From 3dbd6a53cc217fc60b5f509dac11e7fd452ea7e7 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 11 Nov 2017 18:49:24 -0500 Subject: [PATCH] D3DUtil: Remove unused file-scope variables These used to be used when the drawShadedTexSubQuad() function existed, but since it's been removed they now have no use. --- Source/Core/VideoBackends/D3D/D3DUtil.cpp | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.cpp b/Source/Core/VideoBackends/D3D/D3DUtil.cpp index 0463dd0b42..9b71c12bda 100644 --- a/Source/Core/VideoBackends/D3D/D3DUtil.cpp +++ b/Source/Core/VideoBackends/D3D/D3DUtil.cpp @@ -485,12 +485,6 @@ struct float u1, v1, u2, v2, S, G; } tex_quad_data; -struct -{ - MathUtil::Rectangle rdest; - float u1, v1, u2, v2, S, G; -} tex_sub_quad_data; - struct { float x1, y1, x2, y2, z; @@ -504,10 +498,10 @@ struct } clear_quad_data; // ring buffer offsets -int stq_offset, stsq_offset, cq_offset, clearq_offset; +int stq_offset, cq_offset, clearq_offset; // observer variables for ring buffer wraps -bool stq_observer, stsq_observer, cq_observer, clearq_observer; +bool stq_observer, cq_observer, clearq_observer; void InitUtils() { @@ -534,15 +528,13 @@ void InitUtils() // cached data used to avoid unnecessarily reloading the vertex buffers memset(&tex_quad_data, 0, sizeof(tex_quad_data)); - memset(&tex_sub_quad_data, 0, sizeof(tex_sub_quad_data)); memset(&draw_quad_data, 0, sizeof(draw_quad_data)); memset(&clear_quad_data, 0, sizeof(clear_quad_data)); // make sure to properly load the vertex data whenever the corresponding functions get called the // first time - stq_observer = stsq_observer = cq_observer = clearq_observer = true; + stq_observer = cq_observer = clearq_observer = true; util_vbuf->AddWrapObserver(&stq_observer); - util_vbuf->AddWrapObserver(&stsq_observer); util_vbuf->AddWrapObserver(&cq_observer); util_vbuf->AddWrapObserver(&clearq_observer);