b/Data/User/GameConfig/GM6PE9.ini
index 2a8664ebbb..44849b73fb 100644
--- a/Data/User/GameConfig/GM6PE9.ini
+++ b/Data/User/GameConfig/GM6PE9.ini
@@ -1,8 +1,9 @@
# GM6PE9 - Medabots Infinity 4th Submission
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
-EmulationIssues = Use LLE plugin for proper ingame sound.(r7483).
+EmulationIssues = Use LLE plugin for proper ingame sound. MMU speed hack is needed for balloon bombs or the game crashes.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
diff --git a/Data/User/GameConfig/GOAE52.ini b/Data/User/GameConfig/GOAE52.ini
new file mode 100644
index 0000000000..8a3da2eb71
--- /dev/null
+++ b/Data/User/GameConfig/GOAE52.ini
@@ -0,0 +1,16 @@
+# GOAE52 - Cabela's Outdoor Adventures
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Needs Jitil to run. LLE audio fixes sound issues.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GOSE41.ini b/Data/User/GameConfig/GOSE41.ini
new file mode 100644
index 0000000000..4682f2275c
--- /dev/null
+++ b/Data/User/GameConfig/GOSE41.ini
@@ -0,0 +1,16 @@
+# GOSE41 - Open Season
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 2
+EmulationIssues = Severe graphic issues.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GOSP41.ini b/Data/User/GameConfig/GOSP41.ini
new file mode 100644
index 0000000000..40fc6ad1f1
--- /dev/null
+++ b/Data/User/GameConfig/GOSP41.ini
@@ -0,0 +1,16 @@
+# GOSP41 - Open Season
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 2
+EmulationIssues = Severe graphic issues.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GOSX41.ini b/Data/User/GameConfig/GOSX41.ini
new file mode 100644
index 0000000000..92662f0a4c
--- /dev/null
+++ b/Data/User/GameConfig/GOSX41.ini
@@ -0,0 +1,16 @@
+# GOSX41 - Open Season
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 2
+EmulationIssues = Severe graphic issues.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GP6E01.ini b/Data/User/GameConfig/GP6E01.ini
index 3663c09d52..69596e46ce 100644
--- a/Data/User/GameConfig/GP6E01.ini
+++ b/Data/User/GameConfig/GP6E01.ini
@@ -2,5 +2,17 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
+EmulationIssues = Mini games tour bus needs emulate format changes to preview the mini games.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Hacks]
+EFBEmulateFormatChanges = True
+
diff --git a/Data/User/GameConfig/GP6J01.ini b/Data/User/GameConfig/GP6J01.ini
new file mode 100644
index 0000000000..d7b9ff310f
--- /dev/null
+++ b/Data/User/GameConfig/GP6J01.ini
@@ -0,0 +1,17 @@
+# GP6J01 - Mario Party 6
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Mini games tour bus needs emulate format changes to preview the mini games.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Hacks]
+EFBEmulateFormatChanges = True
diff --git a/Data/User/GameConfig/GP6P01.ini b/Data/User/GameConfig/GP6P01.ini
index 1657242141..fbc068ca72 100644
--- a/Data/User/GameConfig/GP6P01.ini
+++ b/Data/User/GameConfig/GP6P01.ini
@@ -1,11 +1,19 @@
# GP6P01 - Mario Party 6
-[Core]
-#Values set here will override the main dolphin settings.
-[EmuState]
-#The Emulation State. 1 is worst, 5 is best, 0 is not set.
-EmulationStateId = 0
-Issues="uses the mic attachment"
-[OnLoad]
-#Add memory patches to be loaded once on boot here.
-[OnFrame]
-[ActionReplay]
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Mini games tour bus needs emulate format changes to preview the mini games.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Hacks]
+EFBEmulateFormatChanges = True
+
+
diff --git a/Data/User/GameConfig/GPKE41.ini b/Data/User/GameConfig/GPKE41.ini
index 7fe27f49a4..282217dc84 100644
--- a/Data/User/GameConfig/GPKE41.ini
+++ b/Data/User/GameConfig/GPKE41.ini
@@ -2,6 +2,17 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
-EmulationIssues = Videos Not seen
+EmulationIssues = Needs Real Xfb for videos to display.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GQSDAF.ini b/Data/User/GameConfig/GQSDAF.ini
index b2ca3063f2..650f6ffd2a 100644
--- a/Data/User/GameConfig/GQSDAF.ini
+++ b/Data/User/GameConfig/GQSDAF.ini
@@ -17,4 +17,7 @@ PH_ZNear = 0.5
PH_ZFar = 1
[Gecko]
[Video_Settings]
-SafeTextureCache = True
\ No newline at end of file
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Data/User/GameConfig/GQSEAF.ini b/Data/User/GameConfig/GQSEAF.ini
index c190a0f463..7cb18083db 100644
--- a/Data/User/GameConfig/GQSEAF.ini
+++ b/Data/User/GameConfig/GQSEAF.ini
@@ -561,7 +561,7 @@ $COLETTE Super Quick Level Up
045B6CA8 0098967F
$COLETTE Have All Titles
05A0DBC7 08000000
-045B6CB0 FFFFFFFF
+045B6CB0 08000000
$GENIS Full HP
05A0DBC9 08000000
025B6DBA 0000270F
@@ -609,7 +609,7 @@ $RAINE Super Quick Level Up
045B6ED8 0098967F
$RAINE Have All Titles
05A0DBD9 08000000
-045B6EE0 FFFFFFFF
+045B6EE0 08000000
$KRATOS Full HP
05A0DBDB 08000000
025B744A 0000270F
@@ -657,7 +657,7 @@ $SHEENA Super Quick Level Up
045B6FF0 0098967F
$SHEENA Have All Titles
05A0DC18 08000000
-045B6FF8 FFFFFFFF
+045B6FF8 08000000
$ZELOS Full HP
05A0DC1A 08000000
025B7102 0000270F
@@ -681,7 +681,7 @@ $ZELOS Super Quick Level Up
045B7108 0098967F
$ZELOS Have All Titles
05A0DC21 08000000
-045B7110 FFFFFFFF
+045B7110 08000000
$PRESEA Full HP
05A0DC23 08000000
025B721A 0000270F
@@ -705,7 +705,7 @@ $PRESEA Super Quick Level Up
045B7220 0098967F
$PRESEA Have All Titles
05A0DC2A 08000000
-045B7228 FFFFFFFF
+045B7228 08000000
$Equipment Modifier-Lloyd - READ INSTRUCTIONS
025B6BC2 0000009B
045B6BC4 0122014A
@@ -789,5 +789,6 @@ PH_ZFar = 1
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
-[Video_Enhancements]
-PostProcessingShader =
+[Video_Hacks]
+DlistCachingEnable = False
+
diff --git a/Data/User/GameConfig/GQSFAF.ini b/Data/User/GameConfig/GQSFAF.ini
index 901cba8f92..3395be24bb 100644
--- a/Data/User/GameConfig/GQSFAF.ini
+++ b/Data/User/GameConfig/GQSFAF.ini
@@ -17,4 +17,7 @@ PH_ZNear = 0.5
PH_ZFar = 1
[Gecko]
[Video_Settings]
-SafeTextureCache = True
\ No newline at end of file
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Data/User/GameConfig/GQSPAF.ini b/Data/User/GameConfig/GQSPAF.ini
index df727db8b2..e6ddfab0a8 100644
--- a/Data/User/GameConfig/GQSPAF.ini
+++ b/Data/User/GameConfig/GQSPAF.ini
@@ -17,4 +17,7 @@ PH_ZNear = 0.5
PH_ZFar = 1
[Gecko]
[Video_Settings]
-SafeTextureCache = True
\ No newline at end of file
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Data/User/GameConfig/GRUE78.ini b/Data/User/GameConfig/GRUE78.ini
index 53b240f6b0..3b0bb35f75 100644
--- a/Data/User/GameConfig/GRUE78.ini
+++ b/Data/User/GameConfig/GRUE78.ini
@@ -1,7 +1,8 @@
# GRUE78 - Power Rangers Dino Thunder
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
-EmulationIssues =
+EmulationIssues = Needs LLE audio for proper sound and Real XFB to display videos.
+EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
$(M)
@@ -16,3 +17,14 @@ $Max Turbo Charges
00318047 00000063
$Infinite Health
04069830 38000004
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GT3D52.ini b/Data/User/GameConfig/GT3D52.ini
new file mode 100644
index 0000000000..f50771d9b3
--- /dev/null
+++ b/Data/User/GameConfig/GT3D52.ini
@@ -0,0 +1,18 @@
+# GT3D52 - Tony Hawk's Pro Skater 3
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Neads real xfb for videos to display.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GT3E52.ini b/Data/User/GameConfig/GT3E52.ini
new file mode 100644
index 0000000000..dbfe35663e
--- /dev/null
+++ b/Data/User/GameConfig/GT3E52.ini
@@ -0,0 +1,18 @@
+# GT3E52 - Tony Hawk's Pro Skater 3
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Neads real xfb for videos to display.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GT3F52.ini b/Data/User/GameConfig/GT3F52.ini
new file mode 100644
index 0000000000..24d932371a
--- /dev/null
+++ b/Data/User/GameConfig/GT3F52.ini
@@ -0,0 +1,18 @@
+# GT3F52 - Tony Hawk's Pro Skater 3
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Neads real xfb for videos to display.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GT3P52.ini b/Data/User/GameConfig/GT3P52.ini
new file mode 100644
index 0000000000..aa644f6659
--- /dev/null
+++ b/Data/User/GameConfig/GT3P52.ini
@@ -0,0 +1,18 @@
+# GT3P52 - Tony Hawk's Pro Skater 3
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Neads real xfb for videos to display.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GTYE69.ini b/Data/User/GameConfig/GTYE69.ini
new file mode 100644
index 0000000000..268b84cb93
--- /dev/null
+++ b/Data/User/GameConfig/GTYE69.ini
@@ -0,0 +1,15 @@
+# GTYE69 - TY the Tasmanian Tiger
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues =
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GTYP69.ini b/Data/User/GameConfig/GTYP69.ini
new file mode 100644
index 0000000000..91ee039579
--- /dev/null
+++ b/Data/User/GameConfig/GTYP69.ini
@@ -0,0 +1,15 @@
+# GTYP69 - TY the Tasmanian Tiger
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues =
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
diff --git a/Data/User/GameConfig/GVCE08.ini b/Data/User/GameConfig/GVCE08.ini
new file mode 100644
index 0000000000..4f7ece130f
--- /dev/null
+++ b/Data/User/GameConfig/GVCE08.ini
@@ -0,0 +1,18 @@
+# GVCE08 - Viewtiful Joe Red Hot Rumble
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = Needs real xfb for videos to show up.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GVCP08.ini b/Data/User/GameConfig/GVCP08.ini
index fb766c6e32..3b98757de5 100644
--- a/Data/User/GameConfig/GVCP08.ini
+++ b/Data/User/GameConfig/GVCP08.ini
@@ -2,8 +2,17 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
-EmulationIssues = Intro (and likely other) video blacked out.
+EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
-ProjectionHack = 0
\ No newline at end of file
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Settings]
+UseXFB = True
+UseRealXFB = True
diff --git a/Data/User/GameConfig/GVJE08.ini b/Data/User/GameConfig/GVJE08.ini
index eca3a4cf5a..58c49806bc 100644
--- a/Data/User/GameConfig/GVJE08.ini
+++ b/Data/User/GameConfig/GVJE08.ini
@@ -1,7 +1,7 @@
# GVJE08 - VIEWTIFUL JOE
[EmuState]
-EmulationStateId = 0
-EmulationIssues =
+EmulationStateId = 4
+EmulationIssues = Needs real xfb for videos to show up.
[OnFrame]
[ActionReplay]
[Gecko]
@@ -15,4 +15,3 @@ PH_ZFar =
[Video_Settings]
UseXFB = True
UseRealXFB = True
-
diff --git a/Data/User/GameConfig/GVJJ08.ini b/Data/User/GameConfig/GVJJ08.ini
index bacabfab6d..da0a34a4bd 100644
--- a/Data/User/GameConfig/GVJJ08.ini
+++ b/Data/User/GameConfig/GVJJ08.ini
@@ -1,7 +1,7 @@
# GVJJ08 - VIEWTIFUL JOE
[EmuState]
-EmulationStateId = 0
-EmulationIssues =
+EmulationStateId = 4
+EmulationIssues = Needs real xfb for videos to show up.
[OnFrame]
[ActionReplay]
[Gecko]
diff --git a/Data/User/GameConfig/GVJP08.ini b/Data/User/GameConfig/GVJP08.ini
index 6f749f2947..c159fac154 100644
--- a/Data/User/GameConfig/GVJP08.ini
+++ b/Data/User/GameConfig/GVJP08.ini
@@ -1,7 +1,7 @@
# GVJP08 - VIEWTIFUL JOE
[EmuState]
-EmulationStateId = 0
-EmulationIssues =
+EmulationStateId = 4
+EmulationIssues = Needs real xfb for videos to show up.
[OnFrame]
[ActionReplay]
[Gecko]
diff --git a/Data/User/GameConfig/RCJE8P.ini b/Data/User/GameConfig/RCJE8P.ini
index bb7568cc0a..845f08de77 100644
--- a/Data/User/GameConfig/RCJE8P.ini
+++ b/Data/User/GameConfig/RCJE8P.ini
@@ -23,4 +23,7 @@ PH_ZFar =
[Gecko]
[Video_Enhancements]
ForceFiltering = False
-
+[Wii]
+DisableWiimoteSpeaker = 1
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Data/User/GameConfig/RCJP8P.ini b/Data/User/GameConfig/RCJP8P.ini
index b64f4ad713..6d82c897e5 100644
--- a/Data/User/GameConfig/RCJP8P.ini
+++ b/Data/User/GameConfig/RCJP8P.ini
@@ -1,8 +1,9 @@
# RCJP8P - The Conduit
[Core] Values set here will override the main dolphin settings.
+BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
-EmulationIssues = random crashes
-EmulationStateId = 2
+EmulationIssues =
+EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@@ -15,4 +16,8 @@ PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
-ForceFiltering = False
\ No newline at end of file
+ForceFiltering = False
+[Wii]
+DisableWiimoteSpeaker = 1
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Data/User/GameConfig/RM3E01.ini b/Data/User/GameConfig/RM3E01.ini
index 5ef96b0d77..cee3c4e962 100644
--- a/Data/User/GameConfig/RM3E01.ini
+++ b/Data/User/GameConfig/RM3E01.ini
@@ -21,5 +21,7 @@ SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
-[Video_Enhancements]
-PostProcessingShader =
+[Wii]
+DisableWiimoteSpeaker = 1
+[Video_Hacks]
+EFBEmulateFormatChanges = True
diff --git a/Data/User/GameConfig/RM3J01.ini b/Data/User/GameConfig/RM3J01.ini
index f27e1e111d..3a3292be12 100644
--- a/Data/User/GameConfig/RM3J01.ini
+++ b/Data/User/GameConfig/RM3J01.ini
@@ -21,5 +21,7 @@ SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
-[Video_Enhancements]
-PostProcessingShader =
+[Wii]
+DisableWiimoteSpeaker = 1
+[Video_Hacks]
+EFBEmulateFormatChanges = True
diff --git a/Data/User/GameConfig/RM3P01.ini b/Data/User/GameConfig/RM3P01.ini
index 42dc04ed9d..18164dc78a 100644
--- a/Data/User/GameConfig/RM3P01.ini
+++ b/Data/User/GameConfig/RM3P01.ini
@@ -23,3 +23,7 @@ SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
+[Wii]
+DisableWiimoteSpeaker = 1
+[Video_Hacks]
+EFBEmulateFormatChanges = True
diff --git a/Data/User/GameConfig/RWSE8P.ini b/Data/User/GameConfig/RWSE8P.ini
index b745ea0226..b8f2398dfa 100644
--- a/Data/User/GameConfig/RWSE8P.ini
+++ b/Data/User/GameConfig/RWSE8P.ini
@@ -1,5 +1,6 @@
# RWSE8P - MARIO & SONIC At The OlympicGames
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs emulating format changes (r6871)
