diff --git a/Source/Core/Core/IOS/ES/Views.cpp b/Source/Core/Core/IOS/ES/Views.cpp index 8f06bc8973..639ca81110 100644 --- a/Source/Core/Core/IOS/ES/Views.cpp +++ b/Source/Core/Core/IOS/ES/Views.cpp @@ -12,6 +12,7 @@ #include "Common/Logging/Log.h" #include "Common/NandPaths.h" #include "Core/ConfigManager.h" +#include "Core/Core.h" #include "Core/HW/Memmap.h" #include "Core/IOS/ES/Formats.h" #include "Core/IOS/ES/NandUtils.h" @@ -25,14 +26,18 @@ namespace Device { // HACK: Since we do not want to require users to install disc updates when launching // Wii games from the game list (which is the inaccurate game boot path anyway), -// IOSes have to be faked for games which reload IOS to work properly. +// or in TAS/netplay (because forcing every user to have a proper NAND setup in those cases +// is unrealistic), IOSes have to be faked for games and homebrew that reload IOS +// such as Gecko to work properly. +// // To minimize the effect of this hack, we should only do this for disc titles // booted from the game list, though. static bool ShouldReturnFakeViewsForIOSes(u64 title_id, const TitleContext& context) { const bool ios = IsTitleType(title_id, IOS::ES::TitleType::System) && title_id != TITLEID_SYSMENU; const bool disc_title = context.active && IOS::ES::IsDiscTitle(context.tmd.GetTitleId()); - return ios && SConfig::GetInstance().m_BootType == SConfig::BOOT_ISO && disc_title; + return Core::WantsDeterminism() || + (ios && SConfig::GetInstance().m_BootType == SConfig::BOOT_ISO && disc_title); } IPCCommandResult ES::GetTicketViewCount(const IOCtlVRequest& request)