[AArch64] Disable psq_l.
Causes flickering in games ever since PR #2172. No idea why
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@ -21,6 +21,7 @@ void JitArm64::psq_l(UGeckoInstruction inst)
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INSTRUCTION_START
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JITDISABLE(bJITLoadStorePairedOff);
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FALLBACK_IF(jo.memcheck || !jo.fastmem);
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FALLBACK_IF(true);
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// X30 is LR
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// X0 contains the scale
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