Should actually load the backend when it changes via game INI
This commit is contained in:
parent
f8f8aea577
commit
3229bf824c
|
@ -44,6 +44,7 @@
|
|||
#include "SysConf.h"
|
||||
#include "Core.h"
|
||||
#include "Host.h"
|
||||
#include "VideoBackendBase.h"
|
||||
|
||||
|
||||
namespace BootManager
|
||||
|
@ -112,6 +113,8 @@ bool BootCore(const std::string& _rFilename)
|
|||
game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
|
||||
game_ini.Get("Wii", "DisableWiimoteSpeaker",&StartUp.bDisableWiimoteSpeaker, StartUp.bDisableWiimoteSpeaker);
|
||||
game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend.c_str());
|
||||
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
|
||||
|
||||
// Wii settings
|
||||
if (StartUp.bWii)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue