Add support for GL 4.3

This commit is contained in:
Ryan Houdek 2016-02-14 20:35:38 -06:00
parent e253fafe42
commit 2685ebaed1
5 changed files with 469 additions and 14 deletions

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@ -97,6 +97,7 @@
<ClInclude Include="GL\GLExtensions\gl_3_1.h" /> <ClInclude Include="GL\GLExtensions\gl_3_1.h" />
<ClInclude Include="GL\GLExtensions\gl_3_2.h" /> <ClInclude Include="GL\GLExtensions\gl_3_2.h" />
<ClInclude Include="GL\GLExtensions\gl_4_2.h" /> <ClInclude Include="GL\GLExtensions\gl_4_2.h" />
<ClInclude Include="GL\GLExtensions\gl_4_3.h" />
<ClInclude Include="GL\GLExtensions\gl_4_4.h" /> <ClInclude Include="GL\GLExtensions\gl_4_4.h" />
<ClInclude Include="GL\GLExtensions\gl_4_5.h" /> <ClInclude Include="GL\GLExtensions\gl_4_5.h" />
<ClInclude Include="GL\GLExtensions\gl_common.h" /> <ClInclude Include="GL\GLExtensions\gl_common.h" />

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@ -189,6 +189,9 @@
<ClInclude Include="GL\GLExtensions\gl_4_2.h"> <ClInclude Include="GL\GLExtensions\gl_4_2.h">
<Filter>GL\GLExtensions</Filter> <Filter>GL\GLExtensions</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="GL\GLExtensions\gl_4_3.h">
<Filter>GL\GLExtensions</Filter>
</ClInclude>
<ClInclude Include="GL\GLExtensions\gl_4_4.h"> <ClInclude Include="GL\GLExtensions\gl_4_4.h">
<Filter>GL\GLExtensions</Filter> <Filter>GL\GLExtensions</Filter>
</ClInclude> </ClInclude>

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@ -661,6 +661,37 @@ PFNDOLTEXSTORAGE3DPROC dolTexStorage3D;
PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC dolDrawTransformFeedbackInstanced; PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC dolDrawTransformFeedbackInstanced;
PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC dolDrawTransformFeedbackStreamInstanced; PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC dolDrawTransformFeedbackStreamInstanced;
// gl_4_3
PFNDOLCLEARBUFFERDATAPROC dolClearBufferData;
PFNDOLCLEARBUFFERSUBDATAPROC dolClearBufferSubData;
PFNDOLDISPATCHCOMPUTEPROC dolDispatchCompute;
PFNDOLDISPATCHCOMPUTEINDIRECTPROC dolDispatchComputeIndirect;
PFNDOLFRAMEBUFFERPARAMETERIPROC dolFramebufferParameteri;
PFNDOLGETFRAMEBUFFERPARAMETERIVPROC dolGetFramebufferParameteriv;
PFNDOLGETINTERNALFORMATI64VPROC dolGetInternalformati64v;
PFNDOLINVALIDATETEXSUBIMAGEPROC dolInvalidateTexSubImage;
PFNDOLINVALIDATETEXIMAGEPROC dolInvalidateTexImage;
PFNDOLINVALIDATEBUFFERSUBDATAPROC dolInvalidateBufferSubData;
PFNDOLINVALIDATEBUFFERDATAPROC dolInvalidateBufferData;
PFNDOLINVALIDATEFRAMEBUFFERPROC dolInvalidateFramebuffer;
PFNDOLINVALIDATESUBFRAMEBUFFERPROC dolInvalidateSubFramebuffer;
PFNDOLMULTIDRAWARRAYSINDIRECTPROC dolMultiDrawArraysIndirect;
PFNDOLMULTIDRAWELEMENTSINDIRECTPROC dolMultiDrawElementsIndirect;
PFNDOLGETPROGRAMINTERFACEIVPROC dolGetProgramInterfaceiv;
PFNDOLGETPROGRAMRESOURCEINDEXPROC dolGetProgramResourceIndex;
PFNDOLGETPROGRAMRESOURCENAMEPROC dolGetProgramResourceName;
PFNDOLGETPROGRAMRESOURCEIVPROC dolGetProgramResourceiv;
PFNDOLGETPROGRAMRESOURCELOCATIONPROC dolGetProgramResourceLocation;
PFNDOLGETPROGRAMRESOURCELOCATIONINDEXPROC dolGetProgramResourceLocationIndex;
PFNDOLTEXBUFFERRANGEPROC dolTexBufferRange;
PFNDOLTEXTUREVIEWPROC dolTextureView;
