D3DUtil: Remove unused file-scope variables

These used to be used when the drawShadedTexSubQuad() function existed,
but since it's been removed they now have no use.
This commit is contained in:
Lioncash 2017-11-11 18:49:24 -05:00
parent 9a2745a977
commit 3dbd6a53cc
1 changed files with 3 additions and 11 deletions

View File

@ -485,12 +485,6 @@ struct
float u1, v1, u2, v2, S, G;
} tex_quad_data;
struct
{
MathUtil::Rectangle<float> rdest;
float u1, v1, u2, v2, S, G;
} tex_sub_quad_data;
struct
{
float x1, y1, x2, y2, z;
@ -504,10 +498,10 @@ struct
} clear_quad_data;
// ring buffer offsets
int stq_offset, stsq_offset, cq_offset, clearq_offset;
int stq_offset, cq_offset, clearq_offset;
// observer variables for ring buffer wraps
bool stq_observer, stsq_observer, cq_observer, clearq_observer;
bool stq_observer, cq_observer, clearq_observer;
void InitUtils()
{
@ -534,15 +528,13 @@ void InitUtils()
// cached data used to avoid unnecessarily reloading the vertex buffers
memset(&tex_quad_data, 0, sizeof(tex_quad_data));
memset(&tex_sub_quad_data, 0, sizeof(tex_sub_quad_data));
memset(&draw_quad_data, 0, sizeof(draw_quad_data));
memset(&clear_quad_data, 0, sizeof(clear_quad_data));
// make sure to properly load the vertex data whenever the corresponding functions get called the
// first time
stq_observer = stsq_observer = cq_observer = clearq_observer = true;
stq_observer = cq_observer = clearq_observer = true;
util_vbuf->AddWrapObserver(&stq_observer);
util_vbuf->AddWrapObserver(&stsq_observer);
util_vbuf->AddWrapObserver(&cq_observer);
util_vbuf->AddWrapObserver(&clearq_observer);