Merge pull request #1552 from waddlesplash/dolphin-qt
DolphinQt: GameList!
This commit is contained in:
commit
245ff601b7
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@ -323,6 +323,8 @@ private:
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}
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};
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// NOTE: this class is only used in DolphinWX/ISOFile.cpp for caching loaded
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// ISO data. It will be removed when DolphinWX is, so please don't use it.
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class CChunkFileReader
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{
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public:
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@ -12,6 +12,10 @@ set(SRCS
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MainWindow.cpp
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MainWindow.h
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SystemInfo.cpp
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GameList/GameFile.cpp
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GameList/GameGrid.cpp
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GameList/GameTracker.cpp
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GameList/GameTree.cpp
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Utils/Resources.cpp
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Utils/Utils.cpp
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VideoInterface/RenderWidget.cpp
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@ -21,6 +25,8 @@ set(UIS
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AboutDialog.ui
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MainWindow.ui
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SystemInfo.ui
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GameList/GameGrid.ui
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GameList/GameTree.ui
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)
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list(APPEND LIBS core uicommon)
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@ -49,7 +49,7 @@
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<AdditionalDependencies>iphlpapi.lib;winmm.lib;setupapi.lib;vfw32.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)\VideoInterface;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)\VideoInterface;$(ProjectDir)\GameList;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<!--QRC and UI files are handled automatically-->
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@ -58,6 +58,7 @@
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</ItemGroup>
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<ItemGroup>
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<QtUi Include="*.ui" />
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<QtUi Include="GameList\*.ui" />
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</ItemGroup>
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<!--MOC files need to be listed. Perhaps scan for Q_OBJECT in the future? (like automoc)-->
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<!--NOTE: When adding moc'd files, you must list the outputs in the following ItemGroup!-->
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@ -66,6 +67,10 @@
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<QtMoc Include="MainWindow.h" />
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<QtMoc Include="SystemInfo.h" />
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<QtMoc Include="VideoInterface\RenderWidget.h" />
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<QtMoc Include="GameList\GameFile.h" />
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<QtMoc Include="GameList\GameGrid.h" />
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<QtMoc Include="GameList\GameTracker.h" />
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<QtMoc Include="GameList\GameTree.h" />
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</ItemGroup>
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<!--TODO figure out how to get QtMoc to add outputs to ClCompile's inputs...-->
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<ItemGroup>
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@ -73,6 +78,13 @@
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<ClCompile Include="$(QtMocOutPrefix)MainWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)SystemInfo.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)RenderWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameGrid.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameTracker.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameTree.cpp" />
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<ClCompile Include="GameList\GameFile.cpp" />
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<ClCompile Include="GameList\GameGrid.cpp" />
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<ClCompile Include="GameList\GameTracker.cpp" />
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<ClCompile Include="GameList\GameTree.cpp" />
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<ClCompile Include="SystemInfo.cpp" />
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<ClCompile Include="Utils\Resources.cpp" />
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<ClCompile Include="Utils\Utils.cpp" />
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@ -155,6 +167,10 @@
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<AllInputFiles Include="@(DataDirFiles);@(ExternalDlls);@(BinaryFiles)" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GameList\GameFile.h" />
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<ClInclude Include="GameList\GameGrid.h" />
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<ClInclude Include="GameList\GameTracker.h" />
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<ClInclude Include="GameList\GameTree.h" />
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<ClInclude Include="Utils\Resources.h" />
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<ClInclude Include="Utils\Utils.h" />
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<ClInclude Include="VideoInterface\RenderWidget.h" />
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@ -27,6 +27,27 @@
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<ClCompile Include="$(QtMocOutPrefix)SystemInfo.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="GameList\GameFile.cpp">
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<Filter>GameList</Filter>
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</ClCompile>
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<ClCompile Include="GameList\GameGrid.cpp">
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<Filter>GameList</Filter>
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</ClCompile>
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<ClCompile Include="GameList\GameTracker.cpp">
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<Filter>GameList</Filter>
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</ClCompile>
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<ClCompile Include="GameList\GameTree.cpp">
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<Filter>GameList</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)GameGrid.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)GameTracker.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="$(QtMocOutPrefix)GameTree.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<QtMoc Include="AboutDialog.h" />
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@ -36,6 +57,9 @@
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</ItemGroup>
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<ItemGroup>
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<QtUi Include="*.ui" />
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<QtUi Include="GameList\*.ui">
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<Filter>GameList</Filter>
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</QtUi>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -50,6 +74,9 @@
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<Filter Include="Generated Files">
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<UniqueIdentifier>{c18a1fb3-64ff-4249-b808-d73a56ea3a2d}</UniqueIdentifier>
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</Filter>
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<Filter Include="GameList">
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<UniqueIdentifier>{be9925db-448c-46d8-a5a3-fb957490d3ef}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Utils\Resources.h">
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@ -61,5 +88,17 @@
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<ClInclude Include="VideoInterface\RenderWidget.h">
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<Filter>VideoInterface</Filter>
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</ClInclude>
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<ClInclude Include="GameList\GameFile.h">
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<Filter>GameList</Filter>
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</ClInclude>
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<ClInclude Include="GameList\GameGrid.h">
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<Filter>GameList</Filter>
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</ClInclude>
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<ClInclude Include="GameList\GameTracker.h">
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<Filter>GameList</Filter>
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</ClInclude>
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<ClInclude Include="GameList\GameTree.h">
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<Filter>GameList</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--For some stupid reason this has to be in the .user file...-->
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@ -0,0 +1,329 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <memory>
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#include <QDataStream>
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#include <QDir>
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#include <QFile>
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#include <QFileInfo>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "DiscIO/BannerLoader.h"
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#include "DiscIO/CompressedBlob.h"
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#include "DiscIO/Filesystem.h"
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#include "DolphinQt/GameList/GameFile.h"
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#include "DolphinQt/Utils/Resources.h"
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#include "DolphinQt/Utils/Utils.h"
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static const u32 CACHE_REVISION = 0x003;
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static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2
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static QStringList VectorToStringList(std::vector<std::string> vec, bool trim = false)
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{
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QStringList result;
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if (trim)
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{
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for (const std::string& member : vec)
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result.append(QString::fromStdString(member).trimmed());
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}
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else
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{
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for (const std::string& member : vec)