PFNDOLBINDVERTEXBUFFERPROC dolBindVertexBuffer;
PFNDOLVERTEXATTRIBFORMATPROC dolVertexAttribFormat;
PFNDOLVERTEXATTRIBIFORMATPROC dolVertexAttribIFormat;
PFNDOLVERTEXATTRIBLFORMATPROC dolVertexAttribLFormat;
PFNDOLVERTEXATTRIBBINDINGPROC dolVertexAttribBinding;
PFNDOLVERTEXBINDINGDIVISORPROC dolVertexBindingDivisor;
// gl_4_4 // gl_4_4
PFNDOLCLEARTEXIMAGEPROC dolClearTexImage; PFNDOLCLEARTEXIMAGEPROC dolClearTexImage;
PFNDOLCLEARTEXSUBIMAGEPROC dolClearTexSubImage; PFNDOLCLEARTEXSUBIMAGEPROC dolClearTexSubImage;
@ -1626,6 +1657,52 @@ const GLFunc gl_function_array[] =
GLFUNC_REQUIRES(glDrawTransformFeedbackInstanced, "VERSION_4_2"), GLFUNC_REQUIRES(glDrawTransformFeedbackInstanced, "VERSION_4_2"),
GLFUNC_REQUIRES(glDrawTransformFeedbackStreamInstanced, "VERSION_4_2"), GLFUNC_REQUIRES(glDrawTransformFeedbackStreamInstanced, "VERSION_4_2"),
// gl_4_3
GLFUNC_REQUIRES(glClearBufferData, "VERSION_4_3"),
GLFUNC_REQUIRES(glClearBufferSubData, "VERSION_4_3"),
GLFUNC_REQUIRES(glDispatchCompute, "VERSION_4_3"),
GLFUNC_REQUIRES(glDispatchComputeIndirect, "VERSION_4_3"),
GLFUNC_REQUIRES(glCopyImageSubData, "VERSION_4_3"),
GLFUNC_REQUIRES(glFramebufferParameteri, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetFramebufferParameteriv, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetInternalformati64v, "VERSION_4_3"),
GLFUNC_REQUIRES(glInvalidateTexSubImage, "VERSION_4_3"),
GLFUNC_REQUIRES(glInvalidateTexImage, "VERSION_4_3"),
GLFUNC_REQUIRES(glInvalidateBufferSubData, "VERSION_4_3"),
GLFUNC_REQUIRES(glInvalidateBufferData, "VERSION_4_3"),
GLFUNC_REQUIRES(glInvalidateFramebuffer, "VERSION_4_3"),
GLFUNC_REQUIRES(glInvalidateSubFramebuffer, "VERSION_4_3"),
GLFUNC_REQUIRES(glMultiDrawArraysIndirect, "VERSION_4_3"),
GLFUNC_REQUIRES(glMultiDrawElementsIndirect, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetProgramInterfaceiv, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetProgramResourceIndex, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetProgramResourceName, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetProgramResourceiv, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetProgramResourceLocation, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetProgramResourceLocationIndex, "VERSION_4_3"),
GLFUNC_REQUIRES(glShaderStorageBlockBinding, "VERSION_4_3"),
GLFUNC_REQUIRES(glTexBufferRange, "VERSION_4_3"),
GLFUNC_REQUIRES(glTexStorage2DMultisample, "VERSION_4_3"),
GLFUNC_REQUIRES(glTexStorage3DMultisample, "VERSION_4_3"),
GLFUNC_REQUIRES(glTextureView, "VERSION_4_3"),
GLFUNC_REQUIRES(glBindVertexBuffer, "VERSION_4_3"),
GLFUNC_REQUIRES(glVertexAttribFormat, "VERSION_4_3"),
GLFUNC_REQUIRES(glVertexAttribIFormat, "VERSION_4_3"),
GLFUNC_REQUIRES(glVertexAttribLFormat, "VERSION_4_3"),
GLFUNC_REQUIRES(glVertexAttribBinding, "VERSION_4_3"),
GLFUNC_REQUIRES(glVertexBindingDivisor, "VERSION_4_3"),
GLFUNC_REQUIRES(glDebugMessageControl, "VERSION_4_3"),
GLFUNC_REQUIRES(glDebugMessageInsert, "VERSION_4_3"),
GLFUNC_REQUIRES(glDebugMessageCallback, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetDebugMessageLog, "VERSION_4_3"),
GLFUNC_REQUIRES(glPushDebugGroup, "VERSION_4_3"),
GLFUNC_REQUIRES(glPopDebugGroup, "VERSION_4_3"),
GLFUNC_REQUIRES(glObjectLabel, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetObjectLabel, "VERSION_4_3"),
