Merge pull request #6168 from ligfx/movegccwiiu
Qt: make GCPadWiiU a standalone dialog
This commit is contained in:
commit
338bffd1e7
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@ -50,7 +50,7 @@ set(SRCS
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Config/LogWidget.cpp
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Config/Mapping/GCKeyboardEmu.cpp
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Config/Mapping/GCPadEmu.cpp
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Config/Mapping/GCPadWiiU.cpp
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Config/Mapping/GCPadWiiUConfigDialog.cpp
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Config/Mapping/Hotkey3D.cpp
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Config/Mapping/HotkeyGeneral.cpp
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Config/Mapping/HotkeyGraphics.cpp
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@ -28,6 +28,7 @@
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/USB/Bluetooth/BTReal.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.h"
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#include "DolphinQt2/Config/Mapping/MappingWindow.h"
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#include "DolphinQt2/Settings.h"
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#include "UICommon/UICommon.h"
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@ -78,12 +79,6 @@ ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
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CreateMainLayout();
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LoadSettings();
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ConnectWidgets();
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for (size_t i = 0; i < m_gc_mappings.size(); i++)
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m_gc_mappings[i] = new MappingWindow(this, static_cast<int>(i));
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for (size_t i = 0; i < m_wiimote_mappings.size(); i++)
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m_wiimote_mappings[i] = new MappingWindow(this, static_cast<int>(i));
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}
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void ControllersWindow::CreateGamecubeLayout()
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@ -423,8 +418,8 @@ void ControllersWindow::OnGCPadConfigure()
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type = MappingWindow::Type::MAPPING_GCPAD;
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break;
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case 2: // GameCube Adapter for Wii U
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type = MappingWindow::Type::MAPPING_GCPAD_WIIU;
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break;
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GCPadWiiUConfigDialog(static_cast<int>(index), this).exec();
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return;
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case 3: // Steering Wheel
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type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;
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break;
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@ -440,8 +435,8 @@ void ControllersWindow::OnGCPadConfigure()
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default:
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return;
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}
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m_gc_mappings[index]->ChangeMappingType(type);
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m_gc_mappings[index]->exec();
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MappingWindow(this, type, static_cast<int>(index)).exec();
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}
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void ControllersWindow::OnWiimoteConfigure()
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@ -468,8 +463,8 @@ void ControllersWindow::OnWiimoteConfigure()
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default:
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return;
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}
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m_wiimote_mappings[index]->ChangeMappingType(type);
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m_wiimote_mappings[index]->exec();
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MappingWindow(this, type, static_cast<int>(index)).exec();
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}
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void ControllersWindow::UnimplementedButton()
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@ -51,7 +51,6 @@ private:
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QDialogButtonBox* m_button_box;
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// Gamecube
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std::array<MappingWindow*, 4> m_gc_mappings;
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QGroupBox* m_gc_box;
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QGridLayout* m_gc_layout;
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std::array<QComboBox*, 4> m_gc_controller_boxes;
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@ -59,7 +58,6 @@ private:
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std::array<QHBoxLayout*, 4> m_gc_groups;
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// Wii Remote
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std::array<MappingWindow*, 4> m_wiimote_mappings;
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QGroupBox* m_wiimote_box;
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QGridLayout* m_wiimote_layout;
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std::array<QLabel*, 4> m_wiimote_labels;
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@ -1,64 +0,0 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QCheckBox>
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#include <QLabel>
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#include <QVBoxLayout>
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#include "DolphinQt2/Config/Mapping/GCPadWiiU.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/GCAdapter.h"
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GCPadWiiU::GCPadWiiU(MappingWindow* window) : MappingWidget(window)
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{
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CreateLayout();
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ConnectWidgets();
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LoadSettings();
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}
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void GCPadWiiU::CreateLayout()
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{
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const bool detected = GCAdapter::IsDetected();
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m_layout = new QVBoxLayout();
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m_status_label = new QLabel(detected ? tr("Adapter Detected") : tr("No Adapter Detected"));
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m_rumble = new QCheckBox(tr("Enable Rumble"));
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m_simulate_bongos = new QCheckBox(tr("Simulate DK Bongos"));