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result.append(QString::fromStdString(member));
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}
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return result;
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}
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GameFile::GameFile(const QString& fileName)
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: m_file_name(fileName)
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{
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bool hasBanner = false;
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if (LoadFromCache())
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{
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m_valid = true;
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hasBanner = true;
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}
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else
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{
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DiscIO::IVolume* volume = DiscIO::CreateVolumeFromFilename(fileName.toStdString());
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if (volume != nullptr)
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{
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if (!DiscIO::IsVolumeWadFile(volume))
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m_platform = DiscIO::IsVolumeWiiDisc(volume) ? WII_DISC : GAMECUBE_DISC;
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else
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m_platform = WII_WAD;
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m_volume_names = VectorToStringList(volume->GetNames());
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m_country = volume->GetCountry();
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m_file_size = volume->GetRawSize();
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m_volume_size = volume->GetSize();
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m_unique_id = QString::fromStdString(volume->GetUniqueID());
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m_compressed = DiscIO::IsCompressedBlob(fileName.toStdString());
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m_is_disc_two = volume->IsDiscTwo();
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m_revision = volume->GetRevision();
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QFileInfo info(m_file_name);
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m_folder_name = info.absoluteDir().dirName();
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// check if we can get some info from the banner file too
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DiscIO::IFileSystem* fileSystem = DiscIO::CreateFileSystem(volume);
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if (fileSystem != nullptr || m_platform == WII_WAD)
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{
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std::unique_ptr<DiscIO::IBannerLoader> bannerLoader(DiscIO::CreateBannerLoader(*fileSystem, volume));
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if (bannerLoader != nullptr)
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{
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if (bannerLoader->IsValid())
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{
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if (m_platform != WII_WAD)
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m_names = VectorToStringList(bannerLoader->GetNames());
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m_company = QString::fromStdString(bannerLoader->GetCompany());
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m_descriptions = VectorToStringList(bannerLoader->GetDescriptions(), true);
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int width, height;
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std::vector<u32> buffer = bannerLoader->GetBanner(&width, &height);
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QImage banner(width, height, QImage::Format_RGB888);
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for (int i = 0; i < width * height; i++)
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{
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int x = i % width, y = i / width;
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banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
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(buffer[i] & 0x00FF00) >> 8,
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(buffer[i] & 0x0000FF) >> 0));
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}
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if (!banner.isNull())
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{
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hasBanner = true;
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m_banner = QPixmap::fromImage(banner);
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}
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}
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}
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delete fileSystem;
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}
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delete volume;
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m_valid = true;
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if (hasBanner)
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SaveToCache();
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}
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}
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if (m_valid)
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{
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IniFile ini;
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ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_unique_id.toStdString() + ".ini");
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_unique_id.toStdString() + ".ini", true);
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std::string issues_temp;
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
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m_issues = QString::fromStdString(issues_temp);
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}
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if (!hasBanner)
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m_banner = Resources::GetPixmap(Resources::BANNER_MISSING);
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}
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bool GameFile::LoadFromCache()
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{
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QString filename = CreateCacheFilename();
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if (filename.isEmpty())
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return false;
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QFile file(filename);
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if (!file.exists())
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return false;
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if (!file.open(QFile::ReadOnly))
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return false;
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// If you modify the code below, you MUST bump the CACHE_REVISION!
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QDataStream stream(&file);
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stream.setVersion(DATASTREAM_REVISION);
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u32 cache_rev;
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stream >> cache_rev;
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if (cache_rev != CACHE_REVISION)
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return false;
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int country;
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stream >> m_folder_name
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>> m_volume_names
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>> m_company
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>> m_descriptions
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>> m_unique_id
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>> m_file_size
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>> m_volume_size
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>> country
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>> m_banner
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>> m_compressed
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>> m_platform
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>> m_is_disc_two
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>> m_revision;
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m_country = (DiscIO::IVolume::ECountry)country;
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file.close();
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return true;
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}
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void GameFile::SaveToCache()
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{
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if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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QString filename = CreateCacheFilename();
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if (filename.isEmpty())
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return;
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if (QFile::exists(filename))
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QFile::remove(filename);
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QFile file(filename);
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if (!file.open(QFile::WriteOnly))
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return;
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// If you modify the code below, you MUST bump the CACHE_REVISION!
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QDataStream stream(&file);
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stream.setVersion(DATASTREAM_REVISION);
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stream << CACHE_REVISION;
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stream << m_folder_name
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<< m_volume_names
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<< m_company
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<< m_descriptions
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<< m_unique_id
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<< m_file_size
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<< m_volume_size
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<< (int)m_country
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<< m_banner
|
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<< m_compressed
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<< m_platform
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<< m_is_disc_two
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<< m_revision;
|
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}
|
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QString GameFile::CreateCacheFilename()
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{
|
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std::string filename, pathname, extension;
|
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SplitPath(m_file_name.toStdString(), &pathname, &filename, &extension);
|
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|
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if (filename.empty())
|
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return SL(""); // must be a disc drive
|
||||
|
||||
// Filename.extension_HashOfFolderPath_Size.cache
|
||||
// Append hash to prevent ISO name-clashing in different folders.
