Fastmem: increase the size of trampoline cache in MMU mode, check space
Fastmem in MMU mode generates way more trampolines than normal, so we need a bunch more space too, lest we run out of room.
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@ -183,7 +183,7 @@ void Jit64::Init()
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gpr.SetEmitter(this);
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fpr.SetEmitter(this);
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trampolines.Init();
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trampolines.Init(js.memcheck ? TRAMPOLINE_CODE_SIZE_MMU : TRAMPOLINE_CODE_SIZE);
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AllocCodeSpace(CODE_SIZE);
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// BLR optimization has the same consequences as block linking, as well as
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@ -494,6 +494,7 @@ void Jit64::Jit(u32 em_address)
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{
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if (GetSpaceLeft() < 0x10000 ||
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farcode.GetSpaceLeft() < 0x10000 ||
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trampolines.GetSpaceLeft() < 0x10000 ||
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blocks.IsFull() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bJITNoBlockCache ||
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m_clear_cache_asap)
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@ -249,7 +249,7 @@ void JitIL::Init()
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jo.accurateSinglePrecision = false;
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js.memcheck = SConfig::GetInstance().m_LocalCoreStartupParameter.bMMU;
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trampolines.Init();
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trampolines.Init(js.memcheck ? TRAMPOLINE_CODE_SIZE_MMU : TRAMPOLINE_CODE_SIZE);
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AllocCodeSpace(CODE_SIZE);
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blocks.Init();
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asm_routines.Init(nullptr);
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@ -42,6 +42,10 @@ static const int CODE_SIZE = 1024 * 1024 * 32;
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static const int FARCODE_SIZE = 1024 * 1024 * 8;
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static const int FARCODE_SIZE_MMU = 1024 * 1024 * 48;
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// same for the trampoline code cache, because fastmem results in far more backpatches in MMU mode
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static const int TRAMPOLINE_CODE_SIZE = 1024 * 1024 * 8;
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static const int TRAMPOLINE_CODE_SIZE_MMU = 1024 * 1024 * 32;
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// Like XCodeBlock but has some utilities for memory access.
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class EmuCodeBlock : public Gen::X64CodeBlock
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{
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@ -19,9 +19,9 @@
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using namespace Gen;
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void TrampolineCache::Init()
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void TrampolineCache::Init(int size)
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{
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AllocCodeSpace(8 * 1024 * 1024);
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AllocCodeSpace(size);
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}
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void TrampolineCache::ClearCodeSpace()
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@ -17,7 +17,7 @@ const int BACKPATCH_SIZE = 5;
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class TrampolineCache : public Gen::X64CodeBlock
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{
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public:
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void Init();
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void Init(int size);
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void Shutdown();
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const u8* GenerateReadTrampoline(const InstructionInfo &info, BitSet32 registersInUse, u8* exceptionHandler, u8* returnPtr);
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