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m_layout->addWidget(m_status_label);
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m_layout->addWidget(m_rumble);
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m_layout->addWidget(m_simulate_bongos);
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if (!detected)
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{
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m_rumble->setEnabled(false);
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m_simulate_bongos->setEnabled(false);
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}
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setLayout(m_layout);
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}
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void GCPadWiiU::ConnectWidgets()
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{
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connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiU::SaveSettings);
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connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiU::SaveSettings);
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}
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void GCPadWiiU::LoadSettings()
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{
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m_rumble->setChecked(SConfig::GetInstance().m_AdapterRumble[GetPort()]);
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m_simulate_bongos->setChecked(SConfig::GetInstance().m_AdapterKonga[GetPort()]);
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}
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void GCPadWiiU::SaveSettings()
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{
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SConfig::GetInstance().m_AdapterRumble[GetPort()] = m_rumble->isChecked();
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SConfig::GetInstance().m_AdapterKonga[GetPort()] = m_simulate_bongos->isChecked();
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}
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InputConfig* GCPadWiiU::GetConfig()
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{
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return nullptr;
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}
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@ -0,0 +1,66 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QCheckBox>
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#include <QDialogButtonBox>
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#include <QLabel>
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#include <QVBoxLayout>
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#include "DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/GCAdapter.h"
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GCPadWiiUConfigDialog::GCPadWiiUConfigDialog(int port, QWidget* parent)
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: QDialog(parent), m_port{port}
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{
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CreateLayout();
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ConnectWidgets();
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LoadSettings();
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}
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void GCPadWiiUConfigDialog::CreateLayout()
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{
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setWindowTitle(tr("GameCube Adapter for Wii U at Port %1").arg(m_port + 1));
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const bool detected = GCAdapter::IsDetected();
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m_layout = new QVBoxLayout();
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m_status_label = new QLabel(detected ? tr("Adapter Detected") : tr("No Adapter Detected"));
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m_rumble = new QCheckBox(tr("Enable Rumble"));
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m_simulate_bongos = new QCheckBox(tr("Simulate DK Bongos"));
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok);
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m_layout->addWidget(m_status_label);
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m_layout->addWidget(m_rumble);
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m_layout->addWidget(m_simulate_bongos);
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m_layout->addWidget(m_button_box);
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if (!detected)
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{
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m_rumble->setEnabled(false);
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m_simulate_bongos->setEnabled(false);
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}
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setLayout(m_layout);
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}
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void GCPadWiiUConfigDialog::ConnectWidgets()
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{
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connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
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connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
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connect(m_button_box, &QDialogButtonBox::accepted, this, &GCPadWiiUConfigDialog::accept);
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}
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void GCPadWiiUConfigDialog::LoadSettings()
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{
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m_rumble->setChecked(SConfig::GetInstance().m_AdapterRumble[m_port]);
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m_simulate_bongos->setChecked(SConfig::GetInstance().m_AdapterKonga[m_port]);
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}
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void GCPadWiiUConfigDialog::SaveSettings()
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{
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SConfig::GetInstance().m_AdapterRumble[m_port] = m_rumble->isChecked();
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SConfig::GetInstance().m_AdapterKonga[m_port] = m_simulate_bongos->isChecked();
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}
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@ -4,28 +4,30 @@
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#pragma once
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#include "DolphinQt2/Config/Mapping/MappingWidget.h"
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#include <QDialog>
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class QCheckBox;
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class QLabel;
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class QDialogButtonBox;
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class QVBoxLayout;
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class GCPadWiiU final : public MappingWidget
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class GCPadWiiUConfigDialog final : public QDialog
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{
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public:
