Fix warnings.
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67f7e7e28b
commit
42acd61ccb
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@ -89,8 +89,6 @@ static bool s_request_refresh_info = false;
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static int s_pause_and_lock_depth = 0;
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static int s_pause_and_lock_depth = 0;
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static bool s_is_framelimiter_temp_disabled = false;
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static bool s_is_framelimiter_temp_disabled = false;
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SCoreStartupParameter g_CoreStartupParameter;
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bool GetIsFramelimiterTempDisabled()
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bool GetIsFramelimiterTempDisabled()
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{
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{
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return s_is_framelimiter_temp_disabled;
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return s_is_framelimiter_temp_disabled;
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@ -179,12 +177,10 @@ bool Init()
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s_emu_thread.join();
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s_emu_thread.join();
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}
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}
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g_CoreStartupParameter = _CoreParameter;
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INFO_LOG(OSREPORT, "Starting core = %s mode",
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INFO_LOG(OSREPORT, "Starting core = %s mode",
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g_CoreStartupParameter.bWii ? "Wii" : "GameCube");
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_CoreParameter.bWii ? "Wii" : "GameCube");
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INFO_LOG(OSREPORT, "CPU Thread separate = %s",
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INFO_LOG(OSREPORT, "CPU Thread separate = %s",
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g_CoreStartupParameter.bCPUThread ? "Yes" : "No");
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_CoreParameter.bCPUThread ? "Yes" : "No");
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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@ -353,7 +349,7 @@ void EmuThread()
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Pad::Initialize(s_window_handle);
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Pad::Initialize(s_window_handle);
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// Load and Init Wiimotes - only if we are booting in wii mode
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// Load and Init Wiimotes - only if we are booting in wii mode
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if (g_CoreStartupParameter.bWii)
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if (_CoreParameter.bWii)
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{
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{
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Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
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Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
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@ -53,7 +53,7 @@ static size_t tmpInputAllocated = 0;
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static u64 s_currentByte = 0, s_totalBytes = 0;
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static u64 s_currentByte = 0, s_totalBytes = 0;
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u64 g_currentFrame = 0, g_totalFrames = 0; // VI
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u64 g_currentFrame = 0, g_totalFrames = 0; // VI
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u64 g_currentLagCount = 0;
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u64 g_currentLagCount = 0;
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u64 g_totalLagCount = 0; // just stats
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static u64 s_totalLagCount = 0; // just stats
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u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats
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u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats
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static u64 s_totalTickCount = 0, s_tickCountAtLastInput = 0; // just stats
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static u64 s_totalTickCount = 0, s_tickCountAtLastInput = 0; // just stats
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static u64 s_recordingStartTime; // seconds since 1970 that recording started
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static u64 s_recordingStartTime; // seconds since 1970 that recording started
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@ -142,7 +142,7 @@ void FrameUpdate()
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if (IsRecordingInput())
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if (IsRecordingInput())
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{
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{
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g_totalFrames = g_currentFrame;
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g_totalFrames = g_currentFrame;
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g_totalLagCount = g_currentLagCount;
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s_totalLagCount = g_currentLagCount;
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}
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}
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if (s_bFrameStep)
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if (s_bFrameStep)
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{
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{
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@ -440,7 +440,7 @@ bool BeginRecordingInput(int controllers)
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s_numPads = controllers;
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s_numPads = controllers;
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g_currentFrame = g_totalFrames = 0;
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g_currentFrame = g_totalFrames = 0;
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g_currentLagCount = g_totalLagCount = 0;
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g_currentLagCount = s_totalLagCount = 0;
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g_currentInputCount = g_totalInputCount = 0;
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g_currentInputCount = g_totalInputCount = 0;
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s_totalTickCount = s_tickCountAtLastInput = 0;
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s_totalTickCount = s_tickCountAtLastInput = 0;
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s_bongos = 0;
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s_bongos = 0;
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@ -756,7 +756,7 @@ bool PlayInput(const std::string& filename)
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ReadHeader();
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ReadHeader();
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g_totalFrames = tmpHeader.frameCount;
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g_totalFrames = tmpHeader.frameCount;
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g_totalLagCount = tmpHeader.lagCount;
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s_totalLagCount = tmpHeader.lagCount;
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g_totalInputCount = tmpHeader.inputCount;
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g_totalInputCount = tmpHeader.inputCount;
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s_totalTickCount = tmpHeader.tickCount;
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s_totalTickCount = tmpHeader.tickCount;
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g_currentFrame = 0;
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g_currentFrame = 0;
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@ -844,7 +844,7 @@ void LoadInput(const std::string& filename)
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if (!s_bReadOnly || tmpInput == nullptr)
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if (!s_bReadOnly || tmpInput == nullptr)
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{
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{
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g_totalFrames = tmpHeader.frameCount;
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g_totalFrames = tmpHeader.frameCount;
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g_totalLagCount = tmpHeader.lagCount;
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s_totalLagCount = tmpHeader.lagCount;
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g_totalInputCount = tmpHeader.inputCount;
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g_totalInputCount = tmpHeader.inputCount;
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s_totalTickCount = s_tickCountAtLastInput = tmpHeader.tickCount;
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s_totalTickCount = s_tickCountAtLastInput = tmpHeader.tickCount;
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@ -1018,7 +1018,7 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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Core::SetState(Core::CORE_PAUSE);
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Core::SetState(Core::CORE_PAUSE);
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bool found = false;
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bool found = false;
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std::string path;
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std::string path;
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for (int i = 0; i < SConfig::GetInstance().m_ISOFolder.size(); ++i)
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for (size_t i = 0; i < SConfig::GetInstance().m_ISOFolder.size(); ++i)
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{
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{
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path = SConfig::GetInstance().m_ISOFolder[i];
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path = SConfig::GetInstance().m_ISOFolder[i];
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if (File::Exists(path + '/' + g_discChange))
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if (File::Exists(path + '/' + g_discChange))
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@ -1124,7 +1124,7 @@ void SaveRecording(const std::string& filename)
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header.bFromSaveState = s_bRecordingFromSaveState;
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header.bFromSaveState = s_bRecordingFromSaveState;
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header.frameCount = g_totalFrames;
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header.frameCount = g_totalFrames;
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header.lagCount = g_totalLagCount;
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header.lagCount = s_totalLagCount;
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header.inputCount = g_totalInputCount;
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header.inputCount = g_totalInputCount;
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header.numRerecords = s_rerecords;
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header.numRerecords = s_rerecords;
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header.recordingStartTime = s_recordingStartTime;
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header.recordingStartTime = s_recordingStartTime;
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