GLFUNC_REQUIRES(glObjectPtrLabel, "VERSION_4_3"),
GLFUNC_REQUIRES(glGetObjectPtrLabel, "VERSION_4_3"),
// gl_4_4 // gl_4_4
GLFUNC_REQUIRES(glBufferStorage, "VERSION_4_4"), GLFUNC_REQUIRES(glBufferStorage, "VERSION_4_4"),
GLFUNC_REQUIRES(glClearTexImage, "VERSION_4_4"), GLFUNC_REQUIRES(glClearTexImage, "VERSION_4_4"),
@ -1848,8 +1925,8 @@ const GLFunc gl_function_array[] =
GLFUNC_REQUIRES(glSampleMaski, "GL_ARB_texture_multisample"), GLFUNC_REQUIRES(glSampleMaski, "GL_ARB_texture_multisample"),
// ARB_texture_storage_multisample // ARB_texture_storage_multisample
GLFUNC_REQUIRES(glTexStorage2DMultisample, "GL_ARB_texture_storage_multisample |VERSION_GLES_3_1"), GLFUNC_REQUIRES(glTexStorage2DMultisample, "GL_ARB_texture_storage_multisample !VERSION_4_3 |VERSION_GLES_3_1"),
GLFUNC_REQUIRES(glTexStorage3DMultisample, "GL_ARB_texture_storage_multisample |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glTexStorage3DMultisample, "GL_ARB_texture_storage_multisample !VERSION_4_3 |VERSION_GLES_3_2"),
GLFUNC_SUFFIX(glTexStorage3DMultisample, OES, "GL_OES_texture_storage_multisample_2d_array !VERSION_GLES_3_2"), GLFUNC_SUFFIX(glTexStorage3DMultisample, OES, "GL_OES_texture_storage_multisample_2d_array !VERSION_GLES_3_2"),
// ARB_ES2_compatibility // ARB_ES2_compatibility
@ -1920,16 +1997,16 @@ const GLFunc gl_function_array[] =
GLFUNC_SUFFIX(glObjectPtrLabel, KHR, "GL_KHR_debug VERSION_GLES_3"), GLFUNC_SUFFIX(glObjectPtrLabel, KHR, "GL_KHR_debug VERSION_GLES_3"),
GLFUNC_SUFFIX(glPopDebugGroup, KHR, "GL_KHR_debug VERSION_GLES_3"), GLFUNC_SUFFIX(glPopDebugGroup, KHR, "GL_KHR_debug VERSION_GLES_3"),
GLFUNC_SUFFIX(glPushDebugGroup, KHR, "GL_KHR_debug VERSION_GLES_3"), GLFUNC_SUFFIX(glPushDebugGroup, KHR, "GL_KHR_debug VERSION_GLES_3"),
GLFUNC_REQUIRES(glDebugMessageCallback, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glDebugMessageCallback, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glDebugMessageControl, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glDebugMessageControl, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glDebugMessageInsert, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glDebugMessageInsert, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glGetDebugMessageLog, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glGetDebugMessageLog, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glGetObjectLabel, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glGetObjectLabel, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glGetObjectPtrLabel, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glGetObjectPtrLabel, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glObjectLabel, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glObjectLabel, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glObjectPtrLabel, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glObjectPtrLabel, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glPopDebugGroup, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glPopDebugGroup, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
GLFUNC_REQUIRES(glPushDebugGroup, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glPushDebugGroup, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"),
// ARB_buffer_storage // ARB_buffer_storage