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explicit GCPadWiiU(MappingWindow* window);
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InputConfig* GetConfig() override;
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explicit GCPadWiiUConfigDialog(int port, QWidget* parent = nullptr);
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private:
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void LoadSettings() override;
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void SaveSettings() override;
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void LoadSettings();
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void SaveSettings();
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void CreateLayout();
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void ConnectWidgets();
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int m_port;
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QVBoxLayout* m_layout;
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QLabel* m_status_label;
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QDialogButtonBox* m_button_box;
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// Checkboxes
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QCheckBox* m_rumble;
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@ -20,7 +20,6 @@
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#include "Core/Core.h"
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#include "DolphinQt2/Config/Mapping/GCKeyboardEmu.h"
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#include "DolphinQt2/Config/Mapping/GCPadEmu.h"
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#include "DolphinQt2/Config/Mapping/GCPadWiiU.h"
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#include "DolphinQt2/Config/Mapping/Hotkey3D.h"
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#include "DolphinQt2/Config/Mapping/HotkeyGeneral.h"
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#include "DolphinQt2/Config/Mapping/HotkeyGraphics.h"
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@ -32,12 +31,12 @@
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#include "DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.h"
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#include "DolphinQt2/Settings.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/InputConfig.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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MappingWindow::MappingWindow(QWidget* parent, int port_num) : QDialog(parent), m_port(port_num)
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MappingWindow::MappingWindow(QWidget* parent, Type type, int port_num)
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: QDialog(parent), m_port(port_num)
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{
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setWindowTitle(tr("Port %1").arg(port_num + 1));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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@ -47,6 +46,7 @@ MappingWindow::MappingWindow(QWidget* parent, int port_num) : QDialog(parent), m
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CreateResetLayout();
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CreateMainLayout();
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ConnectWidgets();
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SetMappingType(type);
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}
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void MappingWindow::CreateDevicesLayout()
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@ -237,15 +237,8 @@ void MappingWindow::RefreshDevices()
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});
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}
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void MappingWindow::ChangeMappingType(MappingWindow::Type type)
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void MappingWindow::SetMappingType(MappingWindow::Type type)
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{
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if (m_mapping_type == type)
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return;
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ClearWidgets();
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m_controller = nullptr;
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MappingWidget* widget;
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switch (type)
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@ -263,11 +256,6 @@ void MappingWindow::ChangeMappingType(MappingWindow::Type type)
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setWindowTitle(tr("GameCube Controller at Port %1").arg(GetPort() + 1));
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AddWidget(tr("GameCube Controller"), widget);
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break;
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case Type::MAPPING_GCPAD_WIIU:
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widget = new GCPadWiiU(this);
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setWindowTitle(tr("GameCube Adapter for Wii U at Port %1").arg(GetPort() + 1));
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AddWidget(tr("GameCube Adapter for Wii U"), widget);
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break;
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case Type::MAPPING_WIIMOTE_EMU:
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case Type::MAPPING_WIIMOTE_HYBRID:
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{
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@ -297,12 +285,8 @@ void MappingWindow::ChangeMappingType(MappingWindow::Type type)
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widget->LoadSettings();
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m_profiles_combo->clear();
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m_config = widget->GetConfig();
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if (m_config)
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{
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m_controller = m_config->GetController(GetPort());
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m_profiles_combo->addItem(QStringLiteral(""));
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@ -314,19 +298,9 @@ void MappingWindow::ChangeMappingType(MappingWindow::Type type)
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SplitPath(filename, nullptr, &basename, nullptr);
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m_profiles_combo->addItem(QString::fromStdString(basename), QString::fromStdString(filename));
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}
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}
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SetLayoutComplex(type != Type::MAPPING_GCPAD_WIIU);
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if (m_controller != nullptr)
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RefreshDevices();
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m_mapping_type = type;
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}
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void MappingWindow::ClearWidgets()
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{
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m_tab_widget->clear();