@@ -15,4 +16,3 @@ PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
-
diff --git a/Data/User/GameConfig/RWSJ01.ini b/Data/User/GameConfig/RWSJ01.ini
index 9599041d62..ad32d2e869 100644
--- a/Data/User/GameConfig/RWSJ01.ini
+++ b/Data/User/GameConfig/RWSJ01.ini
@@ -1,5 +1,6 @@
# RWSJ01 - MARIO & SONIC At The OlympicGames
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs emulating format changes (r6871)
@@ -7,6 +8,11 @@ EmulationIssues = Needs emulating format changes (r6871)
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
[Gecko]
[Video_Hacks]
-EFBEmulateFormatChanges = True
\ No newline at end of file
+EFBEmulateFormatChanges = True
diff --git a/Data/User/GameConfig/RWSK01.ini b/Data/User/GameConfig/RWSK01.ini
index 2d3b334a44..818bb671b0 100644
--- a/Data/User/GameConfig/RWSK01.ini
+++ b/Data/User/GameConfig/RWSK01.ini
@@ -1,5 +1,6 @@
# RWSK01 - MARIO & SONIC At The OlympicGames
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs emulating format changes (r6871)
@@ -7,6 +8,11 @@ EmulationIssues = Needs emulating format changes (r6871)
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
[Gecko]
[Video_Hacks]
-EFBEmulateFormatChanges = True
\ No newline at end of file
+EFBEmulateFormatChanges = True
diff --git a/Data/User/GameConfig/RWSP8P.ini b/Data/User/GameConfig/RWSP8P.ini
index 041c227b97..6793b10d3a 100644
--- a/Data/User/GameConfig/RWSP8P.ini
+++ b/Data/User/GameConfig/RWSP8P.ini
@@ -1,5 +1,6 @@
# RWSP8P - MARIO & SONIC At The OlympicGames
[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs emulating format changes (r6871)
@@ -7,6 +8,11 @@ EmulationIssues = Needs emulating format changes (r6871)
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
[Gecko]
[Video_Hacks]
-EFBEmulateFormatChanges = True
\ No newline at end of file
+EFBEmulateFormatChanges = True
diff --git a/Data/User/GameConfig/SC2E8P.ini b/Data/User/GameConfig/SC2E8P.ini
index 61746b7162..ff46b91be8 100644
--- a/Data/User/GameConfig/SC2E8P.ini
+++ b/Data/User/GameConfig/SC2E8P.ini
@@ -16,4 +16,6 @@ EmulationIssues =
[Gecko]
[Video_Hacks]
DlistCachingEnable = False
-[Video_Settings]
\ No newline at end of file
+[Video_Settings]
+[Wii]
+DisableWiimoteSpeaker = 1
diff --git a/Data/User/GameConfig/SC2P8P.ini b/Data/User/GameConfig/SC2P8P.ini
index 5ddb0fe59e..a065f8a096 100644
--- a/Data/User/GameConfig/SC2P8P.ini
+++ b/Data/User/GameConfig/SC2P8P.ini
@@ -66,4 +66,5 @@ $Profile Three Name Changer Jedi Hack & [Mitch]
[Video_Hacks]
DlistCachingEnable = False
[Video_Settings]
-
+[Wii]
+DisableWiimoteSpeaker = 1
diff --git a/Data/User/GameConfig/SC7D52.ini b/Data/User/GameConfig/SC7D52.ini
index ab8c361ab2..07aac1180a 100644
--- a/Data/User/GameConfig/SC7D52.ini
+++ b/Data/User/GameConfig/SC7D52.ini
@@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01
PH_ZFar =
[EmuState]
-EmulationStateId = 0
+EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
diff --git a/Data/User/GameConfig/SC7E52.ini b/Data/User/GameConfig/SC7E52.ini
index fa15a58e5f..17e7dbf3e1 100644
--- a/Data/User/GameConfig/SC7E52.ini
+++ b/Data/User/GameConfig/SC7E52.ini
@@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01
PH_ZFar =
[EmuState]
-EmulationStateId = 0
+EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
diff --git a/Data/User/GameConfig/SC7F52.ini b/Data/User/GameConfig/SC7F52.ini
index 6a90a7ba0c..efa2e74bd4 100644
--- a/Data/User/GameConfig/SC7F52.ini
+++ b/Data/User/GameConfig/SC7F52.ini
@@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01
PH_ZFar =
[EmuState]
-EmulationStateId = 0
+EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
diff --git a/Data/User/GameConfig/SC7I52.ini b/Data/User/GameConfig/SC7I52.ini
index 18e1853d3e..804a02a547 100644
--- a/Data/User/GameConfig/SC7I52.ini
+++ b/Data/User/GameConfig/SC7I52.ini
@@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01
PH_ZFar =
[EmuState]
-EmulationStateId = 0
+EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
diff --git a/Data/User/GameConfig/SC7P52.ini b/Data/User/GameConfig/SC7P52.ini
index 160cbd1b27..95e09c5053 100644
--- a/Data/User/GameConfig/SC7P52.ini
+++ b/Data/User/GameConfig/SC7P52.ini
@@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01
PH_ZFar =
[EmuState]
-EmulationStateId = 0
+EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
diff --git a/Data/User/GameConfig/SC7S52.ini b/Data/User/GameConfig/SC7S52.ini
index fa15a58e5f..76f6efb914 100644
--- a/Data/User/GameConfig/SC7S52.ini
+++ b/Data/User/GameConfig/SC7S52.ini
@@ -1,4 +1,4 @@
-# SC7E52 - Call of Duty: Black Ops
+# SC7S52 - Call of Duty: Black Ops
[Video_Enhancements]
MaxAnisotropy = 0
[Video]
@@ -9,7 +9,7 @@ PH_ExtraParam = 0
PH_ZNear = 0. 01
PH_ZFar =
[EmuState]
-EmulationStateId = 0
+EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
diff --git a/Data/User/GameConfig/SD2J01.ini b/Data/User/GameConfig/SD2J01.ini
new file mode 100644
index 0000000000..a5d922d877
--- /dev/null
+++ b/Data/User/GameConfig/SD2J01.ini
@@ -0,0 +1,21 @@
+# SD2J01 - Just Dance 2
+[Video_Settings]
+SafeTextureCache = True
+SafeTextureCacheColorSamples = 512
+[Video_Enhancements]
+MaxAnisotropy = 0
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[EmuState]
+EmulationStateId = 4
+EmulationIssues =
+[OnFrame]
+[ActionReplay]
+[Gecko]
+[Wii]
+DisableWiimoteSpeaker = 1
\ No newline at end of file
diff --git a/Data/User/GameConfig/SH6E52.ini b/Data/User/GameConfig/SH6E52.ini
new file mode 100644
index 0000000000..286d4c8a8a
--- /dev/null
+++ b/Data/User/GameConfig/SH6E52.ini
@@ -0,0 +1,20 @@
+# SH6E52 - Cabela's Big Game Hunter 2012
+[Core] Values set here will override the main dolphin settings.
+TLBHack = 1
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues = MMU hack is needed or the game crashes during loading. EFB to RAM prevents glitches.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Video_Hacks]
+EFBToTextureEnable = False
+EFBCopyEnable = True
+EFBCopyCacheEnable = True
diff --git a/Data/User/GameConfig/SPDE52.ini b/Data/User/GameConfig/SPDE52.ini
new file mode 100644
index 0000000000..e9698d8952
--- /dev/null
+++ b/Data/User/GameConfig/SPDE52.ini
@@ -0,0 +1,20 @@
+# SPDE52 - Spider-Man™: SD
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 3
+EmulationIssues = Needs LLE audio for sound ingame. Graphic glitches.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 1
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar = 0.7
+[Gecko]
+[Video_Hacks]
+EFBToTextureEnable = False
+EFBCopyEnable = True
+[Video_Enhancements]
+MaxAnisotropy = 0
diff --git a/Data/User/GameConfig/SPDP52.ini b/Data/User/GameConfig/SPDP52.ini
new file mode 100644
index 0000000000..0a19aeb06b
--- /dev/null
+++ b/Data/User/GameConfig/SPDP52.ini
@@ -0,0 +1,20 @@
+# SPDP52 - Spider-Man™: SD
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 3
+EmulationIssues = Needs LLE audio for sound ingame. Graphic glitches.
