Merge pull request #8889 from JosJuice/movie-frame-update-frequency

Core: Call Movie::FrameUpdate per field, not per line
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Tilka 2020-06-27 18:10:08 +01:00 committed by GitHub
commit 2e8d1dd1db
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1 changed files with 3 additions and 2 deletions

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@ -820,7 +820,8 @@ void Update(u64 ticks)
// Movie's frame counter should be updated before actually rendering the frame, // Movie's frame counter should be updated before actually rendering the frame,
// in case frame counter display is enabled // in case frame counter display is enabled
Movie::FrameUpdate(); if (s_half_line_count == 0 || s_half_line_count == GetHalfLinesPerEvenField())
Movie::FrameUpdate();
// If this half-line is at some boundary of the "active video lines" in either field, we either // If this half-line is at some boundary of the "active video lines" in either field, we either
// need to (a) send a request to the GPU thread to actually render the XFB, or (b) increment // need to (a) send a request to the GPU thread to actually render the XFB, or (b) increment
@ -843,7 +844,7 @@ void Update(u64 ticks)
EndField(); EndField();
} }
// If this half-line is at a field boundary, deal with updating movie state before potentially // If this half-line is at a field boundary, deal with frame stepping before potentially
// dealing with SI polls, but after potentially sending a swap request to the GPU thread // dealing with SI polls, but after potentially sending a swap request to the GPU thread
if (s_half_line_count == 0 || s_half_line_count == GetHalfLinesPerEvenField()) if (s_half_line_count == 0 || s_half_line_count == GetHalfLinesPerEvenField())