diff --git a/Source/Core/Common/Common.vcxproj b/Source/Core/Common/Common.vcxproj index 0900affa99..d6541d1b31 100644 --- a/Source/Core/Common/Common.vcxproj +++ b/Source/Core/Common/Common.vcxproj @@ -97,6 +97,7 @@ + diff --git a/Source/Core/Common/Common.vcxproj.filters b/Source/Core/Common/Common.vcxproj.filters index 4cb24985bb..28b01541a4 100644 --- a/Source/Core/Common/Common.vcxproj.filters +++ b/Source/Core/Common/Common.vcxproj.filters @@ -189,6 +189,9 @@ GL\GLExtensions + + GL\GLExtensions + GL\GLExtensions diff --git a/Source/Core/Common/GL/GLExtensions/GLExtensions.cpp b/Source/Core/Common/GL/GLExtensions/GLExtensions.cpp index ddf488ccbd..8f85a2eca3 100644 --- a/Source/Core/Common/GL/GLExtensions/GLExtensions.cpp +++ b/Source/Core/Common/GL/GLExtensions/GLExtensions.cpp @@ -661,6 +661,37 @@ PFNDOLTEXSTORAGE3DPROC dolTexStorage3D; PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC dolDrawTransformFeedbackInstanced; PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC dolDrawTransformFeedbackStreamInstanced; +// gl_4_3 +PFNDOLCLEARBUFFERDATAPROC dolClearBufferData; +PFNDOLCLEARBUFFERSUBDATAPROC dolClearBufferSubData; +PFNDOLDISPATCHCOMPUTEPROC dolDispatchCompute; +PFNDOLDISPATCHCOMPUTEINDIRECTPROC dolDispatchComputeIndirect; +PFNDOLFRAMEBUFFERPARAMETERIPROC dolFramebufferParameteri; +PFNDOLGETFRAMEBUFFERPARAMETERIVPROC dolGetFramebufferParameteriv; +PFNDOLGETINTERNALFORMATI64VPROC dolGetInternalformati64v; +PFNDOLINVALIDATETEXSUBIMAGEPROC dolInvalidateTexSubImage; +PFNDOLINVALIDATETEXIMAGEPROC dolInvalidateTexImage; +PFNDOLINVALIDATEBUFFERSUBDATAPROC dolInvalidateBufferSubData; +PFNDOLINVALIDATEBUFFERDATAPROC dolInvalidateBufferData; +PFNDOLINVALIDATEFRAMEBUFFERPROC dolInvalidateFramebuffer; +PFNDOLINVALIDATESUBFRAMEBUFFERPROC dolInvalidateSubFramebuffer; +PFNDOLMULTIDRAWARRAYSINDIRECTPROC dolMultiDrawArraysIndirect; +PFNDOLMULTIDRAWELEMENTSINDIRECTPROC dolMultiDrawElementsIndirect; +PFNDOLGETPROGRAMINTERFACEIVPROC dolGetProgramInterfaceiv; +PFNDOLGETPROGRAMRESOURCEINDEXPROC dolGetProgramResourceIndex; +PFNDOLGETPROGRAMRESOURCENAMEPROC dolGetProgramResourceName; +PFNDOLGETPROGRAMRESOURCEIVPROC dolGetProgramResourceiv; +PFNDOLGETPROGRAMRESOURCELOCATIONPROC dolGetProgramResourceLocation; +PFNDOLGETPROGRAMRESOURCELOCATIONINDEXPROC dolGetProgramResourceLocationIndex; +PFNDOLTEXBUFFERRANGEPROC dolTexBufferRange; +PFNDOLTEXTUREVIEWPROC dolTextureView; +PFNDOLBINDVERTEXBUFFERPROC dolBindVertexBuffer; +PFNDOLVERTEXATTRIBFORMATPROC dolVertexAttribFormat; +PFNDOLVERTEXATTRIBIFORMATPROC dolVertexAttribIFormat; +PFNDOLVERTEXATTRIBLFORMATPROC dolVertexAttribLFormat; +PFNDOLVERTEXATTRIBBINDINGPROC dolVertexAttribBinding; +PFNDOLVERTEXBINDINGDIVISORPROC dolVertexBindingDivisor; + // gl_4_4 PFNDOLCLEARTEXIMAGEPROC dolClearTexImage; PFNDOLCLEARTEXSUBIMAGEPROC dolClearTexSubImage; @@ -1626,6 +1657,52 @@ const GLFunc gl_function_array[] = GLFUNC_REQUIRES(glDrawTransformFeedbackInstanced, "VERSION_4_2"), GLFUNC_REQUIRES(glDrawTransformFeedbackStreamInstanced, "VERSION_4_2"), + + // gl_4_3 + GLFUNC_REQUIRES(glClearBufferData, "VERSION_4_3"), + GLFUNC_REQUIRES(glClearBufferSubData, "VERSION_4_3"), + GLFUNC_REQUIRES(glDispatchCompute, "VERSION_4_3"), + GLFUNC_REQUIRES(glDispatchComputeIndirect, "VERSION_4_3"), + GLFUNC_REQUIRES(glCopyImageSubData, "VERSION_4_3"), + GLFUNC_REQUIRES(glFramebufferParameteri, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetFramebufferParameteriv, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetInternalformati64v, "VERSION_4_3"), + GLFUNC_REQUIRES(glInvalidateTexSubImage, "VERSION_4_3"), + GLFUNC_REQUIRES(glInvalidateTexImage, "VERSION_4_3"), + GLFUNC_REQUIRES(glInvalidateBufferSubData, "VERSION_4_3"), + GLFUNC_REQUIRES(glInvalidateBufferData, "VERSION_4_3"), + GLFUNC_REQUIRES(glInvalidateFramebuffer, "VERSION_4_3"), + GLFUNC_REQUIRES(glInvalidateSubFramebuffer, "VERSION_4_3"), + GLFUNC_REQUIRES(glMultiDrawArraysIndirect, "VERSION_4_3"), + GLFUNC_REQUIRES(glMultiDrawElementsIndirect, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetProgramInterfaceiv, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetProgramResourceIndex, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetProgramResourceName, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetProgramResourceiv, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetProgramResourceLocation, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetProgramResourceLocationIndex, "VERSION_4_3"), + GLFUNC_REQUIRES(glShaderStorageBlockBinding, "VERSION_4_3"), + GLFUNC_REQUIRES(glTexBufferRange, "VERSION_4_3"), + GLFUNC_REQUIRES(glTexStorage2DMultisample, "VERSION_4_3"), + GLFUNC_REQUIRES(glTexStorage3DMultisample, "VERSION_4_3"), + GLFUNC_REQUIRES(glTextureView, "VERSION_4_3"), + GLFUNC_REQUIRES(glBindVertexBuffer, "VERSION_4_3"), + GLFUNC_REQUIRES(glVertexAttribFormat, "VERSION_4_3"), + GLFUNC_REQUIRES(glVertexAttribIFormat, "VERSION_4_3"), + GLFUNC_REQUIRES(glVertexAttribLFormat, "VERSION_4_3"), + GLFUNC_REQUIRES(glVertexAttribBinding, "VERSION_4_3"), + GLFUNC_REQUIRES(glVertexBindingDivisor, "VERSION_4_3"), + GLFUNC_REQUIRES(glDebugMessageControl, "VERSION_4_3"), + GLFUNC_REQUIRES(glDebugMessageInsert, "VERSION_4_3"), + GLFUNC_REQUIRES(glDebugMessageCallback, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetDebugMessageLog, "VERSION_4_3"), + GLFUNC_REQUIRES(glPushDebugGroup, "VERSION_4_3"), + GLFUNC_REQUIRES(glPopDebugGroup, "VERSION_4_3"), + GLFUNC_REQUIRES(glObjectLabel, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetObjectLabel, "VERSION_4_3"), + GLFUNC_REQUIRES(glObjectPtrLabel, "VERSION_4_3"), + GLFUNC_REQUIRES(glGetObjectPtrLabel, "VERSION_4_3"), + // gl_4_4 GLFUNC_REQUIRES(glBufferStorage, "VERSION_4_4"), GLFUNC_REQUIRES(glClearTexImage, "VERSION_4_4"), @@ -1848,8 +1925,8 @@ const GLFunc gl_function_array[] = GLFUNC_REQUIRES(glSampleMaski, "GL_ARB_texture_multisample"), // ARB_texture_storage_multisample - GLFUNC_REQUIRES(glTexStorage2DMultisample, "GL_ARB_texture_storage_multisample |VERSION_GLES_3_1"), - GLFUNC_REQUIRES(glTexStorage3DMultisample, "GL_ARB_texture_storage_multisample |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glTexStorage2DMultisample, "GL_ARB_texture_storage_multisample !VERSION_4_3 |VERSION_GLES_3_1"), + GLFUNC_REQUIRES(glTexStorage3DMultisample, "GL_ARB_texture_storage_multisample !VERSION_4_3 |VERSION_GLES_3_2"), GLFUNC_SUFFIX(glTexStorage3DMultisample, OES, "GL_OES_texture_storage_multisample_2d_array !VERSION_GLES_3_2"), // ARB_ES2_compatibility @@ -1920,16 +1997,16 @@ const GLFunc gl_function_array[] = GLFUNC_SUFFIX(glObjectPtrLabel, KHR, "GL_KHR_debug VERSION_GLES_3"), GLFUNC_SUFFIX(glPopDebugGroup, KHR, "GL_KHR_debug VERSION_GLES_3"), GLFUNC_SUFFIX(glPushDebugGroup, KHR, "GL_KHR_debug VERSION_GLES_3"), - GLFUNC_REQUIRES(glDebugMessageCallback, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glDebugMessageControl, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glDebugMessageInsert, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glGetDebugMessageLog, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glGetObjectLabel, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glGetObjectPtrLabel, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glObjectLabel, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glObjectPtrLabel, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glPopDebugGroup, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), - GLFUNC_REQUIRES(glPushDebugGroup, "GL_KHR_debug !VERSION_GLES_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glDebugMessageCallback, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glDebugMessageControl, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glDebugMessageInsert, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glGetDebugMessageLog, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glGetObjectLabel, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glGetObjectPtrLabel, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glObjectLabel, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glObjectPtrLabel, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glPopDebugGroup, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glPushDebugGroup, "GL_KHR_debug !VERSION_GLES_3 !VERSION_GL_4_3 |VERSION_GLES_3_2"), // ARB_buffer_storage GLFUNC_REQUIRES(glBufferStorage, "GL_ARB_buffer_storage !VERSION_4_4"), @@ -1954,7 +2031,7 @@ const GLFunc gl_function_array[] = GLFUNC_REQUIRES(glClipControl, "GL_ARB_clip_control !VERSION_4_5"), // ARB_copy_image - GLFUNC_REQUIRES(glCopyImageSubData, "GL_ARB_copy_image |VERSION_GLES_3_2"), + GLFUNC_REQUIRES(glCopyImageSubData, "GL_ARB_copy_image !VERSION_4_3 |VERSION_GLES_3_2"), // NV_copy_image GLFUNC_SUFFIX(glCopyImageSubData, NV, "GL_NV_copy_image !GL_ARB_copy_image !VERSION_GLES_3_2"), @@ -1976,7 +2053,7 @@ const GLFunc gl_function_array[] = GLFUNC_SUFFIX(glGetFragDataIndex, EXT, "GL_EXT_blend_func_extended"), // ARB_shader_storage_buffer_object - GLFUNC_REQUIRES(glShaderStorageBlockBinding, "ARB_shader_storage_buffer_object"), + GLFUNC_REQUIRES(glShaderStorageBlockBinding, "ARB_shader_storage_buffer_object !VERSION_4_3"), }; namespace GLExtensions diff --git a/Source/Core/Common/GL/GLExtensions/GLExtensions.h b/Source/Core/Common/GL/GLExtensions/GLExtensions.h index 2b4876ea28..3cfa6863b4 100644 --- a/Source/Core/Common/GL/GLExtensions/GLExtensions.h +++ b/Source/Core/Common/GL/GLExtensions/GLExtensions.h @@ -40,6 +40,7 @@ #include "Common/GL/GLExtensions/gl_3_1.h" #include "Common/GL/GLExtensions/gl_3_2.h" #include "Common/GL/GLExtensions/gl_4_2.h" +#include "Common/GL/GLExtensions/gl_4_3.h" #include "Common/GL/GLExtensions/gl_4_4.h" #include "Common/GL/GLExtensions/gl_4_5.h" #include "Common/GL/GLExtensions/HP_occlusion_test.h" diff --git a/Source/Core/Common/GL/GLExtensions/gl_4_3.h b/Source/Core/Common/GL/GLExtensions/gl_4_3.h new file mode 100644 index 0000000000..2f38f65f32 --- /dev/null +++ b/Source/Core/Common/GL/GLExtensions/gl_4_3.h @@ -0,0 +1,373 @@ +/* +** Copyright (c) 2013-2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#include "Common/GL/GLExtensions/gl_common.h" + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 + +typedef void (APIENTRYP PFNDOLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNDOLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNDOLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNDOLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNDOLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNDOLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNDOLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNDOLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNDOLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNDOLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNDOLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNDOLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNDOLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNDOLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNDOLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNDOLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNDOLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNDOLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNDOLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNDOLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNDOLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNDOLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNDOLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNDOLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNDOLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNDOLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNDOLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNDOLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNDOLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +extern