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 1
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar = 0.7
+[Gecko]
+[Video_Hacks]
+EFBToTextureEnable = False
+EFBCopyEnable = True
+[Video_Enhancements]
+MaxAnisotropy = 0
diff --git a/Data/User/GameConfig/SRQE41.ini b/Data/User/GameConfig/SRQE41.ini
new file mode 100644
index 0000000000..5060189327
--- /dev/null
+++ b/Data/User/GameConfig/SRQE41.ini
@@ -0,0 +1,19 @@
+# SRQE41 - Racquet Sports
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues =
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Wii]
+DisableWiimoteSpeaker = 1
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Data/User/GameConfig/SRQP41.ini b/Data/User/GameConfig/SRQP41.ini
new file mode 100644
index 0000000000..f360aef050
--- /dev/null
+++ b/Data/User/GameConfig/SRQP41.ini
@@ -0,0 +1,19 @@
+# SRQP41 - Racquet Sports
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
+EmulationStateId = 4
+EmulationIssues =
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
+[Video]
+ProjectionHack = 0
+PH_SZNear = 0
+PH_SZFar = 0
+PH_ExtraParam = 0
+PH_ZNear =
+PH_ZFar =
+[Gecko]
+[Wii]
+DisableWiimoteSpeaker = 1
+[Video_Hacks]
+DlistCachingEnable = False
diff --git a/Source/Core/Core/CMakeLists.txt b/Source/Core/Core/CMakeLists.txt
index b5e731ce15..734d966781 100644
--- a/Source/Core/Core/CMakeLists.txt
+++ b/Source/Core/Core/CMakeLists.txt
@@ -101,6 +101,7 @@ set(SRCS Src/ActionReplay.cpp
Src/HW/EXI_DeviceIPL.cpp
Src/HW/EXI_DeviceMemoryCard.cpp
Src/HW/EXI_DeviceMic.cpp
+ Src/HW/GCMemcard.cpp
Src/HW/GCPad.cpp
Src/HW/GCPadEmu.cpp
Src/HW/GPFifo.cpp
diff --git a/Source/Core/Core/Core.vcxproj b/Source/Core/Core/Core.vcxproj
index 289d741852..1e0561bc23 100644
--- a/Source/Core/Core/Core.vcxproj
+++ b/Source/Core/Core/Core.vcxproj
@@ -287,6 +287,7 @@
+
@@ -483,6 +484,7 @@
+
diff --git a/Source/Core/Core/Core.vcxproj.filters b/Source/Core/Core/Core.vcxproj.filters
index e51098f2ec..66b25af176 100644
--- a/Source/Core/Core/Core.vcxproj.filters
+++ b/Source/Core/Core/Core.vcxproj.filters
@@ -553,6 +553,9 @@
FifoPlayer
+
+ HW %28Flipper/Hollywood%29\GCMemcard
+
@@ -1027,6 +1030,9 @@
FifoPlayer
+
+ HW %28Flipper/Hollywood%29\GCMemcard
+
@@ -1165,5 +1171,8 @@
{ca7d56f7-4e84-4d15-9aea-7ae6fa7d6586}
+
+ {3e9e6e83-c1bf-45f9-aeff-231f98f60d29}
+
\ No newline at end of file
diff --git a/Source/Core/Core/SConscript b/Source/Core/Core/SConscript
index 2f350557ec..3dafad8a62 100644
--- a/Source/Core/Core/SConscript
+++ b/Source/Core/Core/SConscript
@@ -97,6 +97,7 @@ files = [
'Src/HW/EXI_DeviceIPL.cpp',
'Src/HW/EXI_DeviceMemoryCard.cpp',
'Src/HW/EXI_DeviceMic.cpp',
+ 'Src/HW/GCMemcard.cpp',
'Src/HW/GCPad.cpp',
'Src/HW/GCPadEmu.cpp',
'Src/HW/GPFifo.cpp',
diff --git a/Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp b/Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp
index b5ca14b305..a1b2301caf 100644
--- a/Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp
+++ b/Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp
@@ -26,6 +26,7 @@
#include "EXI_Device.h"
#include "EXI_DeviceMemoryCard.h"
#include "Sram.h"
+#include "GCMemcard.h"
#define MC_STATUS_BUSY 0x80
#define MC_STATUS_UNLOCKED 0x40
@@ -34,6 +35,7 @@
#define MC_STATUS_PROGRAMEERROR 0x08
#define MC_STATUS_READY 0x01
#define SIZE_TO_Mb (1024 * 8 * 16)
+#define MC_HDR_SIZE 0xA000
static CEXIMemoryCard *cards[2];
@@ -84,7 +86,6 @@ CEXIMemoryCard::CEXIMemoryCard(const int index)
INFO_LOG(EXPANSIONINTERFACE, "Reading memory card %s", m_strFilename.c_str());
pFile.ReadBytes(memory_card_content, memory_card_size);
- SetCardFlashID(memory_card_content, card_index);
}
else
@@ -94,11 +95,11 @@ CEXIMemoryCard::CEXIMemoryCard(const int index)
memory_card_size = nintendo_card_id * SIZE_TO_Mb;
memory_card_content = new u8[memory_card_size];
- memset(memory_card_content, 0xFF, memory_card_size);
-
+ GCMemcard::Format(memory_card_content, m_strFilename.find(".JAP.raw") != std::string::npos, nintendo_card_id);
+ memset(memory_card_content+MC_HDR_SIZE, 0xFF, memory_card_size-MC_HDR_SIZE);
WARN_LOG(EXPANSIONINTERFACE, "No memory card found. Will create new.");
- Flush();
}
+ SetCardFlashID(memory_card_content, card_index);
}
void innerFlush(FlushData* data)
diff --git a/Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp b/Source/Core/Core/Src/HW/GCMemcard.cpp
similarity index 81%
rename from Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp
rename to Source/Core/Core/Src/HW/GCMemcard.cpp
index df79e001f2..2471e76599 100644
--- a/Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp
+++ b/Source/Core/Core/Src/HW/GCMemcard.cpp
@@ -61,7 +61,10 @@ void decodeCI8image(u32* dst, u8* src, u16* pal, int width, int height)
}
}
-GCMemcard::GCMemcard(const char *filename, bool forceCreation, bool sjis) : m_valid(false), m_fileName(filename)
+GCMemcard::GCMemcard(const char *filename, bool forceCreation, bool sjis)
+ : m_valid(false)
+ , m_fileName(filename)
+ , mc_data(NULL)
{
File::IOFile mcdFile(m_fileName, "r+b");
if (!mcdFile.IsOpen())
@@ -71,10 +74,7 @@ GCMemcard::GCMemcard(const char *filename, bool forceCreation, bool sjis) : m_va
return;
}
Format(forceCreation ? sjis : !AskYesNoT("Format as ascii (NTSC\\PAL)?\nChoose no for sjis (NTSC-J)"));
- if (!mcdFile.Open(m_fileName, "r+b"))
- {
- return;
- }
+ return;
}
else
{
@@ -227,7 +227,7 @@ GCMemcard::GCMemcard(const char *filename, bool forceCreation, bool sjis) : m_va
bool GCMemcard::IsAsciiEncoding()
{
- return hdr.Encoding[1] == 0;
+ return hdr.Encoding == 0;
}
bool GCMemcard::Save()
@@ -245,51 +245,49 @@ bool GCMemcard::Save()
return mcdFile.Close();
}
-void GCMemcard::calc_checksumsBE(u16 *buf, u32 num, u16 *c1, u16 *c2)
+void GCMemcard::calc_checksumsBE(u16 *buf, u32 length, u16 *csum, u16 *inv_csum)
{
- *c1 = 0;*c2 = 0;
- for (u32 i = 0; i < num; ++i)
+ *csum = *inv_csum = 0;
+
+ for (u32 i = 0; i < length; ++i)
{
//weird warnings here
- *c1 += Common::swap16(buf[i]);
- *c2 += Common::swap16((u16)(buf[i] ^ 0xffff));
+ *csum += BE16(buf[i]);
+ *inv_csum += BE16((u16)(buf[i] ^ 0xffff));
}
- if (*c1 == 0xffff)
+ *csum = BE16(*csum);
+ *inv_csum = BE16(*inv_csum);
+ if (*csum == 0xffff)
{
- *c1 = 0;
+ *csum = 0;
}
- if (*c2 == 0xffff)
+ if (*inv_csum == 0xffff)
{
- *c2 = 0;
+ *inv_csum = 0;
}
}
u32 GCMemcard::TestChecksums()
{
- u16 csum1=0,
- csum2=0;
+ u16 csum=0,
+ csum_inv=0;
u32 results = 0;
