More build fixes.
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@ -90,6 +90,8 @@ public:
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}
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};
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typedef std::map<SHADERUID, PCacheEntry> PCache;
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static PCacheEntry GetShaderProgram(void);
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static GLuint GetCurrentProgram(void);
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static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
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@ -113,8 +115,6 @@ private:
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void Read(const SHADERUID &key, const u8 *value, u32 value_size);
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};
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typedef std::map<SHADERUID, PCacheEntry> PCache;
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static PCache pshaders;
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static PCacheEntry* last_entry;
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static SHADERUID last_uid;
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