PFNDOLCLEARBUFFERDATAPROC dolClearBufferData; +extern PFNDOLCLEARBUFFERSUBDATAPROC dolClearBufferSubData; +extern PFNDOLDISPATCHCOMPUTEPROC dolDispatchCompute; +extern PFNDOLDISPATCHCOMPUTEINDIRECTPROC dolDispatchComputeIndirect; +extern PFNDOLFRAMEBUFFERPARAMETERIPROC dolFramebufferParameteri; +extern PFNDOLGETFRAMEBUFFERPARAMETERIVPROC dolGetFramebufferParameteriv; +extern PFNDOLGETINTERNALFORMATI64VPROC dolGetInternalformati64v; +extern PFNDOLINVALIDATETEXSUBIMAGEPROC dolInvalidateTexSubImage; +extern PFNDOLINVALIDATETEXIMAGEPROC dolInvalidateTexImage; +extern PFNDOLINVALIDATEBUFFERSUBDATAPROC dolInvalidateBufferSubData; +extern PFNDOLINVALIDATEBUFFERDATAPROC dolInvalidateBufferData; +extern PFNDOLINVALIDATEFRAMEBUFFERPROC dolInvalidateFramebuffer; +extern PFNDOLINVALIDATESUBFRAMEBUFFERPROC dolInvalidateSubFramebuffer; +extern PFNDOLMULTIDRAWARRAYSINDIRECTPROC dolMultiDrawArraysIndirect; +extern PFNDOLMULTIDRAWELEMENTSINDIRECTPROC dolMultiDrawElementsIndirect; +extern PFNDOLGETPROGRAMINTERFACEIVPROC dolGetProgramInterfaceiv; +extern PFNDOLGETPROGRAMRESOURCEINDEXPROC dolGetProgramResourceIndex; +extern PFNDOLGETPROGRAMRESOURCENAMEPROC dolGetProgramResourceName; +extern PFNDOLGETPROGRAMRESOURCEIVPROC dolGetProgramResourceiv; +extern PFNDOLGETPROGRAMRESOURCELOCATIONPROC dolGetProgramResourceLocation; +extern PFNDOLGETPROGRAMRESOURCELOCATIONINDEXPROC dolGetProgramResourceLocationIndex; +extern PFNDOLTEXBUFFERRANGEPROC dolTexBufferRange; +extern PFNDOLTEXTUREVIEWPROC dolTextureView; +extern PFNDOLBINDVERTEXBUFFERPROC dolBindVertexBuffer; +extern PFNDOLVERTEXATTRIBFORMATPROC dolVertexAttribFormat; +extern PFNDOLVERTEXATTRIBIFORMATPROC dolVertexAttribIFormat; +extern PFNDOLVERTEXATTRIBLFORMATPROC dolVertexAttribLFormat; +extern PFNDOLVERTEXATTRIBBINDINGPROC dolVertexAttribBinding; +extern PFNDOLVERTEXBINDINGDIVISORPROC dolVertexBindingDivisor; + +#define glClearBufferData dolClearBufferData +#define glClearBufferSubData dolClearBufferSubData +#define glDispatchCompute dolDispatchCompute +#define glDispatchComputeIndirect dolDispatchComputeIndirect +#define glFramebufferParameteri dolFramebufferParameteri +#define glGetFramebufferParameteriv dolGetFramebufferParameteriv +#define glGetInternalformati64v dolGetInternalformati64v +#define glInvalidateTexSubImage dolInvalidateTexSubImage +#define glInvalidateTexImage dolInvalidateTexImage +#define glInvalidateBufferSubData dolInvalidateBufferSubData +#define glInvalidateBufferData dolInvalidateBufferData +#define glInvalidateFramebuffer dolInvalidateFramebuffer +#define glInvalidateSubFramebuffer dolInvalidateSubFramebuffer +#define glMultiDrawArraysIndirect dolMultiDrawArraysIndirect +#define glMultiDrawElementsIndirect dolMultiDrawElementsIndirect +#define glGetProgramInterfaceiv dolGetProgramInterfaceiv +#define glGetProgramResourceIndex dolGetProgramResourceIndex +#define glGetProgramResourceName dolGetProgramResourceName +#define glGetProgramResourceiv dolGetProgramResourceiv +#define glGetProgramResourceLocation dolGetProgramResourceLocation +#define glGetProgramResourceLocationIndex dolGetProgramResourceLocationIndex +#define glTexBufferRange dolTexBufferRange +#define glTextureView dolTextureView +#define glBindVertexBuffer dolBindVertexBuffer +#define glVertexAttribFormat dolVertexAttribFormat +#define glVertexAttribIFormat dolVertexAttribIFormat +#define glVertexAttribLFormat dolVertexAttribLFormat +#define glVertexAttribBinding dolVertexAttribBinding +#define glVertexBindingDivisor dolVertexBindingDivisor