GLFUNC_REQUIRES(glBufferStorage, "GL_ARB_buffer_storage !VERSION_4_4"), GLFUNC_REQUIRES(glBufferStorage, "GL_ARB_buffer_storage !VERSION_4_4"),
@ -1954,7 +2031,7 @@ const GLFunc gl_function_array[] =
GLFUNC_REQUIRES(glClipControl, "GL_ARB_clip_control !VERSION_4_5"), GLFUNC_REQUIRES(glClipControl, "GL_ARB_clip_control !VERSION_4_5"),
// ARB_copy_image // ARB_copy_image
GLFUNC_REQUIRES(glCopyImageSubData, "GL_ARB_copy_image |VERSION_GLES_3_2"), GLFUNC_REQUIRES(glCopyImageSubData, "GL_ARB_copy_image !VERSION_4_3 |VERSION_GLES_3_2"),
// NV_copy_image // NV_copy_image
GLFUNC_SUFFIX(glCopyImageSubData, NV, "GL_NV_copy_image !GL_ARB_copy_image !VERSION_GLES_3_2"), GLFUNC_SUFFIX(glCopyImageSubData, NV, "GL_NV_copy_image !GL_ARB_copy_image !VERSION_GLES_3_2"),
@ -1976,7 +2053,7 @@ const GLFunc gl_function_array[] =
GLFUNC_SUFFIX(glGetFragDataIndex, EXT, "GL_EXT_blend_func_extended"), GLFUNC_SUFFIX(glGetFragDataIndex, EXT, "GL_EXT_blend_func_extended"),
// ARB_shader_storage_buffer_object // ARB_shader_storage_buffer_object
GLFUNC_REQUIRES(glShaderStorageBlockBinding, "ARB_shader_storage_buffer_object"), GLFUNC_REQUIRES(glShaderStorageBlockBinding, "ARB_shader_storage_buffer_object !VERSION_4_3"),
}; };
namespace GLExtensions namespace GLExtensions

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@ -40,6 +40,7 @@
#include "Common/GL/GLExtensions/gl_3_1.h" #include "Common/GL/GLExtensions/gl_3_1.h"
#include "Common/GL/GLExtensions/gl_3_2.h" #include "Common/GL/GLExtensions/gl_3_2.h"
#include "Common/GL/GLExtensions/gl_4_2.h" #include "Common/GL/GLExtensions/gl_4_2.h"
#include "Common/GL/GLExtensions/gl_4_3.h"
#include "Common/GL/GLExtensions/gl_4_4.h" #include "Common/GL/GLExtensions/gl_4_4.h"
#include "Common/GL/GLExtensions/gl_4_5.h" #include "Common/GL/GLExtensions/gl_4_5.h"
#include "Common/GL/GLExtensions/HP_occlusion_test.h" #include "Common/GL/GLExtensions/HP_occlusion_test.h"

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@ -0,0 +1,373 @@
/*
** Copyright (c) 2013-2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include "Common/GL/GLExtensions/gl_common.h"
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_COMPUTE_SHADER 0x91B9
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_BUFFER 0x82E0
#define GL_SHADER 0x82E1
#define GL_PROGRAM 0x82E2
#define GL_QUERY 0x82E3
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_SAMPLER 0x82E6
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
#define GL_MAX_WIDTH 0x827E
#define GL_MAX_HEIGHT 0x827F
#define GL_MAX_DEPTH 0x8280
#define GL_MAX_LAYERS 0x8281
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_COLOR_COMPONENTS 0x8283
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_COLOR_RENDERABLE 0x8286
#define GL_DEPTH_RENDERABLE 0x8287
#define GL_STENCIL_RENDERABLE 0x8288
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_READ_PIXELS 0x828C
#define GL_READ_PIXELS_FORMAT 0x828D
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define GL_MIPMAP 0x8293
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_COLOR_ENCODING 0x8296
#define GL_SRGB_READ 0x8297
#define GL_SRGB_WRITE 0x8298
#define GL_FILTER 0x829A
#define GL_VERTEX_TEXTURE 0x829B
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_FRAGMENT_TEXTURE 0x829F
#define GL_COMPUTE_TEXTURE 0x82A0
#define GL_TEXTURE_SHADOW 0x82A1
#define GL_TEXTURE_GATHER 0x82A2
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define GL_SHADER_IMAGE_LOAD 0x82A4
#define GL_SHADER_IMAGE_STORE 0x82A5
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define GL_IMAGE_TEXEL_SIZE 0x82A7
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_CLEAR_BUFFER 0x82B4
#define GL_TEXTURE_VIEW 0x82B5
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_FULL_SUPPORT 0x82B7
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_IMAGE_CLASS_1_X_8 0x82C1
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_PROGRAM_INPUT 0x92E3
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_NAME_LENGTH 0x92F9
#define GL_TYPE 0x92FA
#define GL_ARRAY_SIZE 0x92FB
#define GL_OFFSET 0x92FC
#define GL_BLOCK_INDEX 0x92FD
#define GL_ARRAY_STRIDE 0x92FE
#define GL_MATRIX_STRIDE 0x92FF
#define GL_IS_ROW_MAJOR 0x9300
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_BUFFER_BINDING 0x9302
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_LOCATION 0x930E
#define GL_LOCATION_INDEX 0x930F
#define GL_IS_PER_PATCH 0x92E7
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_DISPLAY_LIST 0x82E7
typedef void (APIENTRYP PFNDOLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNDOLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNDOLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (APIENTRYP PFNDOLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
typedef void (APIENTRYP PFNDOLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNDOLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNDOLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
typedef void (APIENTRYP PFNDOLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
typedef void (APIENTRYP PFNDOLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
typedef void (APIENTRYP PFNDOLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef void (APIENTRYP PFNDOLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
typedef void (APIENTRYP PFNDOLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
typedef void (APIENTRYP PFNDOLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNDOLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
typedef void (APIENTRYP PFNDOLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
typedef void (APIENTRYP PFNDOLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
typedef GLuint (APIENTRYP PFNDOLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
typedef void (APIENTRYP PFNDOLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
typedef void (APIENTRYP PFNDOLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
typedef GLint (APIENTRYP PFNDOLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
typedef GLint (APIENTRYP PFNDOLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
typedef void (APIENTRYP PFNDOLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNDOLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
typedef void (APIENTRYP PFNDOLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
typedef void (APIENTRYP PFNDOLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
extern PFNDOLCLEARBUFFERDATAPROC dolClearBufferData;
extern PFNDOLCLEARBUFFERSUBDATAPROC dolClearBufferSubData;
extern PFNDOLDISPATCHCOMPUTEPROC dolDispatchCompute;
