From 3229bf824c365ca9df045733f7e0627fe39feb71 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sun, 23 Sep 2012 17:54:23 -0500 Subject: [PATCH] Should actually load the backend when it changes via game INI --- Source/Core/Core/Src/BootManager.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Core/Core/Src/BootManager.cpp b/Source/Core/Core/Src/BootManager.cpp index 63ae0db062..74986359ff 100644 --- a/Source/Core/Core/Src/BootManager.cpp +++ b/Source/Core/Core/Src/BootManager.cpp @@ -44,6 +44,7 @@ #include "SysConf.h" #include "Core.h" #include "Host.h" +#include "VideoBackendBase.h" namespace BootManager @@ -112,6 +113,8 @@ bool BootCore(const std::string& _rFilename) game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); game_ini.Get("Wii", "DisableWiimoteSpeaker",&StartUp.bDisableWiimoteSpeaker, StartUp.bDisableWiimoteSpeaker); game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend.c_str()); + VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); + // Wii settings if (StartUp.bWii) {