- calc_checksumsBE((u16*)&hdr, 0xFE , &csum1, &csum2);
- if (BE16(hdr.CheckSum1) != csum1) results |= 1;
- if (BE16(hdr.CheckSum2) != csum2) results |= 1;
+ calc_checksumsBE((u16*)&hdr, 0xFE , &csum, &csum_inv);
+ if ((hdr.Checksum != csum) || (hdr.Checksum_Inv != csum_inv)) results |= 1;
- calc_checksumsBE((u16*)&dir, 0xFFE, &csum1, &csum2);
- if (BE16(dir.CheckSum1) != csum1) results |= 2;
- if (BE16(dir.CheckSum2) != csum2) results |= 2;
+ calc_checksumsBE((u16*)&dir, 0xFFE, &csum, &csum_inv);
+ if ((dir.Checksum != csum) || (dir.Checksum_Inv != csum_inv)) results |= 2;
- calc_checksumsBE((u16*)&dir_backup, 0xFFE, &csum1, &csum2);
- if (BE16(dir_backup.CheckSum1) != csum1) results |= 4;
- if (BE16(dir_backup.CheckSum2) != csum2) results |= 4;
+ calc_checksumsBE((u16*)&dir_backup, 0xFFE, &csum, &csum_inv);
+ if ((dir_backup.Checksum != csum) || (dir_backup.Checksum_Inv != csum_inv)) results |= 4;
- calc_checksumsBE((u16*)(((u8*)&bat)+4), 0xFFE, &csum1, &csum2);
- if (BE16(bat.CheckSum1) != csum1) results |= 8;
- if (BE16(bat.CheckSum2) != csum2) results |= 8;
+ calc_checksumsBE((u16*)(((u8*)&bat)+4), 0xFFE, &csum, &csum_inv);
+ if ((bat.Checksum != csum) || (bat.Checksum_Inv != csum_inv)) results |= 8;
- calc_checksumsBE((u16*)(((u8*)&bat_backup)+4), 0xFFE, &csum1, &csum2);
- if (BE16(bat_backup.CheckSum1) != csum1) results |= 16;
- if (BE16(bat_backup.CheckSum2) != csum2) results |= 16;
+ calc_checksumsBE((u16*)(((u8*)&bat_backup)+4), 0xFFE, &csum, &csum_inv);
+ if ((bat_backup.Checksum != csum) || (bat_backup.Checksum_Inv != csum_inv)) results |= 16;
return results;
}
@@ -298,39 +296,12 @@ bool GCMemcard::FixChecksums()
{
if (!m_valid)
return false;
-
- u16 csum1=0,
- csum2=0;
-
- calc_checksumsBE((u16*)&hdr, 0xFE, &csum1, &csum2);
- hdr.CheckSum1[0] = u8(csum1 >> 8);
- hdr.CheckSum1[1] = u8(csum1);
- hdr.CheckSum2[0] = u8(csum2 >> 8);
- hdr.CheckSum2[1] = u8(csum2);
-
- calc_checksumsBE((u16*)&dir, 0xFFE, &csum1, &csum2);
- dir.CheckSum1[0] = u8(csum1 >> 8);
- dir.CheckSum1[1] = u8(csum1);
- dir.CheckSum2[0] = u8(csum2 >> 8);
- dir.CheckSum2[1] = u8(csum2);
-
- calc_checksumsBE((u16*)&dir_backup, 0xFFE, &csum1, &csum2);
- dir_backup.CheckSum1[0] = u8(csum1 >> 8);
- dir_backup.CheckSum1[1] = u8(csum1);
- dir_backup.CheckSum2[0] = u8(csum2 >> 8);
- dir_backup.CheckSum2[1] = u8(csum2);
-
- calc_checksumsBE((u16*)(((u8*)&bat)+4), 0xFFE, &csum1, &csum2);
- bat.CheckSum1[0] = u8(csum1 >> 8);
- bat.CheckSum1[1] = u8(csum1);
- bat.CheckSum2[0] = u8(csum2 >> 8);
- bat.CheckSum2[1] = u8(csum2);
-
- calc_checksumsBE((u16*)(((u8*)&bat_backup)+4), 0xFFE, &csum1, &csum2);
- bat_backup.CheckSum1[0] = u8(csum1 >> 8);
- bat_backup.CheckSum1[1] = u8(csum1);
- bat_backup.CheckSum2[0] = u8(csum2 >> 8);
- bat_backup.CheckSum2[1] = u8(csum2);
+
+ calc_checksumsBE((u16*)&hdr, 0xFE, &hdr.Checksum, &hdr.Checksum_Inv);
+ calc_checksumsBE((u16*)&dir, 0xFFE, &dir.Checksum, &dir.Checksum_Inv);
+ calc_checksumsBE((u16*)&dir_backup, 0xFFE, &dir_backup.Checksum, &dir_backup.Checksum_Inv);
+ calc_checksumsBE((u16*)&bat+2, 0xFFE, &bat.Checksum, &bat.Checksum_Inv);
+ calc_checksumsBE((u16*)&bat_backup+2, 0xFFE, &bat_backup.Checksum, &bat_backup.Checksum_Inv);
return true;
}
@@ -620,8 +591,7 @@ u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
{
index = i;
dir.Dir[i] = direntry;
- dir.Dir[i].FirstBlock[0] = u8(firstFree1 >> 8);
- dir.Dir[i].FirstBlock[1] = u8(firstFree1);
+ *(u16*)&dir.Dir[i].FirstBlock = BE16(firstFree1);
if (!remove)
{
dir.Dir[i].CopyCounter = dir.Dir[i].CopyCounter+1;
@@ -642,7 +612,7 @@ u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
int j = 2;
while(j < BE16(direntry.BlockCount) + 1)
{
- bat_backup.Map[i] = Common::swap16(last + (u16)j);
+ bat_backup.Map[i] = BE16(last + (u16)j);
i++;
j++;
}
@@ -654,25 +624,16 @@ u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
}
//update last allocated block
- int lastallocated = BE16(bat_backup.LastAllocated) + j - 1;
- bat_backup.LastAllocated[0] = u8(lastallocated >> 8);
- bat_backup.LastAllocated[1] = u8(lastallocated);
-
+ *(u16*)&bat_backup.LastAllocated = BE16(BE16(bat_backup.LastAllocated) + j - 1);
//update freespace counter
- int freespace1 = totalspace - firstFree1 - fileBlocks + MC_FST_BLOCKS;
- bat_backup.FreeBlocks[0] = u8(freespace1 >> 8);
- bat_backup.FreeBlocks[1] = u8(freespace1);
+ *(u16*)&bat_backup.FreeBlocks = BE16(totalspace - firstFree1 - fileBlocks + MC_FST_BLOCKS);
if (!remove)
{ // ... and dir update counter
- int updateCtr = BE16(dir_backup.UpdateCounter) + 1;
- dir_backup.UpdateCounter[0] = u8(updateCtr >> 8);
- dir_backup.UpdateCounter[1] = u8(updateCtr);
+ *(u16*)&dir_backup.UpdateCounter = BE16(BE16(dir_backup.UpdateCounter) + 1);
// ... and bat update counter
- updateCtr = BE16(bat_backup.UpdateCounter) + 1;
- bat_backup.UpdateCounter[0] = u8(updateCtr >> 8);
- bat_backup.UpdateCounter[1] = u8(updateCtr);
+ *(u16*)&bat_backup.UpdateCounter = BE16(BE16(bat_backup.UpdateCounter) + 1);
}
bat = bat_backup;
return SUCCESS;
@@ -698,9 +659,7 @@ u32 GCMemcard::RemoveFile(u8 index) //index in the directory array
//free the blocks
int blocks_left = BE16(dir.Dir[index].BlockCount);
- int block = BE16(dir.Dir[index].FirstBlock) - 1;
- bat.LastAllocated[0] = (u8)(block >> 8);
- bat.LastAllocated[1] = (u8)block;
+ *(u16*)&bat.LastAllocated = BE16(BE16(dir.Dir[index].FirstBlock) - 1);
u8 nextIndex = index + 1;
memset(&(dir.Dir[index]), 0xFF, DENTRY_SIZE);
@@ -713,9 +672,7 @@ u32 GCMemcard::RemoveFile(u8 index) //index in the directory array
//Only get file data if it is a valid dir entry
if (BE16(tempDEntry->FirstBlock) != 0xFFFF)
{
- u16 freeBlock= BE16(bat.FreeBlocks) - BE16(tempDEntry->BlockCount);
- bat.FreeBlocks[0] = u8(freeBlock >> 8);
- bat.FreeBlocks[1] = u8(freeBlock);
+ *(u16*)&bat.FreeBlocks = BE16(BE16(bat.FreeBlocks) - BE16(tempDEntry->BlockCount));
u16 size = DEntry_BlockCount(nextIndex);
if (size != 0xFFFF)
@@ -754,9 +711,7 @@ u32 GCMemcard::RemoveFile(u8 index) //index in the directory array
}
}
// increment update counter
- int updateCtr = BE16(dir.UpdateCounter) + 1;
- dir.UpdateCounter[0] = u8(updateCtr >> 8);
- dir.UpdateCounter[1] = u8(updateCtr);
+ *(u16*)&dir.UpdateCounter = BE16(BE16(dir.UpdateCounter) + 1);
return SUCCESS;
}
@@ -989,9 +944,7 @@ void GCMemcard::Gcs_SavConvert(DEntry* tempDEntry, int saveType, int length)
// It is stored only within the corresponding GSV file.
