WxUtils: Get rid of GetCurrentBitmapLogicalScale
wx now provides the means to query this.
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@ -8,11 +8,13 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/filefn.h>
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#include <wx/gdicmn.h>
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#include <wx/image.h>
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#include <wx/string.h>
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#include <wx/window.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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@ -131,7 +133,7 @@ GameListItem::GameListItem(const std::string& _rFileName)
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if (!m_pImage.empty())
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{
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wxImage Image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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double Scale = WxUtils::GetCurrentBitmapLogicalScale();
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double Scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
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// Note: This uses nearest neighbor, which subjectively looks a lot
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// better for GC banners than smooths caling.
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Image.Rescale(DVD_BANNER_WIDTH * Scale, DVD_BANNER_HEIGHT * Scale);
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@ -58,18 +58,6 @@ void ShowErrorDialog(const wxString& error_msg)
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wxMessageBox(error_msg, _("Error"), wxOK | wxICON_ERROR);
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}
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double GetCurrentBitmapLogicalScale()
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{
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#ifdef __APPLE__
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// wx doesn't expose this itself, unfortunately.
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if ([[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)])
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{
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return [[NSScreen mainScreen] backingScaleFactor];
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}
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#endif
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return 1.0;
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}
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wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
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{
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wxMemoryInputStream is(data, length);
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@ -25,8 +25,6 @@ void Explore(const std::string& path);
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// Displays a wxMessageBox geared for errors
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void ShowErrorDialog(const wxString& error_msg);
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double GetCurrentBitmapLogicalScale();
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wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length);
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// From a wxBitmap, creates the corresponding disabled version for toolbar buttons
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