|
||||
filename.append(StringFromFormat("%s_%x_%lx.qcache",
|
||||
extension.c_str(), HashFletcher((const u8*)pathname.c_str(), pathname.size()),
|
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File::GetSize(m_file_name.toStdString())));
|
||||
|
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QString fullname = QString::fromStdString(File::GetUserPath(D_CACHE_IDX));
|
||||
fullname += QString::fromStdString(filename);
|
||||
return fullname;
|
||||
}
|
||||
|
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QString GameFile::GetCompany() const
|
||||
{
|
||||
if (m_company.isEmpty())
|
||||
return QObject::tr("N/A");
|
||||
else
|
||||
return m_company;
|
||||
}
|
||||
|
||||
// For all of the following functions that accept an "index" parameter,
|
||||
// (-1 = Japanese, 0 = English, etc)?
|
||||
|
||||
QString GameFile::GetDescription(int index) const
|
||||
{
|
||||
if (index < m_descriptions.size())
|
||||
return m_descriptions[index];
|
||||
|
||||
if (!m_descriptions.empty())
|
||||
return m_descriptions[0];
|
||||
|
||||
return SL("");
|
||||
}
|
||||
|
||||
QString GameFile::GetVolumeName(int index) const
|
||||
{
|
||||
if (index < m_volume_names.size() && !m_volume_names[index].isEmpty())
|
||||
return m_volume_names[index];
|
||||
|
||||
if (!m_volume_names.isEmpty())
|
||||
return m_volume_names[0];
|
||||
|
||||
return SL("");
|
||||
}
|
||||
|
||||
QString GameFile::GetBannerName(int index) const
|
||||
{
|
||||
if (index < m_names.size() && !m_names[index].isEmpty())
|
||||
return m_names[index];
|
||||
|
||||
if (!m_names.isEmpty())
|
||||
return m_names[0];
|
||||
|
||||
return SL("");
|
||||
}
|
||||
|
||||
QString GameFile::GetName(int index) const
|
||||
{
|
||||
// Prefer name from banner, fallback to name from volume, fallback to filename
|
||||
QString name = GetBannerName(index);
|
||||
|
||||
if (name.isEmpty())
|
||||
name = GetVolumeName(index);
|
||||
|
||||
if (name.isEmpty())
|
||||
{
|
||||
// No usable name, return filename (better than nothing)
|
||||
std::string nametemp;
|
||||
SplitPath(m_file_name.toStdString(), nullptr, &nametemp, nullptr);
|
||||
name = QString::fromStdString(nametemp);
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
const QString GameFile::GetWiiFSPath() const
|
||||
{
|
||||
DiscIO::IVolume* volume = DiscIO::CreateVolumeFromFilename(m_file_name.toStdString());
|
||||
QString ret;
|
||||
|
||||
if (volume == nullptr)
|
||||
return ret;
|
||||
|
||||
if (DiscIO::IsVolumeWiiDisc(volume) || DiscIO::IsVolumeWadFile(volume))
|
||||
{
|
||||
std::string path;
|
||||
u64 title;
|
||||
|
||||
volume->GetTitleID((u8*)&title);
|
||||
title = Common::swap64(title);
|
||||
|
||||
path = StringFromFormat("%stitle/%08x/%08x/data/", File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(title >> 32), (u32)title);
|
||||
|
||||
if (!File::Exists(path))
|
||||
File::CreateFullPath(path);
|
||||
|
||||
if (path[0] == '.')
|
||||
ret = QDir::currentPath() + QString::fromStdString(path).mid((int)strlen(ROOT_DIR));
|
||||
else
|
||||
ret = QString::fromStdString(path);
|
||||
}
|
||||
delete volume;
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QPixmap>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DiscIO/VolumeCreator.h"
|
||||
|
||||
class GameFile final
|
||||
{
|
||||
public:
|
||||
GameFile(const QString& fileName);
|
||||
GameFile(const std::string& fileName) : GameFile(QString::fromStdString(fileName)) {}
|
||||
|
||||
bool IsValid() const { return m_valid; }
|
||||
QString GetFileName() { return m_file_name; }
|
||||
QString GetFolderName() { return m_folder_name; }
|
||||
QString GetBannerName(int index) const;
|
||||
QString GetVolumeName(int index) const;
|
||||
QString GetName(int index) const;
|
||||
QString GetCompany() const;
|
||||
QString GetDescription(int index = 0) const;
|
||||
int GetRevision() const { return m_revision; }
|
||||
const QString GetUniqueID() const { return m_unique_id; }
|
||||
const QString GetWiiFSPath() const;
|
||||
DiscIO::IVolume::ECountry GetCountry() const { return m_country; }
|
||||
int GetPlatform() const { return m_platform; }
|
||||
const QString GetIssues() const { return m_issues; }
|
||||
int GetEmuState() const { return m_emu_state; }
|
||||
bool IsCompressed() const { return m_compressed; }
|
||||
u64 GetFileSize() const { return m_file_size; }
|
||||
u64 GetVolumeSize() const { return m_volume_size; }
|
||||
bool IsDiscTwo() const { return m_is_disc_two; }
|
||||
const QPixmap GetBitmap() const { return m_banner; }
|
||||
|
||||
enum
|
||||
{
|
||||
GAMECUBE_DISC = 0,
|
||||
WII_DISC,
|
||||
WII_WAD,
|
||||
NUMBER_OF_PLATFORMS
|
||||
};
|
||||
|
||||
private:
|
||||
QString m_file_name;
|
||||
QString m_folder_name;
|
||||
|
||||
// TODO: eliminate this and overwrite with names from banner when available?