// If the GCS file is added without using the GameSaves software,
// the value stored is always "1"
- int blockCount = length / BLOCK_SIZE;
- tempDEntry->BlockCount[0] = u8(blockCount >> 8);
- tempDEntry->BlockCount[1] = u8(blockCount);
+ *(u16*)&tempDEntry->BlockCount = BE16(length / BLOCK_SIZE);
}
break;
case SAV:
@@ -1157,70 +1110,97 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays)
return frames;
}
-bool GCMemcard::Format(bool sjis, bool New, int slot, u16 SizeMb, bool hdrOnly)
+
+bool GCMemcard::Format(u8 * card_data, bool sjis, u16 SizeMb)
{
- // Currently only formats cards for slot A
- const u32 data_size = BLOCK_SIZE * (SizeMb * MBIT_TO_BLOCKS - MC_FST_BLOCKS);
+ if (!card_data)
+ return false;
+ memset(card_data, 0xFF, BLOCK_SIZE*3);
+ memset(card_data + BLOCK_SIZE*3, 0, BLOCK_SIZE*2);
- SRAM m_SRAM;
+ GCMC_Header gcp;
+ gcp.hdr = (Header*)card_data;
+ gcp.dir = (Directory *)(card_data + BLOCK_SIZE);
+ gcp.dir_backup = (Directory *)(card_data + BLOCK_SIZE*2);
+ gcp.bat = (BlockAlloc *)(card_data + BLOCK_SIZE*3);
+ gcp.bat_backup = (BlockAlloc *)(card_data + BLOCK_SIZE*4);
- if (New)
- {
- mc_data_size = data_size;
- mc_data = new u8[mc_data_size];
- }
- // Only Format 16MB memcards for now
- if ((SizeMb != MemCard2043Mb) || (data_size != mc_data_size)) return false;
+ *(u16*)gcp.hdr->SizeMb = BE16(SizeMb);
+ *(u16*)gcp.hdr->Encoding = BE16(sjis ? 1 : 0);
- File::IOFile pStream(File::GetUserPath(F_GCSRAM_IDX), "rb");
- if (pStream)
- {
- pStream.ReadBytes(&m_SRAM, 64);
- pStream.Close();
- }
- else
- {
- m_SRAM = sram_dump;
- }
-
- const u64 time = CEXIIPL::GetGCTime();
- u64 rand = Common::swap64(time);
+ FormatInternal(gcp);
+ return true;
+}
+bool GCMemcard::Format(bool sjis, u16 SizeMb)
+{
memset(&hdr, 0xFF, BLOCK_SIZE);
+ memset(&dir, 0xFF, BLOCK_SIZE);
+ memset(&dir_backup, 0xFF, BLOCK_SIZE);
+ memset(&bat, 0, BLOCK_SIZE);
+ memset(&bat_backup, 0, BLOCK_SIZE);
+
+ GCMC_Header gcp;
+ gcp.hdr = &hdr;
+ gcp.dir = &dir;
+ gcp.dir_backup = &dir_backup;
+ gcp.bat = &bat;
+ gcp.bat_backup = &bat_backup;
+
+ *(u16*)hdr.SizeMb = BE16(SizeMb);
+ *(u16*)hdr.Encoding = BE16(sjis ? 1 : 0);
+ FormatInternal(gcp);
+
+ m_sizeMb = SizeMb;
+ maxBlock = (u32)m_sizeMb * MBIT_TO_BLOCKS;
+ if (mc_data)
+ {
+ delete mc_data;
+ mc_data = NULL;
+ }
+ mc_data_size = BLOCK_SIZE * (m_sizeMb * MBIT_TO_BLOCKS - MC_FST_BLOCKS);
+ mc_data = new u8[mc_data_size];
+ if (!mc_data)
+ return false;
+
+ memset(mc_data, 0xFF, mc_data_size);
+ m_valid = true;
+
+ return Save();
+}
+
+void GCMemcard::FormatInternal(GCMC_Header &GCP)
+{
+ Header *p_hdr = GCP.hdr;
+ u64 rand = CEXIIPL::GetGCTime();
+ p_hdr->formatTime = Common::swap64(rand);
+
for(int i = 0; i < 12; i++)
{
rand = (((rand * (u64)0x0000000041c64e6dULL) + (u64)0x0000000000003039ULL) >> 16);
- hdr.serial[i] = (u8)(m_SRAM.flash_id[slot][i] + (u32)rand);
+ p_hdr->serial[i] = (u8)(g_SRAM.flash_id[0][i] + (u32)rand);
rand = (((rand * (u64)0x0000000041c64e6dULL) + (u64)0x0000000000003039ULL) >> 16);
rand &= (u64)0x0000000000007fffULL;
}
+ *(u32*)&p_hdr->SramBias = g_SRAM.counter_bias;
+ *(u32*)&p_hdr->SramLang = g_SRAM.lang;
+ // TODO: determine the purpose of Unk2 1 works for slot A, 0 works for both slot A and slot B
+ *(u32*)&p_hdr->Unk2 = 0; // = _viReg[55]; static vu16* const _viReg = (u16*)0xCC002000;
+ *(u16*)&p_hdr->deviceID = 0;
+ calc_checksumsBE((u16*)p_hdr, 0xFE, &p_hdr->Checksum, &p_hdr->Checksum_Inv);
- hdr.fmtTime.high = (time >> 32) & 0xFFFFFFFF;
- hdr.fmtTime.low = time & 0xFFFFFFFF;
- *(u32*)&(hdr.SramBias) = m_SRAM.counter_bias;
- *(u32*)&(hdr.SramLang) = m_SRAM.lang;
- *(u32*)&(hdr.Unk2) = Common::swap32(1); // = _viReg[55]; static vu16* const _viReg = (u16*)0xCC002000;
- // TODO: find out why memcard cares if component cable used for now set to one like main app
- *(u16*)&(hdr.deviceID) = 0;
- *(u16*)&(hdr.SizeMb) = Common::swap16(SizeMb);
- *(u16*)&(hdr.Encoding) = Common::swap16(sjis ? 1 : 0);
-
- if (!hdrOnly)
- {
- memset(&dir, 0xFF, BLOCK_SIZE);
- memset(&dir_backup, 0xFF, BLOCK_SIZE);
- *(u16*)&dir.UpdateCounter = 0;
- *(u16*)&dir_backup.UpdateCounter = Common::swap16(1);
- memset(&bat, 0, BLOCK_SIZE);
- memset(&bat_backup, 0, BLOCK_SIZE);
- *(u16*)&bat.UpdateCounter = 0;
- *(u16*)&bat_backup.UpdateCounter = Common::swap16(1);
- *(u16*)&bat.FreeBlocks = *(u16*)&bat_backup.FreeBlocks = Common::swap16(SizeMb * MBIT_TO_BLOCKS - MC_FST_BLOCKS);
- *(u16*)&bat.LastAllocated = *(u16*)&bat_backup.LastAllocated = Common::swap16(4);
- memset(mc_data, 0xFF, mc_data_size);
- }
+ Directory *p_dir = GCP.dir,
+ *p_dir_backup = GCP.dir_backup;
+ *(u16*)&p_dir->UpdateCounter = 0;
+ *(u16*)&p_dir_backup->UpdateCounter = BE16(1);
+ calc_checksumsBE((u16*)p_dir, 0xFFE, &p_dir->Checksum, &p_dir->Checksum_Inv);
+ calc_checksumsBE((u16*)p_dir_backup, 0xFFE, &p_dir_backup->Checksum, &p_dir_backup->Checksum_Inv);
- FixChecksums();
- Save();
- return true;
+ BlockAlloc *p_bat = GCP.bat,
+ *p_bat_backup = GCP.bat_backup;
+ *(u16*)&p_bat_backup->UpdateCounter = BE16(1);
+ *(u16*)&p_bat->FreeBlocks = *(u16*)&p_bat_backup->FreeBlocks = BE16(( BE16(p_hdr->SizeMb) * MBIT_TO_BLOCKS) - MC_FST_BLOCKS);
+ *(u16*)&p_bat->LastAllocated = *(u16*)&p_bat_backup->LastAllocated = BE16(4);
+ calc_checksumsBE((u16*)p_bat+2, 0xFFE, &p_bat->Checksum, &p_bat->Checksum_Inv);
+ calc_checksumsBE((u16*)p_bat_backup+2, 0xFFE, &p_bat_backup->Checksum, &p_bat_backup->Checksum_Inv);
}
diff --git a/Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.h b/Source/Core/Core/Src/HW/GCMemcard.h
similarity index 89%
rename from Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.h
rename to Source/Core/Core/Src/HW/GCMemcard.h
index 07ce5656f8..5aa0a3c97f 100644
--- a/Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.h
+++ b/Source/Core/Core/Src/HW/GCMemcard.h
@@ -19,12 +19,12 @@
#define __GCMEMCARD_h__
#include "Common.h"
-#include "../../../Core/Src/HW/Sram.h"
+#include "Sram.h"
#include "StringUtil.h"
-#include "../../../Core/Src/HW/EXI_DeviceIPL.h"
+#include "EXI_DeviceIPL.h"
-#define BE32(x) ((u32((x)[0])<<24) | (u32((x)[1])<<16) | (u32((x)[2])<<8) | u32((x)[3]))
-#define BE16(x) ((u16((x)[0])<<8) | u16((x)[1]))
+#define BE32(x) (Common::swap32(x))
+#define BE16(x) (Common::swap16(x))
#define ArrayByteSwap(a) (ByteSwap(a, a+sizeof(u8)));
enum
@@ -67,7 +67,7 @@ enum
CI8,
};
-class GCMemcard
+class GCMemcard : NonCopyable
{
private:
friend class CMemcardManagerDebug;
@@ -81,15 +81,10 @@ private:
u16 m_sizeMb;
#pragma pack(push,1)
- struct OSTime {
- u32 low;
- u32 high;
- };
-
struct Header { //Offset Size Description
// Serial in libogc
u8 serial[12]; //0x0000 12 ?
- OSTime fmtTime; //0x000c 8 time of format (OSTime value)
+ u64 formatTime; //0x000c 8 time of format (OSTime value)
u8 SramBias[4]; //0x0014 4 sram bias at time of format
u8 SramLang[4]; //0x0018 4 sram language
u8 Unk2[4]; //0x001c 4 ? almost always 0
@@ -99,8 +94,8 @@ private:
u8 Encoding[2]; //0x0024 2 encoding (ASCII or japanese)
u8 Unused1[468]; //0x0026 468 unused (0xff)
u8 UpdateCounter[2];//0x01fa 2 update Counter (?, probably unused)
- u8 CheckSum1[2]; //0x01fc 2 Checksum 1 (?)
- u8 CheckSum2[2]; //0x01fe 2 Checksum 2 (?)
+ u16 Checksum; //0x01fc 2 Additive Checksum
+ u16 Checksum_Inv; //0x01fe 2 Inverse Checksum
u8 Unused2[7680]; //0x0200 0x1e00 unused (0xff)
} hdr;
@@ -153,31 +148,38 @@ private:
DEntry Dir[DIRLEN]; //0x0000 Directory Entries (max 127)
u8 Padding[0x3a];
u8 UpdateCounter[2];//0x1ffa 2 update Counter
- u8 CheckSum1[2]; //0x1ffc 2 Checksum 1
- u8 CheckSum2[2]; //0x1ffe 2 Checksum 2
+ u16 Checksum; //0x1ffc 2 Additive Checksum
+ u16 Checksum_Inv; //0x1ffe 2 Inverse Checksum
} dir, dir_backup;
struct BlockAlloc {
- u8 CheckSum1[2]; //0x0000 2 Checksum 1
- u8 CheckSum2[2]; //0x0002 2 Checksum 2
+ u16 Checksum; //0x0000 2 Additive Checksum
+ u16 Checksum_Inv; //0x0002 2 Inverse Checksum
u8 UpdateCounter[2];//0x0004 2 update Counter
u8 FreeBlocks[2]; //0x0006 2 free Blocks
u8 LastAllocated[2];//0x0008 2 last allocated Block
u16 Map[0xFFB]; //0x000a 0x1ff8 Map of allocated Blocks
} bat,bat_backup;
+ struct GCMC_Header
+ {
+ Header *hdr;
+ Directory *dir, *dir_backup;
+ BlockAlloc *bat, *bat_backup;
+ };
#pragma pack(pop)
u32 ImportGciInternal(FILE* gcih, const char *inputFile, std::string outputFile);
-
+ static void FormatInternal(GCMC_Header &GCP);
public:
GCMemcard(const char* fileName, bool forceCreation=false, bool sjis=false);
bool IsValid() { return m_valid; }
bool IsAsciiEncoding();
bool Save();
- bool Format(bool sjis = false, bool New = true, int slot = 0, u16 SizeMb = MemCard2043Mb, bool hdrOnly = false);
+ bool Format(bool sjis = false, u16 SizeMb = MemCard2043Mb);
+ static bool Format(u8 * card_data, bool sjis = false, u16 SizeMb = MemCard2043Mb);
- void calc_checksumsBE(u16 *buf, u32 num, u16 *c1, u16 *c2);
+ static void calc_checksumsBE(u16 *buf, u32 length, u16 *csum, u16 *inv_csum);
u32 TestChecksums();
bool FixChecksums();
diff --git a/Source/Core/Core/Src/HW/SystemTimers.cpp b/Source/Core/Core/Src/HW/SystemTimers.cpp
index d7bbfc331b..bfc2b61af6 100644
--- a/Source/Core/Core/Src/HW/SystemTimers.cpp
+++ b/Source/Core/Core/Src/HW/SystemTimers.cpp
@@ -246,7 +246,7 @@ void Init()
// FIXME: does Wiimote Speaker support really require a different interval? (issue 4608)
const int interval = SConfig::GetInstance().m_LocalCoreStartupParameter.
- bDisableWiimoteSpeaker ? 1250 : 1500;
+ bDisableWiimoteSpeaker ? 15000 : 4000;
const int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.
bVBeam ? 2 : 1;
IPC_HLE_PERIOD = GetTicksPerSecond() / (interval * fields);
diff --git a/Source/Core/Core/Src/PowerPC/PPCCache.cpp b/Source/Core/Core/Src/PowerPC/PPCCache.cpp
index 33ecc0ee88..540d4940f7 100644
--- a/Source/Core/Core/Src/PowerPC/PPCCache.cpp
+++ b/Source/Core/Core/Src/PowerPC/PPCCache.cpp
@@ -134,6 +134,8 @@ namespace PowerPC
#endif
if (t == 0xff) // load to the cache
{
+ if (jit)
+ jit->GetBlockCache()->InvalidateICache(addr);
if (HID0.ILOCK) // instruction cache is locked
return Memory::ReadUnchecked_U32(addr);
// select a way
diff --git a/Source/Core/DolphinWX/CMakeLists.txt b/Source/Core/DolphinWX/CMakeLists.txt
index f38e791cd0..438ee9ce82 100644
--- a/Source/Core/DolphinWX/CMakeLists.txt
+++ b/Source/Core/DolphinWX/CMakeLists.txt
@@ -52,7 +52,6 @@ if(wxWidgets_FOUND)
Src/LogWindow.cpp
Src/Main.cpp
Src/MemcardManager.cpp
- Src/MemoryCards/GCMemcard.cpp
Src/MemoryCards/WiiSaveCrypted.cpp
Src/NetWindow.cpp
Src/PHackSettings.cpp
diff --git a/Source/Core/DolphinWX/Dolphin.vcxproj b/Source/Core/DolphinWX/Dolphin.vcxproj
index d6b854d075..942bd41f4e 100644
--- a/Source/Core/DolphinWX/Dolphin.vcxproj
+++ b/Source/Core/DolphinWX/Dolphin.vcxproj
@@ -256,7 +256,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
true
-
@@ -311,7 +310,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
-
diff --git a/Source/Core/DolphinWX/Dolphin.vcxproj.filters b/Source/Core/DolphinWX/Dolphin.vcxproj.filters
index d3ab073527..ec7d68798b 100644
--- a/Source/Core/DolphinWX/Dolphin.vcxproj.filters
+++ b/Source/Core/DolphinWX/Dolphin.vcxproj.filters
@@ -6,9 +6,6 @@
-
- GUI\Saves
-
GUI\Saves
@@ -144,9 +141,6 @@
-
- GUI\Saves
-
GUI\Saves
diff --git a/Source/Core/DolphinWX/SConscript b/Source/Core/DolphinWX/SConscript
index 3d3d1e56c2..92ca4f9f62 100644
--- a/Source/Core/DolphinWX/SConscript
+++ b/Source/Core/DolphinWX/SConscript
@@ -43,7 +43,6 @@ else:
'Src/LogWindow.cpp',
'Src/Main.cpp',
'Src/MemcardManager.cpp',
- 'Src/MemoryCards/GCMemcard.cpp',
'Src/MemoryCards/WiiSaveCrypted.cpp',
'Src/NetWindow.cpp',
'Src/PHackSettings.cpp',
diff --git a/Source/Core/DolphinWX/Src/ConfigMain.cpp b/Source/Core/DolphinWX/Src/ConfigMain.cpp
index cc0a391d10..31000173ae 100644
--- a/Source/Core/DolphinWX/Src/ConfigMain.cpp
+++ b/Source/Core/DolphinWX/Src/ConfigMain.cpp
@@ -27,6 +27,7 @@
#include "HW/SI.h"
#include "HW/DSPHLE/DSPHLE.h"
#include "HW/DSPLLE/DSPLLE.h"
+#include "HW/GCMemcard.h"
#include "IPC_HLE/WII_IPC_HLE.h"
#include "NANDContentLoader.h"
@@ -37,7 +38,6 @@
#include "Frame.h"
#include "HotkeyDlg.h"
#include "Main.h"
-#include "MemoryCards/GCMemcard.h"
#include "VideoBackendBase.h"
#define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text, wxDefaultPosition, wxDefaultSize)
diff --git a/Source/Core/DolphinWX/Src/ISOProperties.cpp b/Source/Core/DolphinWX/Src/ISOProperties.cpp
index a6977727dc..4618e739ae 100644
--- a/Source/Core/DolphinWX/Src/ISOProperties.cpp
+++ b/Source/Core/DolphinWX/Src/ISOProperties.cpp
@@ -321,7 +321,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
// Wii Console
EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
- DisableWiimoteSpeaker = new wxCheckBox(m_GameConfig, ID_DISABLEWIIMOTESPEAKER, _("Disable Wiimote Speaker"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
+ DisableWiimoteSpeaker = new wxCheckBox(m_GameConfig, ID_DISABLEWIIMOTESPEAKER, _("Alternate Wiimote Timing"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DisableWiimoteSpeaker->SetToolTip(_("Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No effect on emulated wiimotes."));
// Video
diff --git a/Source/Core/DolphinWX/Src/MemcardManager.h b/Source/Core/DolphinWX/Src/MemcardManager.h
index e3707f6414..beff71b671 100644
--- a/Source/Core/DolphinWX/Src/MemcardManager.h
+++ b/Source/Core/DolphinWX/Src/MemcardManager.h
@@ -29,7 +29,7 @@
#include "IniFile.h"
#include "FileUtil.h"
-#include "MemoryCards/GCMemcard.h"
+#include "HW/GCMemcard.h"
#undef MEMCARD_MANAGER_STYLE
#define MEMCARD_MANAGER_STYLE wxCAPTION | wxSYSTEM_MENU | wxDIALOG_NO_PARENT | wxCLOSE_BOX | wxRESIZE_BORDER | wxMAXIMIZE_BOX
diff --git a/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp b/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp
index b8483b119c..06481f9ddf 100644
--- a/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp
+++ b/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp
@@ -179,8 +179,8 @@ void Pos_ReadIndex_Float_SSSE3(int Index)
if(Index < MaxSize)
{
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
- const __m128i a = _mm_loadu_si128((__m128i*)pData);
- __m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
+ GC_ALIGNED128(const __m128i a = _mm_loadu_si128((__m128i*)pData));
+ GC_ALIGNED128(__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2));
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
diff --git a/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp b/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
index de853081ed..ba3bb73f43 100644
--- a/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
+++ b/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
@@ -353,8 +353,8 @@ void LOADERDECL TexCoord_ReadIndex16_Float2_SSSE3()
{
u16 Index = DataReadU16();
const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
- const __m128i a = _mm_loadl_epi64((__m128i*)pData);
- const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32);
+ GC_ALIGNED128(const __m128i a = _mm_loadl_epi64((__m128i*)pData));
+ GC_ALIGNED128(const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32));
u8* p = VertexManager::s_pCurBufferPointer;
_mm_storel_epi64((__m128i*)p, b);
LOG_TEX2();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp
index de610eab39..ff3f68a6cd 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp
@@ -28,7 +28,8 @@ D3DXCOMPILESHADERTYPE PD3DXCompileShader = NULL;
namespace DX9
{
-
+static char vsVersions[5][7] = {"ERROR", "vs_1_4", "vs_2_a", "vs_3_0", "vs_4_0"};
+static char psVersions[5][7] = {"ERROR", "ps_1_4", "ps_2_a", "ps_3_0", "ps_4_0"};
// D3DX
HINSTANCE hD3DXDll = NULL;
int d3dx_dll_ref = 0;
@@ -55,6 +56,7 @@ static bool auto_depth_stencil = false;
#define VENDOR_NVIDIA 4318
#define VENDOR_ATI 4098
+#define VENDOR_INTEL 32902
bool bFrameInProgress = false;
@@ -112,6 +114,10 @@ bool IsATIDevice()
{
return GetCurAdapter().ident.VendorId == VENDOR_ATI;
}
+bool IsIntelDevice()
+{
+ return GetCurAdapter().ident.VendorId == VENDOR_INTEL;
+}
HRESULT Init()
@@ -139,6 +145,11 @@ HRESULT Init()
int adapter = g_Config.iAdapter;
D3D->GetDeviceCaps((adapter >= 0 && adapter < std::min(MAX_ADAPTERS, numAdapters)) ? adapter : D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
Enumerate();
+ if(IsIntelDevice()){
+ // Murder the a because Intel doesn't support 2.0a because the 'a' part was a ATI and Nvidia war going on
+ psVersions[2][5] = '0';
+ vsVersions[2][5] = '0';
+ }
return S_OK;
}
@@ -522,16 +533,14 @@ D3DFORMAT GetSupportedDepthSurfaceFormat(D3DFORMAT target_format)
const char *VertexShaderVersionString()
{
- static const char *versions[5] = {"ERROR", "vs_1_4", "vs_2_a", "vs_3_0", "vs_4_0"};
int version = ((D3D::caps.VertexShaderVersion >> 8) & 0xFF);
- return versions[std::min(4, version)];
+ return vsVersions[std::min(4, version)];
}
const char *PixelShaderVersionString()
{
- static const char *versions[5] = {"ERROR", "ps_1_4", "ps_2_a", "ps_3_0", "ps_4_0"};
int version = ((D3D::caps.PixelShaderVersion >> 8) & 0xFF);
- return versions[std::min(4, version)];
+ return psVersions[std::min(4, version)];
}
LPDIRECT3DSURFACE9 GetBackBufferSurface()
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h b/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h
index f4a5244dbe..d1e7eeaa91 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h
@@ -47,6 +47,7 @@ namespace D3D
#define FOURCC_NULL ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')))
bool IsATIDevice();
+bool IsIntelDevice();
HRESULT Init();
HRESULT Create(int adapter, HWND wnd, int resolution, int aa_mode, bool auto_depth);
void Close();