ZeldaHLE: Add UCode version for Pikmin 1 PAL.
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@ -59,6 +59,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
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case 0x24b22038: // GC IPL - US
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case 0x24b22038: // GC IPL - US
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case 0x2fcdf1ec: // Zelda FSA - US
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case 0x2fcdf1ec: // Zelda FSA - US
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case 0x4be6a5cb: // Pikmin 1 GC - US
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case 0x4be6a5cb: // Pikmin 1 GC - US
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case 0x267fd05a: // Pikmin 1 GC - PAL
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case 0x42f64ac4: // Luigi's Mansion - US
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case 0x42f64ac4: // Luigi's Mansion - US
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case 0x56d36052: // Super Mario Sunshine - US
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case 0x56d36052: // Super Mario Sunshine - US
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case 0x6c3f6f94: // Zelda TP Wii - US
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case 0x6c3f6f94: // Zelda TP Wii - US
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@ -68,6 +68,8 @@ static const std::map<u32, u32> UCODE_FLAGS = {
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{ 0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO },
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{ 0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO },
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// Luigi's Mansion.
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// Luigi's Mansion.
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{ 0x42F64AC4, LIGHT_PROTOCOL | NO_CMD_0D | WEIRD_CMD_0C },
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{ 0x42F64AC4, LIGHT_PROTOCOL | NO_CMD_0D | WEIRD_CMD_0C },
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// Pikmin 1 GC PAL.
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{ 0x267FD05A, SYNC_PER_FRAME | NO_CMD_0D },
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// Super Mario Sunshine.
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// Super Mario Sunshine.
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{ 0x56D36052, SYNC_PER_FRAME | NO_CMD_0D },
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{ 0x56D36052, SYNC_PER_FRAME | NO_CMD_0D },
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// The Legend of Zelda: The Wind Waker.
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// The Legend of Zelda: The Wind Waker.
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