|
||||
QStringList m_volume_names;
|
||||
|
||||
QString m_company;
|
||||
QStringList m_names;
|
||||
QStringList m_descriptions;
|
||||
|
||||
QString m_unique_id;
|
||||
|
||||
QString m_issues;
|
||||
int m_emu_state = 0;
|
||||
|
||||
quint64 m_file_size = 0;
|
||||
quint64 m_volume_size = 0;
|
||||
|
||||
DiscIO::IVolume::ECountry m_country;
|
||||
int m_platform;
|
||||
int m_revision = 0;
|
||||
|
||||
QPixmap m_banner;
|
||||
bool m_valid = false;
|
||||
bool m_compressed = false;
|
||||
bool m_is_disc_two = false;
|
||||
|
||||
bool LoadFromCache();
|
||||
void SaveToCache();
|
||||
|
||||
QString CreateCacheFilename();
|
||||
};
|
|
@ -0,0 +1,95 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "ui_GameGrid.h"
|
||||
|
||||
#include "Common/StdMakeUnique.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameGrid.h"
|
||||
|
||||
// Game banner image size
|
||||
static const u32 GRID_BANNER_WIDTH = 144;
|
||||
static const u32 GRID_BANNER_HEIGHT = 48;
|
||||
|
||||
static const u32 ICON_BANNER_WIDTH = 64;
|
||||
static const u32 ICON_BANNER_HEIGHT = 64;
|
||||
|
||||
DGameGrid::DGameGrid(QWidget* parent_widget) :
|
||||
QListWidget(parent_widget)
|
||||
{
|
||||
m_ui = std::make_unique<Ui::DGameGrid>();
|
||||
m_ui->setupUi(this);
|
||||
SetViewStyle(STYLE_GRID);
|
||||
|
||||
connect(this, SIGNAL(itemActivated(QListWidgetItem*)), this, SIGNAL(StartGame()));
|
||||
}
|
||||
|
||||
DGameGrid::~DGameGrid()
|
||||
{
|
||||
for (QListWidgetItem* i : m_items.keys())
|
||||
delete i;
|
||||
}
|
||||
|
||||
GameFile* DGameGrid::SelectedGame()
|
||||
{
|
||||
if (!selectedItems().empty())
|
||||
return m_items.value(selectedItems().at(0));
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void DGameGrid::SelectGame(GameFile* game)
|
||||
{
|
||||
if (game == nullptr)
|
||||
return;
|
||||
if (!selectedItems().empty())
|
||||
selectedItems().at(0)->setSelected(false);
|
||||
m_items.key(game)->setSelected(true);
|
||||
}
|
||||
|
||||
void DGameGrid::SetViewStyle(GameListStyle newStyle)
|
||||
{
|
||||
if (newStyle == STYLE_GRID)
|
||||
{
|
||||
m_current_style = STYLE_GRID;
|
||||
setIconSize(QSize(GRID_BANNER_WIDTH, GRID_BANNER_HEIGHT));
|
||||
setViewMode(QListView::IconMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_current_style = STYLE_ICON;
|
||||
setIconSize(QSize(ICON_BANNER_WIDTH, ICON_BANNER_HEIGHT));
|
||||
setViewMode(QListView::ListMode);
|
||||
}
|
||||
|
||||
// QListView resets this when you change the view mode, so let's set it again
|
||||
setDragEnabled(false);
|
||||
}
|
||||
|
||||
void DGameGrid::AddGame(GameFile* item)
|
||||
{
|
||||
if (m_items.values().contains(item))
|
||||
return;
|
||||
m_items.values().append(item);
|
||||
|
||||
QListWidgetItem* i = new QListWidgetItem;
|
||||
i->setIcon(QIcon(item->GetBitmap()
|
||||
.scaled(GRID_BANNER_WIDTH, GRID_BANNER_HEIGHT, Qt::KeepAspectRatio, Qt::SmoothTransformation)));
|
||||
i->setText(item->GetName(0));
|
||||
if (item->IsCompressed())
|
||||
i->setTextColor(QColor("#00F"));
|
||||
|
||||
addItem(i);
|
||||
m_items.insert(i, item);
|
||||
}
|
||||
|
||||
void DGameGrid::RemoveGame(GameFile* item)
|
||||
{
|
||||
if (!m_items.values().contains(item))
|
||||
return;
|
||||
|
||||
QListWidgetItem* i = m_items.key(item);
|
||||
m_items.remove(i);
|
||||
delete i;
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QListWidget>
|
||||
|
||||
#include "DolphinQt/GameList/GameTracker.h"
|
||||
|
||||
// Predefinitions
|
||||
namespace Ui
|
||||
{
|
||||
class DGameGrid;
|
||||
}
|
||||
|
||||
class DGameGrid : public QListWidget, public AbstractGameList
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DGameGrid(QWidget* parent_widget = nullptr);
|
||||
~DGameGrid();
|
||||
|
||||
// AbstractGameList stuff
|
||||
virtual GameFile* SelectedGame();
|
||||
virtual void SelectGame(GameFile* game);
|
||||
|
||||
virtual void SetViewStyle(GameListStyle newStyle);
|
||||
|
||||
virtual void AddGame(GameFile* item);
|
||||
virtual void RemoveGame(GameFile* item);
|
||||
|
||||
signals:
|
||||
void StartGame();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::DGameGrid> m_ui;
|
||||
|
||||
QMap<QListWidgetItem*, GameFile*> m_items;
|
||||
GameListStyle m_current_style;
|
||||
};
|
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DGameGrid</class>
|
||||
<widget class="QListWidget" name="DGameGrid">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>256</width>
|
||||
<height>192</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="isWrapping" stdset="0">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="resizeMode">
|
||||
<enum>QListView::Adjust</enum>
|
||||
</property>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,252 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Common/CDUtils.h"
|
||||
#include "Common/FileSearch.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameGrid.h"
|
||||
#include "DolphinQt/GameList/GameTracker.h"
|
||||
#include "DolphinQt/GameList/GameTree.h"
|
||||
|
||||
void AbstractGameList::AddGames(QList<GameFile*> items)
|
||||
{
|
||||
for (GameFile* o : items)
|
||||
AddGame(o);
|
||||
}
|
||||
void AbstractGameList::RemoveGames(QList<GameFile*> items)
|
||||
{
|
||||
for (GameFile* o : items)
|
||||
RemoveGame(o);
|
||||
}
|
||||
|
||||
|
||||
DGameTracker::DGameTracker(QWidget* parent_widget)
|
||||
: QStackedWidget(parent_widget),
|
||||
m_watcher(this)
|
||||
{
|
||||
connect(&m_watcher, SIGNAL(directoryChanged(QString)), this, SLOT(ScanForGames()));
|
||||
|
||||
m_tree_widget = new DGameTree(this);
|
||||
addWidget(m_tree_widget);
|
||||
connect(m_tree_widget, SIGNAL(StartGame()), this, SIGNAL(StartGame()));
|
||||
|
||||
m_grid_widget = new DGameGrid(this);
|
||||
addWidget(m_grid_widget);
|
||||
connect(m_grid_widget, SIGNAL(StartGame()), this, SIGNAL(StartGame()));
|
||||
|
||||
SetViewStyle(STYLE_LIST);
|
||||
}
|
||||
|
||||
DGameTracker::~DGameTracker()
|
||||
{
|
||||
for (GameFile* file : m_games.values())
|
||||
delete file;
|
||||
}
|
||||
|
||||
void DGameTracker::SetViewStyle(GameListStyle newStyle)
|
||||
{
|
||||
if (newStyle == m_current_style)
|
||||
return;
|
||||
m_current_style = newStyle;
|
||||
|
||||
if (newStyle == STYLE_LIST || newStyle == STYLE_TREE)
|
||||
{
|
||||
m_tree_widget->SelectGame(SelectedGame());
|
||||
setCurrentWidget(m_tree_widget);
|
||||
m_tree_widget->SetViewStyle(newStyle);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_grid_widget->SelectGame(SelectedGame());
|
||||
setCurrentWidget(m_grid_widget);
|
||||
m_grid_widget->SetViewStyle(newStyle);
|
||||
}
|
||||
}
|
||||
|
||||
GameFile* DGameTracker::SelectedGame()
|
||||
{
|
||||
if (currentWidget() == m_grid_widget)
|
||||
return m_grid_widget->SelectedGame();
|
||||
else
|
||||
return m_tree_widget->SelectedGame();
|
||||
}
|
||||
|
||||
void DGameTracker::ScanForGames()
|
||||
{
|
||||
setDisabled(true);
|
||||
|
||||
CFileSearch::XStringVector dirs(SConfig::GetInstance().m_ISOFolder);
|
||||
|
||||
if (SConfig::GetInstance().m_RecursiveISOFolder)
|
||||
{
|
||||
for (u32 i = 0; i < dirs.size(); i++)
|
||||
{
|
||||
File::FSTEntry FST_Temp;
|
||||
File::ScanDirectoryTree(dirs[i], FST_Temp);
|
||||
for (auto& entry : FST_Temp.children)
|
||||
{
|
||||
if (entry.isDirectory)
|
||||
{
|
||||
bool duplicate = false;
|
||||
for (auto& dir : dirs)
|
||||
{
|
||||
if (dir == entry.physicalName)
|
||||
{
|
||||
duplicate = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!duplicate)
|
||||
dirs.push_back(entry.physicalName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (std::string& dir : dirs)
|
||||
m_watcher.addPath(QString::fromStdString(dir));
|
||||
|
||||
CFileSearch::XStringVector exts;
|
||||
if (SConfig::GetInstance().m_ListGC)
|
||||
{
|
||||
exts.push_back("*.gcm");
|
||||
exts.push_back("*.gcz");
|
||||
}
|
||||
if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
|
||||
{
|
||||
exts.push_back("*.iso");
|
||||
exts.push_back("*.ciso");
|
||||
exts.push_back("*.wbfs");
|
||||
}
|
||||
if (SConfig::GetInstance().m_ListWad)
|
||||
exts.push_back("*.wad");
|
||||
|
||||
CFileSearch FileSearch(exts, dirs);
|
||||
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
|
||||
QList<GameFile*> newItems;
|
||||
QStringList allItems;
|
||||
|
||||
if (!rFilenames.empty())
|
||||
{
|
||||
for (u32 i = 0; i < rFilenames.size(); i++)
|
||||
{
|
||||
std::string FileName;
|
||||
SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
|
||||
QString NameAndPath = QString::fromStdString(rFilenames[i]);
|
||||
allItems.append(NameAndPath);
|
||||
|
||||
if (m_games.keys().contains(NameAndPath))
|
||||
continue;
|
||||
|
||||
GameFile* obj = new GameFile(rFilenames[i]);
|
||||
if (obj->IsValid())
|
||||
{
|
||||
bool list = true;
|
||||
|
||||
switch(obj->GetCountry())
|
||||
{
|
||||
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
|
||||
if (!SConfig::GetInstance().m_ListAustralia)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_GERMANY:
|
||||
if (!SConfig::GetInstance().m_ListGermany)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_RUSSIA:
|
||||
if (!SConfig::GetInstance().m_ListRussia)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_UNKNOWN:
|
||||
if (!SConfig::GetInstance().m_ListUnknown)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_TAIWAN:
|
||||
if (!SConfig::GetInstance().m_ListTaiwan)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_KOREA:
|
||||
if (!SConfig::GetInstance().m_ListKorea)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_JAPAN:
|
||||
if (!SConfig::GetInstance().m_ListJap)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_USA:
|
||||
if (!SConfig::GetInstance().m_ListUsa)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_FRANCE:
|
||||
if (!SConfig::GetInstance().m_ListFrance)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_ITALY:
|
||||
if (!SConfig::GetInstance().m_ListItaly)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_SPAIN:
|
||||
if (!SConfig::GetInstance().m_ListSpain)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
|
||||
if (!SConfig::GetInstance().m_ListNetherlands)
|
||||
list = false;
|
||||
break;
|
||||
default:
|
||||
if (!SConfig::GetInstance().m_ListPal)
|
||||
list = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (list)
|
||||
newItems.append(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process all the new GameFiles
|
||||
for (GameFile* o : newItems)
|
||||
m_games.insert(o->GetFileName(), o);
|
||||
|
||||
// Check for games that were removed
|
||||
QList<GameFile*> removedGames;
|
||||
for (QString& path : m_games.keys())
|
||||
{
|
||||
if (!allItems.contains(path))
|
||||
{
|
||||
removedGames.append(m_games.value(path));
|
||||
m_games.remove(path);
|
||||
}
|
||||
}
|
||||
|
||||
m_tree_widget->AddGames(newItems);
|
||||
m_grid_widget->AddGames(newItems);
|
||||
|
||||
m_tree_widget->RemoveGames(removedGames);
|
||||
m_grid_widget->RemoveGames(removedGames);
|
||||
|
||||
for (GameFile* file : removedGames)
|
||||
delete file;
|
||||
|
||||
setDisabled(false);
|
||||
}
|
||||
|
||||
void DGameTracker::SelectLastBootedGame()
|
||||
{
|
||||
if (!SConfig::GetInstance().m_LastFilename.empty() && File::Exists(SConfig::GetInstance().m_LastFilename))
|
||||
{
|
||||
QString lastfilename = QString::fromStdString(SConfig::GetInstance().m_LastFilename);
|
||||
for (GameFile* game : m_games.values())
|
||||
{
|
||||
if (game->GetFileName() == lastfilename)
|
||||
{
|
||||
m_tree_widget->SelectGame(game);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QFileSystemWatcher>
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QStackedWidget>
|
||||
|
||||
#include "DolphinQt/GameList/GameFile.h"
|
||||
|
||||
// Predefinitions
|
||||
class DGameGrid;
|
||||
class DGameTree;
|
||||
|
||||
enum GameListStyle
|
||||
{
|
||||
STYLE_LIST,
|
||||
STYLE_TREE,
|
||||
STYLE_GRID,
|
||||
STYLE_ICON
|
||||
};
|
||||
|
||||
class AbstractGameList
|
||||
{
|
||||
public:
|
||||
virtual GameFile* SelectedGame() = 0;
|
||||
virtual void SelectGame(GameFile* game) = 0;
|
||||
|
||||
virtual void SetViewStyle(GameListStyle newStyle) = 0;
|
||||
|
||||
virtual void AddGame(GameFile* item) = 0;
|
||||
void AddGames(QList<GameFile*> items);
|
||||
|
||||
virtual void RemoveGame(GameFile* item) = 0;
|
||||
void RemoveGames(QList<GameFile*> items);
|
||||
};
|
||||
|
||||
class DGameTracker : public QStackedWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
DGameTracker(QWidget* parent_widget = nullptr);
|
||||
~DGameTracker();
|
||||
|
||||
GameListStyle ViewStyle() const { return m_current_style; }
|
||||
void SetViewStyle(GameListStyle newStyle);
|
||||
|
||||
GameFile* SelectedGame();
|
||||
void SelectLastBootedGame();
|
||||
|
||||
signals:
|
||||
void StartGame();
|
||||
|
||||
public slots:
|
||||
void ScanForGames();
|
||||
|
||||
private:
|
||||
QMap<QString, GameFile*> m_games;
|
||||
QFileSystemWatcher m_watcher;
|
||||
|
||||
GameListStyle m_current_style;
|
||||
DGameGrid* m_grid_widget = nullptr;
|
||||
DGameTree* m_tree_widget = nullptr;
|
||||
};
|
|
@ -0,0 +1,167 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "ui_GameTree.h"
|
||||
|
||||
#include "Common/StdMakeUnique.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameTree.h"
|
||||
|
||||
#include "DolphinQt/Utils/Resources.h"
|
||||
#include "DolphinQt/Utils/Utils.h"
|
||||
|
||||
// Game banner image size
|
||||
static const u32 BANNER_WIDTH = 96;
|
||||
static const u32 BANNER_HEIGHT = 32;
|
||||
|
||||
DGameTree::DGameTree(QWidget* parent_widget) :
|
||||
QTreeWidget(parent_widget)
|
||||
{
|
||||
m_ui = std::make_unique<Ui::DGameTree>();
|
||||
m_ui->setupUi(this);
|
||||
|
||||
SetViewStyle(STYLE_TREE);
|
||||
setIconSize(QSize(BANNER_WIDTH, BANNER_HEIGHT));
|
||||
sortByColumn(COL_TITLE);
|
||||
|
||||
connect(this, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(ItemActivated(QTreeWidgetItem*)));
|
||||
}
|
||||
|
||||
DGameTree::~DGameTree()
|
||||
{
|
||||
int count = topLevelItemCount();
|
||||
for (int a = 0; a < count; a++)
|
||||
takeTopLevelItem(0);
|
||||
|
||||
for (QTreeWidgetItem* i : m_path_nodes.values())
|
||||
{
|
||||
count = i->childCount();
|
||||
for (int a = 0; a < count; a++)
|
||||
i->takeChild(0);
|
||||
}
|
||||
|
||||
for (QTreeWidgetItem* i : m_path_nodes.values())
|
||||
delete i;
|
||||
for (QTreeWidgetItem* i : m_items.keys())
