GeckoCodeWidget: Take game ID and revision directly instead of through GameFile.
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@ -195,7 +195,10 @@ void CheatsManager::OnStateChanged(Core::State state)
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m_ar_code = new ARCodeWidget(m_game_file->GetGameID(), m_game_file->GetRevision(), false);
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m_tab_widget->insertTab(0, m_ar_code, tr("AR Code"));
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m_tab_widget->insertTab(1, new GeckoCodeWidget(*m_game_file, false), tr("Gecko Codes"));
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auto* gecko_code =
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new GeckoCodeWidget(m_game_file->GetGameID(), m_game_file->GetGameTDBID(),
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m_game_file->GetRevision(), false);
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m_tab_widget->insertTab(1, gecko_code, tr("Gecko Codes"));
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}
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}
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}
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@ -4,6 +4,8 @@
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#include "DolphinQt/Config/GeckoCodeWidget.h"
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#include <utility>
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#include <QCursor>
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#include <QFontDatabase>
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#include <QFormLayout>
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@ -28,9 +30,10 @@
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#include "UICommon/GameFile.h"
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GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required)
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: m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()),
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m_game_revision(game.GetRevision()), m_restart_required(restart_required)
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GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u16 game_revision,
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bool restart_required)
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: m_game_id(std::move(game_id)), m_gametdb_id(std::move(gametdb_id)),
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m_game_revision(game_revision), m_restart_required(restart_required)
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{
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CreateWidgets();
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ConnectWidgets();
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@ -23,16 +23,12 @@ namespace Gecko
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class GeckoCode;
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}
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namespace UICommon
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{
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class GameFile;
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}
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class GeckoCodeWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
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explicit GeckoCodeWidget(std::string game_id, std::string gametdb_id, u16 game_revision,
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bool restart_required = true);
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~GeckoCodeWidget() override;
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signals:
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@ -54,7 +50,6 @@ private:
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void SaveCodes();
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void SortAlphabetically();
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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std::string m_gametdb_id;
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u16 m_game_revision;
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@ -39,7 +39,8 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
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InfoWidget* info = new InfoWidget(game);
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ARCodeWidget* ar = new ARCodeWidget(game.GetGameID(), game.GetRevision());
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GeckoCodeWidget* gecko = new GeckoCodeWidget(game);
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GeckoCodeWidget* gecko =
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new GeckoCodeWidget(game.GetGameID(), game.GetGameTDBID(), game.GetRevision());
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PatchesWidget* patches = new PatchesWidget(game);
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GameConfigWidget* game_config = new GameConfigWidget(game);
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