Merge pull request #12851 from iwubcode/texture_asset_from_to_json_sampler

VideoCommon: add way to serialize Texture Asset to json, update to deserialize values independently
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JMC47 2024-07-05 14:36:42 -04:00 committed by GitHub
commit 2812e6116e
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2 changed files with 180 additions and 67 deletions

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@ -3,6 +3,9 @@
#include "VideoCommon/Assets/TextureAsset.h"
#include <optional>
#include "Common/JsonUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "VideoCommon/BPMemory.h"
@ -11,6 +14,45 @@ namespace VideoCommon
{
namespace
{
std::optional<WrapMode> ReadWrapModeFromJSON(const picojson::object& json, const std::string& uv)
{
auto uv_mode = ReadStringFromJson(json, uv).value_or("");
Common::ToLower(&uv_mode);
if (uv_mode == "clamp")
{
return WrapMode::Clamp;
}
else if (uv_mode == "repeat")
{
return WrapMode::Repeat;
}
else if (uv_mode == "mirror")
{
return WrapMode::Mirror;
}
return std::nullopt;
}
std::optional<FilterMode> ReadFilterModeFromJSON(const picojson::object& json,
const std::string& filter)
{
auto filter_mode = ReadStringFromJson(json, filter).value_or("");
Common::ToLower(&filter_mode);
if (filter_mode == "linear")
{
return FilterMode::Linear;
}
else if (filter_mode == "near")
{
return FilterMode::Near;
}
return std::nullopt;
}
bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
const picojson::object& json, SamplerState* sampler)
{
@ -19,78 +61,93 @@ bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
*sampler = RenderState::GetLinearSamplerState();
const auto sampler_state_mode_iter = json.find("texture_mode");
if (sampler_state_mode_iter == json.end())
const auto sampler_state_wrap_iter = json.find("wrap_mode");
if (sampler_state_wrap_iter != json.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' not found", asset_id);
return false;
}
if (!sampler_state_mode_iter->second.is<std::string>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' is not the right type",
asset_id);
return false;
}
std::string sampler_state_mode = sampler_state_mode_iter->second.to_str();
Common::ToLower(&sampler_state_mode);
if (!sampler_state_wrap_iter->second.is<picojson::object>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'wrap_mode' is not the right type",
asset_id);
return false;
}
const auto sampler_state_wrap_obj = sampler_state_wrap_iter->second.get<picojson::object>();
if (sampler_state_mode == "clamp")
{
sampler->tm0.wrap_u = WrapMode::Clamp;
sampler->tm0.wrap_v = WrapMode::Clamp;
}
else if (sampler_state_mode == "repeat")
{
sampler->tm0.wrap_u = WrapMode::Repeat;
sampler->tm0.wrap_v = WrapMode::Repeat;
}
else if (sampler_state_mode == "mirrored_repeat")
{
sampler->tm0.wrap_u = WrapMode::Mirror;
sampler->tm0.wrap_v = WrapMode::Mirror;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'texture_mode' has an invalid "
"value '{}'",
asset_id, sampler_state_mode);
return false;
if (const auto mode = ReadWrapModeFromJSON(sampler_state_wrap_obj, "u"))
{
sampler->tm0.wrap_u = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'wrap_mode[u]' has an invalid "
"value",
asset_id);
return false;
}
if (const auto mode = ReadWrapModeFromJSON(sampler_state_wrap_obj, "v"))
{
sampler->tm0.wrap_v = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'wrap_mode[v]' has an invalid "
"value",
asset_id);
return false;
}
}
const auto sampler_state_filter_iter = json.find("texture_filter");
if (sampler_state_filter_iter == json.end())
const auto sampler_state_filter_iter = json.find("filter_mode");
if (sampler_state_filter_iter != json.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' not found", asset_id);
return false;
}
if (!sampler_state_filter_iter->second.is<std::string>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' is not the right type",
asset_id);
return false;
}
std::string sampler_state_filter = sampler_state_filter_iter->second.to_str();
Common::ToLower(&sampler_state_filter);
if (sampler_state_filter == "linear")
{
sampler->tm0.min_filter = FilterMode::Linear;
sampler->tm0.mag_filter = FilterMode::Linear;
sampler->tm0.mipmap_filter = FilterMode::Linear;
}
else if (sampler_state_filter == "point")
{
sampler->tm0.min_filter = FilterMode::Linear;
sampler->tm0.mag_filter = FilterMode::Linear;
sampler->tm0.mipmap_filter = FilterMode::Linear;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'texture_filter' has an invalid "
"value '{}'",
asset_id, sampler_state_filter);
return false;
if (!sampler_state_filter_iter->second.is<picojson::object>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'filter_mode' is not the right type",
asset_id);
return false;
}
const auto sampler_state_filter_obj = sampler_state_filter_iter->second.get<picojson::object>();
if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "min"))
{
sampler->tm0.min_filter = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'filter_mode[min]' has an invalid "
"value",
asset_id);
return false;
}
if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "mag"))
{
sampler->tm0.mag_filter = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'filter_mode[mag]' has an invalid "
"value",
asset_id);
return false;
}
if (const auto mode = ReadFilterModeFromJSON(sampler_state_filter_obj, "mipmap"))
{
sampler->tm0.mipmap_filter = *mode;
}
else
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'filter_mode[mipmap]' has an invalid "
"value",
asset_id);
return false;
}
}
return true;
@ -142,6 +199,61 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
return true;
}
void TextureData::ToJson(picojson::object* obj, const TextureData& data)
{
if (!obj) [[unlikely]]
return;
auto& json_obj = *obj;
switch (data.m_type)
{
case TextureData::Type::Type_Texture2D:
json_obj.emplace("type", "texture2d");
break;
case TextureData::Type::Type_TextureCube:
json_obj.emplace("type", "texturecube");
break;
case TextureData::Type::Type_Undefined:
break;
};
auto wrap_mode_to_string = [](WrapMode mode) {
switch (mode)
{
case WrapMode::Clamp:
return "clamp";
case WrapMode::Mirror:
return "mirror";
case WrapMode::Repeat:
return "repeat";
};
return "";
};
auto filter_mode_to_string = [](FilterMode mode) {
switch (mode)
{
case FilterMode::Linear:
return "linear";
case FilterMode::Near:
return "near";
};
return "";
};
picojson::object wrap_mode;
wrap_mode.emplace("u", wrap_mode_to_string(data.m_sampler.tm0.wrap_u));
wrap_mode.emplace("v", wrap_mode_to_string(data.m_sampler.tm0.wrap_v));
json_obj.emplace("wrap_mode", wrap_mode);
picojson::object filter_mode;
filter_mode.emplace("min", filter_mode_to_string(data.m_sampler.tm0.min_filter));
filter_mode.emplace("mag", filter_mode_to_string(data.m_sampler.tm0.mag_filter));
filter_mode.emplace("mipmap", filter_mode_to_string(data.m_sampler.tm0.mipmap_filter));
json_obj.emplace("filter_mode", filter_mode);
}
CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
{
auto potential_data = std::make_shared<TextureData>();

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@ -17,6 +17,7 @@ struct TextureData
{
static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
TextureData* data);
static void ToJson(picojson::object* obj, const TextureData& data);
enum class Type
{
Type_Undefined,