|
||||
delete i;
|
||||
}
|
||||
|
||||
void DGameTree::ResizeAllCols()
|
||||
{
|
||||
for (int i = 0; i < columnCount(); i++)
|
||||
resizeColumnToContents(i);
|
||||
}
|
||||
|
||||
void DGameTree::ItemActivated(QTreeWidgetItem* item)
|
||||
{
|
||||
if (!m_path_nodes.values().contains(item))
|
||||
emit StartGame();
|
||||
}
|
||||
|
||||
GameFile* DGameTree::SelectedGame()
|
||||
{
|
||||
if (!selectedItems().empty())
|
||||
return m_items.value(selectedItems().at(0));
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void DGameTree::SelectGame(GameFile* game)
|
||||
{
|
||||
if (game == nullptr)
|
||||
return;
|
||||
if (!selectedItems().empty())
|
||||
selectedItems().at(0)->setSelected(false);
|
||||
m_items.key(game)->setSelected(true);
|
||||
}
|
||||
|
||||
void DGameTree::SetViewStyle(GameListStyle newStyle)
|
||||
{
|
||||
if (newStyle == STYLE_LIST)
|
||||
{
|
||||
m_current_style = STYLE_LIST;
|
||||
setIndentation(0);
|
||||
RebuildTree();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_current_style = STYLE_TREE;
|
||||
setIndentation(20);
|
||||
RebuildTree();
|
||||
}
|
||||
}
|
||||
|
||||
void DGameTree::AddGame(GameFile* item)
|
||||
{
|
||||
if (m_items.values().contains(item))
|
||||
return;
|
||||
|
||||
QString folder = item->GetFolderName();
|
||||
if (!m_path_nodes.contains(folder))
|
||||
{
|
||||
QTreeWidgetItem* i = new QTreeWidgetItem;
|
||||
i->setText(0, folder);
|
||||
m_path_nodes.insert(folder, i);
|
||||
if (m_current_style == STYLE_TREE)
|
||||
addTopLevelItem(i);
|
||||
}
|
||||
|
||||
QTreeWidgetItem* i = new QTreeWidgetItem;
|
||||
i->setIcon(COL_TYPE, QIcon(Resources::GetPlatformPixmap(item->GetPlatform())));
|
||||
i->setIcon(COL_BANNER, QIcon(item->GetBitmap()));
|
||||
i->setText(COL_TITLE, item->GetName(0));
|
||||
i->setText(COL_DESCRIPTION, item->GetDescription());
|
||||
i->setIcon(COL_REGION, QIcon(Resources::GetRegionPixmap(item->GetCountry())));
|
||||
i->setText(COL_SIZE, NiceSizeFormat(item->GetFileSize()));
|
||||
if (item->IsCompressed())
|
||||
{
|
||||
for (int col = 0; col < columnCount(); col++)
|
||||
i->setTextColor(col, QColor("#00F"));
|
||||
}
|
||||
m_items.insert(i, item);
|
||||
|
||||
RebuildTree(); // TODO: only call this once per group of items added
|
||||
}
|
||||
|
||||
void DGameTree::RemoveGame(GameFile* item)
|
||||
{
|
||||
if (!m_items.values().contains(item))
|
||||
return;
|
||||
QTreeWidgetItem* i = m_items.key(item);
|
||||
m_items.remove(i);
|
||||
delete i;
|
||||
}
|
||||
|
||||
void DGameTree::RebuildTree()
|
||||
{
|
||||
GameFile* currentGame = SelectedGame();
|
||||
|
||||
int count = topLevelItemCount();
|
||||
for (int a = 0; a < count; a++)
|
||||
takeTopLevelItem(0);
|
||||
|
||||
for (QTreeWidgetItem* i : m_path_nodes.values())
|
||||
{
|
||||
count = i->childCount();
|
||||
for (int a = 0; a < count; a++)
|
||||
i->takeChild(0);
|
||||
}
|
||||
|
||||
if (m_current_style == STYLE_TREE)
|
||||
{
|
||||
for (QTreeWidgetItem* i : m_path_nodes.values())
|
||||
addTopLevelItem(i);
|
||||
for (QTreeWidgetItem* i : m_items.keys())
|
||||
m_path_nodes.value(m_items.value(i)->GetFolderName())->addChild(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (QTreeWidgetItem* i : m_items.keys())
|
||||
addTopLevelItem(i);
|
||||
}
|
||||
|
||||
expandAll();
|
||||
ResizeAllCols();
|
||||
SelectGame(currentGame);
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QTreeWidget>
|
||||
|
||||
#include "DolphinQt/GameList/GameTracker.h"
|
||||
|
||||
// Predefinitions
|
||||
namespace Ui
|
||||
{
|
||||
class DGameTree;
|
||||
}
|
||||
|
||||
class DGameTree : public QTreeWidget, public AbstractGameList
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DGameTree(QWidget* parent_widget = nullptr);
|
||||
~DGameTree();
|
||||
|
||||
// AbstractGameList stuff
|
||||
virtual GameFile* SelectedGame();
|
||||
virtual void SelectGame(GameFile* game);
|
||||
|
||||
virtual void SetViewStyle(GameListStyle newStyle);
|
||||
|
||||
virtual void AddGame(GameFile* item);
|
||||
virtual void RemoveGame(GameFile* item);
|
||||
|
||||
signals:
|
||||
void StartGame();
|
||||
|
||||
private slots:
|
||||
void ItemActivated(QTreeWidgetItem* item);
|
||||
|
||||
private:
|
||||
enum Columns
|
||||
{
|
||||
COL_TYPE = 0,
|
||||
COL_BANNER = 1,
|
||||
COL_TITLE = 2,
|
||||
COL_DESCRIPTION = 3,
|
||||
COL_REGION = 4,
|
||||
COL_SIZE = 5,
|
||||
COL_STATE = 6
|
||||
};
|
||||
|
||||
std::unique_ptr<Ui::DGameTree> m_ui;
|
||||
GameListStyle m_current_style;
|
||||
|
||||
QMap<QTreeWidgetItem*, GameFile*> m_items;
|
||||
QMap<QString, QTreeWidgetItem*> m_path_nodes;
|
||||
|
||||
void RebuildTree();
|
||||
void ResizeAllCols();
|
||||
};
|
|
@ -0,0 +1,54 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DGameTree</class>
|
