DolphinQt: Fix the panic alert deadlock, GPU thread edition
The fix in ef77872
worked for panic alerts from
the CPU thread, but there were still problems with
panic alerts from the GPU thread in dual core mode.
This change attempts to fix those.
This commit is contained in:
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07fd17445c
commit
3367e5e026
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@ -127,6 +127,7 @@ static std::queue<HostJob> s_host_jobs_queue;
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static Common::Event s_cpu_thread_job_finished;
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static thread_local bool tls_is_cpu_thread = false;
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static thread_local bool tls_is_gpu_thread = false;
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static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi);
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@ -203,14 +204,7 @@ bool IsCPUThread()
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bool IsGPUThread()
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{
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if (Core::System::GetInstance().IsDualCoreMode())
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{
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return (s_emu_thread.joinable() && (s_emu_thread.get_id() == std::this_thread::get_id()));
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}
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else
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{
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return IsCPUThread();
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}
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return tls_is_gpu_thread;
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}
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bool WantsDeterminism()
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@ -313,6 +307,16 @@ void UndeclareAsCPUThread()
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tls_is_cpu_thread = false;
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}
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void DeclareAsGPUThread()
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{
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tls_is_gpu_thread = true;
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}
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void UndeclareAsGPUThread()
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{
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tls_is_gpu_thread = false;
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}
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// For the CPU Thread only.
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static void CPUSetInitialExecutionState(bool force_paused = false)
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{
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@ -459,6 +463,8 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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Common::SetCurrentThreadName("Emuthread - Starting");
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DeclareAsGPUThread();
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// For a time this acts as the CPU thread...
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DeclareAsCPUThread();
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s_frame_step = false;
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@ -98,6 +98,8 @@ void Shutdown();
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void DeclareAsCPUThread();
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void UndeclareAsCPUThread();
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void DeclareAsGPUThread();
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void UndeclareAsGPUThread();
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std::string StopMessage(bool main_thread, std::string_view message);
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@ -3,6 +3,8 @@
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#include "DolphinQt/Host.h"
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#include <functional>
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#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QLocale>
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@ -85,6 +87,19 @@ void Host::SetMainWindowHandle(void* handle)
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m_main_window_handle = handle;
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}
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static void RunWithGPUThreadInactive(std::function<void()> f)
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{
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// If we are the GPU thread in dual core mode, we cannot safely call
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// RunAsCPUThread, since RunAsCPUThread will need to pause the GPU thread
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// and the GPU thread is waiting for us to finish. Fortunately, if we know
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// that the GPU thread is waiting for us, we can just run f directly.
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if (Core::IsGPUThread())
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f();
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else
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Core::RunAsCPUThread(std::move(f));
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}
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bool Host::GetRenderFocus()
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{
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#ifdef _WIN32
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@ -107,10 +122,12 @@ void Host::SetRenderFocus(bool focus)
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{
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m_render_focus = focus;
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if (g_renderer && m_render_fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
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Core::RunAsCPUThread([focus] {
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{
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RunWithGPUThreadInactive([focus] {
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if (!Config::Get(Config::MAIN_RENDER_TO_MAIN))
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g_renderer->SetFullscreen(focus);
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});
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}
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}
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void Host::SetRenderFullFocus(bool focus)
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@ -138,7 +155,9 @@ void Host::SetRenderFullscreen(bool fullscreen)
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if (g_renderer && g_renderer->IsFullscreen() != fullscreen &&
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g_ActiveConfig.ExclusiveFullscreenEnabled())
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Core::RunAsCPUThread([fullscreen] { g_renderer->SetFullscreen(fullscreen); });
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{
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RunWithGPUThreadInactive([fullscreen] { g_renderer->SetFullscreen(fullscreen); });
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}
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}
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void Host::ResizeSurface(int new_width, int new_height)
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@ -41,20 +41,31 @@ static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no
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Common::MsgType style)
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{
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const bool called_from_cpu_thread = Core::IsCPUThread();
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const bool called_from_gpu_thread = Core::IsGPUThread();
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std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
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Common::ScopeGuard scope_guard(&Core::UndeclareAsCPUThread);
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Common::ScopeGuard cpu_scope_guard(&Core::UndeclareAsCPUThread);
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Common::ScopeGuard gpu_scope_guard(&Core::UndeclareAsGPUThread);
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if (!called_from_cpu_thread)
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cpu_scope_guard.Dismiss();
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if (!called_from_gpu_thread)
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gpu_scope_guard.Dismiss();
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if (called_from_cpu_thread)
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{
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// Temporarily declare this as the CPU thread to avoid getting a deadlock if any DolphinQt
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// code calls RunAsCPUThread while the CPU thread is blocked on this function returning.
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// Notably, if the panic alert steals focus from RenderWidget, Host::SetRenderFocus gets
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// called, which can attempt to use RunAsCPUThread to get us out of exclusive fullscreen.
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// If the panic alert that we are about to create steals the focus from RenderWidget,
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// Host::SetRenderFocus gets called, which can attempt to use RunAsCPUThread to get us out
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// of exclusive fullscreen. If we don't declare ourselves as the CPU thread, RunAsCPUThread
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// calls PauseAndLock, which causes a deadlock if the CPU thread is waiting on us returning.
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Core::DeclareAsCPUThread();
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}
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else
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if (called_from_gpu_thread)
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{
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scope_guard.Dismiss();
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// We also need to avoid getting a deadlock when the GPU thread is waiting on us returning.
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// Declaring ourselves as the GPU thread does not alter the behavior of RunAsCPUThread or
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// PauseAndLock, but it does make Host::SetRenderFocus not call RunAsCPUThread.
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Core::DeclareAsGPUThread();
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}
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ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
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@ -421,10 +421,10 @@ bool RenderWidget::event(QEvent* event)
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if (Config::Get(Config::MAIN_PAUSE_ON_FOCUS_LOST) && Core::GetState() == Core::State::Running)
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{
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// If we are declared as the CPU thread, it means that the real CPU thread is waiting
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// for us to finish showing a panic alert (with that panic alert likely being the cause
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// of this event), so trying to pause the real CPU thread would cause a deadlock
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if (!Core::IsCPUThread())
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// If we are declared as the CPU or GPU thread, it means that the real CPU or GPU thread
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// is waiting for us to finish showing a panic alert (with that panic alert likely being
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// the cause of this event), so trying to pause the core would cause a deadlock
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if (!Core::IsCPUThread() && !Core::IsGPUThread())
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Core::SetState(Core::State::Paused);
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}
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