From 2d5d203be81b6e14b5e21e4a6f3987bd4e016e06 Mon Sep 17 00:00:00 2001 From: Pierre Bourdon Date: Fri, 14 Aug 2015 13:03:28 +0200 Subject: [PATCH] ZeldaHLE: Add UCode version for Pikmin 1 PAL. --- Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp | 1 + Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp | 2 ++ 2 files changed, 3 insertions(+) diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp index b840e1da10..2ecb0ec270 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp @@ -59,6 +59,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii) case 0x24b22038: // GC IPL - US case 0x2fcdf1ec: // Zelda FSA - US case 0x4be6a5cb: // Pikmin 1 GC - US + case 0x267fd05a: // Pikmin 1 GC - PAL case 0x42f64ac4: // Luigi's Mansion - US case 0x56d36052: // Super Mario Sunshine - US case 0x6c3f6f94: // Zelda TP Wii - US diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index 6e5e93c25d..efebb44f8b 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -68,6 +68,8 @@ static const std::map UCODE_FLAGS = { { 0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO }, // Luigi's Mansion. { 0x42F64AC4, LIGHT_PROTOCOL | NO_CMD_0D | WEIRD_CMD_0C }, + // Pikmin 1 GC PAL. + { 0x267FD05A, SYNC_PER_FRAME | NO_CMD_0D }, // Super Mario Sunshine. { 0x56D36052, SYNC_PER_FRAME | NO_CMD_0D }, // The Legend of Zelda: The Wind Waker.