extern PFNDOLDISPATCHCOMPUTEINDIRECTPROC dolDispatchComputeIndirect;
extern PFNDOLFRAMEBUFFERPARAMETERIPROC dolFramebufferParameteri;
extern PFNDOLGETFRAMEBUFFERPARAMETERIVPROC dolGetFramebufferParameteriv;
extern PFNDOLGETINTERNALFORMATI64VPROC dolGetInternalformati64v;
extern PFNDOLINVALIDATETEXSUBIMAGEPROC dolInvalidateTexSubImage;
extern PFNDOLINVALIDATETEXIMAGEPROC dolInvalidateTexImage;
extern PFNDOLINVALIDATEBUFFERSUBDATAPROC dolInvalidateBufferSubData;
extern PFNDOLINVALIDATEBUFFERDATAPROC dolInvalidateBufferData;
extern PFNDOLINVALIDATEFRAMEBUFFERPROC dolInvalidateFramebuffer;
extern PFNDOLINVALIDATESUBFRAMEBUFFERPROC dolInvalidateSubFramebuffer;
extern PFNDOLMULTIDRAWARRAYSINDIRECTPROC dolMultiDrawArraysIndirect;
extern PFNDOLMULTIDRAWELEMENTSINDIRECTPROC dolMultiDrawElementsIndirect;
extern PFNDOLGETPROGRAMINTERFACEIVPROC dolGetProgramInterfaceiv;
extern PFNDOLGETPROGRAMRESOURCEINDEXPROC dolGetProgramResourceIndex;
extern PFNDOLGETPROGRAMRESOURCENAMEPROC dolGetProgramResourceName;
extern PFNDOLGETPROGRAMRESOURCEIVPROC dolGetProgramResourceiv;
extern PFNDOLGETPROGRAMRESOURCELOCATIONPROC dolGetProgramResourceLocation;
extern PFNDOLGETPROGRAMRESOURCELOCATIONINDEXPROC dolGetProgramResourceLocationIndex;
extern PFNDOLTEXBUFFERRANGEPROC dolTexBufferRange;
extern PFNDOLTEXTUREVIEWPROC dolTextureView;
extern PFNDOLBINDVERTEXBUFFERPROC dolBindVertexBuffer;
extern PFNDOLVERTEXATTRIBFORMATPROC dolVertexAttribFormat;
extern PFNDOLVERTEXATTRIBIFORMATPROC dolVertexAttribIFormat;
extern PFNDOLVERTEXATTRIBLFORMATPROC dolVertexAttribLFormat;
extern PFNDOLVERTEXATTRIBBINDINGPROC dolVertexAttribBinding;
extern PFNDOLVERTEXBINDINGDIVISORPROC dolVertexBindingDivisor;
#define glClearBufferData dolClearBufferData
#define glClearBufferSubData dolClearBufferSubData
#define glDispatchCompute dolDispatchCompute
#define glDispatchComputeIndirect dolDispatchComputeIndirect
#define glFramebufferParameteri dolFramebufferParameteri
#define glGetFramebufferParameteriv dolGetFramebufferParameteriv
#define glGetInternalformati64v dolGetInternalformati64v
#define glInvalidateTexSubImage dolInvalidateTexSubImage
#define glInvalidateTexImage dolInvalidateTexImage
#define glInvalidateBufferSubData dolInvalidateBufferSubData
#define glInvalidateBufferData dolInvalidateBufferData
#define glInvalidateFramebuffer dolInvalidateFramebuffer
#define glInvalidateSubFramebuffer dolInvalidateSubFramebuffer
#define glMultiDrawArraysIndirect dolMultiDrawArraysIndirect
#define glMultiDrawElementsIndirect dolMultiDrawElementsIndirect
#define glGetProgramInterfaceiv dolGetProgramInterfaceiv
#define glGetProgramResourceIndex dolGetProgramResourceIndex
#define glGetProgramResourceName dolGetProgramResourceName
#define glGetProgramResourceiv dolGetProgramResourceiv
#define glGetProgramResourceLocation dolGetProgramResourceLocation
#define glGetProgramResourceLocationIndex dolGetProgramResourceLocationIndex
#define glTexBufferRange dolTexBufferRange
#define glTextureView dolTextureView
#define glBindVertexBuffer dolBindVertexBuffer
#define glVertexAttribFormat dolVertexAttribFormat
#define glVertexAttribIFormat dolVertexAttribIFormat
#define glVertexAttribLFormat dolVertexAttribLFormat
#define glVertexAttribBinding dolVertexAttribBinding
#define glVertexBindingDivisor dolVertexBindingDivisor