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}
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void MappingWindow::AddWidget(const QString& name, QWidget* widget)
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@ -334,15 +308,6 @@ void MappingWindow::AddWidget(const QString& name, QWidget* widget)
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m_tab_widget->addTab(widget, name);
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}
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void MappingWindow::SetLayoutComplex(bool is_complex)
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{
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m_reset_box->setHidden(!is_complex);
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m_profiles_box->setHidden(!is_complex);
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m_devices_box->setHidden(!is_complex);
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m_is_complex = is_complex;
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}
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int MappingWindow::GetPort() const
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{
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return m_port;
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@ -37,7 +37,6 @@ public:
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MAPPING_GC_DANCEMAT,
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MAPPING_GC_KEYBOARD,
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MAPPING_GCPAD,
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MAPPING_GCPAD_WIIU,
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MAPPING_GC_STEERINGWHEEL,
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// Wii
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MAPPING_WIIMOTE_EMU,
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@ -46,8 +45,7 @@ public:
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MAPPING_HOTKEYS
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};
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explicit MappingWindow(QWidget* parent, int port_num);
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void ChangeMappingType(Type type);
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explicit MappingWindow(QWidget* parent, Type type, int port_num);
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int GetPort() const;
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const ciface::Core::DeviceQualifier& GetDeviceQualifier() const;
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@ -59,15 +57,14 @@ signals:
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void ClearFields();
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private:
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void SetMappingType(Type type);
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void CreateDevicesLayout();
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void CreateProfilesLayout();
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void CreateResetLayout();
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void CreateMainLayout();
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void ConnectWidgets();
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void SetLayoutComplex(bool is_complex);
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void AddWidget(const QString& name, QWidget* widget);
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void ClearWidgets();
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void RefreshDevices();
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@ -108,7 +105,6 @@ private:
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Type m_mapping_type;
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const int m_port;
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bool m_is_complex;
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InputConfig* m_config;
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ciface::Core::DeviceQualifier m_devq;
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};
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@ -177,7 +177,7 @@
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<ClCompile Include="Config\InfoWidget.cpp" />
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<ClCompile Include="Config\Mapping\GCKeyboardEmu.cpp" />
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<ClCompile Include="Config\Mapping\GCPadEmu.cpp" />
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<ClCompile Include="Config\Mapping\GCPadWiiU.cpp" />
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<ClCompile Include="Config\Mapping\GCPadWiiUConfigDialog.cpp" />
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<ClCompile Include="Config\Mapping\Hotkey3D.cpp" />
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<ClCompile Include="Config\Mapping\HotkeyGeneral.cpp" />
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<ClCompile Include="Config\Mapping\HotkeyGraphics.cpp" />
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@ -73,6 +73,8 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainW
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setUnifiedTitleAndToolBarOnMac(true);
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setAcceptDrops(true);
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InitControllers();
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CreateComponents();
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ConnectGameList();
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@ -81,7 +83,6 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainW
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ConnectStack();
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ConnectMenuBar();
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InitControllers();
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InitCoreCallbacks();
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NetPlayInit();
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@ -154,7 +155,7 @@ void MainWindow::CreateComponents()
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m_stack = new QStackedWidget(this);
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m_controllers_window = new ControllersWindow(this);
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m_settings_window = new SettingsWindow(this);
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m_hotkey_window = new MappingWindow(this, 0);
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m_hotkey_window = new MappingWindow(this, MappingWindow::Type::MAPPING_HOTKEYS, 0);
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m_log_widget = new LogWidget(this);
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m_log_config_widget = new LogConfigWidget(this);
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@ -570,7 +571,6 @@ void MainWindow::ShowAboutDialog()
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void MainWindow::ShowHotkeyDialog()
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{
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m_hotkey_window->ChangeMappingType(MappingWindow::Type::MAPPING_HOTKEYS);
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m_hotkey_window->show();
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m_hotkey_window->raise();
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m_hotkey_window->activateWindow();
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