From 2d47a159ab73b1ebaa5a47959560ba2f534ba73f Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Mon, 11 May 2015 00:11:40 -0500 Subject: [PATCH] [AArch64] Disable psq_l. Causes flickering in games ever since PR #2172. No idea why --- Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStorePaired.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStorePaired.cpp b/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStorePaired.cpp index e6ad445bc7..ef829c0c92 100644 --- a/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStorePaired.cpp +++ b/Source/Core/Core/PowerPC/JitArm64/JitArm64_LoadStorePaired.cpp @@ -21,6 +21,7 @@ void JitArm64::psq_l(UGeckoInstruction inst) INSTRUCTION_START JITDISABLE(bJITLoadStorePairedOff); FALLBACK_IF(jo.memcheck || !jo.fastmem); + FALLBACK_IF(true); // X30 is LR // X0 contains the scale