NetPlayClient: Change return value of OnData() to void
In all usage cases, the return value isn't utilized.
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@ -311,7 +311,7 @@ static void ReceiveSyncIdentifier(sf::Packet& spac, SyncIdentifier& sync_identif
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}
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// called from ---NETPLAY--- thread
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u32 NetPlayClient::OnData(sf::Packet& packet)
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void NetPlayClient::OnData(sf::Packet& packet)
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{
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MessageId mid;
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packet >> mid;
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@ -457,8 +457,6 @@ u32 NetPlayClient::OnData(sf::Packet& packet)
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PanicAlertFmtT("Unknown message received with id : {0}", mid);
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break;
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}
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return 0;
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}
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void NetPlayClient::OnPlayerJoin(sf::Packet& packet)
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@ -240,7 +240,7 @@ private:
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void DisplayPlayersPing();
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u32 GetPlayersMaxPing() const;
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u32 OnData(sf::Packet& packet);
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void OnData(sf::Packet& packet);
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void OnPlayerJoin(sf::Packet& packet);
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void OnPlayerLeave(sf::Packet& packet);
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void OnChatMessage(sf::Packet& packet);
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