||||
<widget class="QTreeWidget" name="DGameTree">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>396</width>
|
||||
<height>296</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sortingEnabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Type</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Banner</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Title</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Description</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Region</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Size</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>State</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -2,6 +2,7 @@
|
|||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QActionGroup>
|
||||
#include <QDesktopServices>
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
|
@ -28,20 +29,40 @@ DMainWindow::DMainWindow(QWidget* parent_widget)
|
|||
{
|
||||
m_ui = std::make_unique<Ui::DMainWindow>();
|
||||
m_ui->setupUi(this);
|
||||
#ifdef Q_OS_MACX
|
||||
m_ui->toolbar->setMovable(false);
|
||||
#endif
|
||||
|
||||
Resources::Init();
|
||||
UpdateIcons();
|
||||
setWindowIcon(Resources::GetIcon(Resources::DOLPHIN_LOGO));
|
||||
|
||||
// Create the GameList
|
||||
m_game_tracker = new DGameTracker(this);
|
||||
m_ui->centralWidget->addWidget(m_game_tracker);
|
||||
m_game_tracker->ScanForGames();
|
||||
m_game_tracker->SelectLastBootedGame();
|
||||
|
||||
// Setup the GameList style switching actions
|
||||
QActionGroup* gamelistGroup = new QActionGroup(this);
|
||||
gamelistGroup->addAction(m_ui->actionListView);
|
||||
gamelistGroup->addAction(m_ui->actionTreeView);
|
||||
gamelistGroup->addAction(m_ui->actionGridView);
|
||||
gamelistGroup->addAction(m_ui->actionIconView);
|
||||
|
||||
// TODO: save/load this from user prefs!
|
||||
m_ui->actionListView->setChecked(true);
|
||||
OnGameListStyleChanged();
|
||||
|
||||
// Connect all the signals/slots
|
||||
connect(this, SIGNAL(CoreStateChanged(Core::EState)), this, SLOT(OnCoreStateChanged(Core::EState)));
|
||||
|
||||
connect(m_ui->actionOpen, SIGNAL(triggered()), this, SLOT(OnOpen()));
|
||||
|
||||
connect(m_ui->actionListView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
|
||||
connect(m_ui->actionTreeView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
|
||||
connect(m_ui->actionGridView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
|
||||
connect(m_ui->actionIconView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
|
||||
|
||||
connect(m_ui->actionPlay, SIGNAL(triggered()), this, SLOT(OnPlay()));
|
||||
connect(m_game_tracker, SIGNAL(StartGame()), this, SLOT(OnPlay()));
|
||||
connect(m_ui->actionStop, SIGNAL(triggered()), this, SLOT(OnStop()));
|
||||
|
||||
connect(m_ui->actionWebsite, SIGNAL(triggered()), this, SLOT(OnOpenWebsite()));
|
||||
|
@ -52,6 +73,11 @@ DMainWindow::DMainWindow(QWidget* parent_widget)
|
|||
|
||||
// Update GUI items
|
||||
emit CoreStateChanged(Core::CORE_UNINITIALIZED);
|
||||
|
||||
// Platform-specific stuff
|
||||
#ifdef Q_OS_MACX
|
||||
m_ui->toolbar->setMovable(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
DMainWindow::~DMainWindow()
|
||||
|
@ -69,7 +95,7 @@ void DMainWindow::StartGame(const QString filename)
|
|||
// TODO: When rendering to main, this won't resize the parent window..
|
||||
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
|
||||
{
|
||||
connect(m_render_widget.get(), SIGNAL(Closed()), this, SLOT(on_actStop_triggered()));
|
||||
connect(m_render_widget.get(), SIGNAL(Closed()), this, SLOT(OnStop()));
|
||||
m_render_widget->move(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
|
||||
m_render_widget->resize(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth, // TODO: Make sure these are client sizes!
|
||||
|
@ -106,7 +132,8 @@ void DMainWindow::StartGame(const QString filename)
|
|||
QString DMainWindow::RequestBootFilename()
|
||||
{
|
||||
// If a game is already selected, just return the filename
|
||||
// ... TODO
|
||||
if (m_game_tracker->SelectedGame() != nullptr)
|
||||
return m_game_tracker->SelectedGame()->GetFileName();
|
||||
|
||||
return ShowFileDialog();
|
||||
}
|
||||
|
@ -198,6 +225,18 @@ void DMainWindow::OnStop()
|
|||
m_isStopping = false;
|
||||
}
|
||||
|
||||
void DMainWindow::OnGameListStyleChanged()
|
||||
{
|
||||
if (m_ui->actionListView->isChecked())
|
||||
m_game_tracker->SetViewStyle(STYLE_LIST);
|
||||
else if (m_ui->actionTreeView->isChecked())
|
||||
m_game_tracker->SetViewStyle(STYLE_TREE);
|
||||
else if (m_ui->actionGridView->isChecked())
|
||||
m_game_tracker->SetViewStyle(STYLE_GRID);
|
||||
else if (m_ui->actionIconView->isChecked())
|
||||
m_game_tracker->SetViewStyle(STYLE_ICON);
|
||||
}
|
||||
|
||||
void DMainWindow::OnCoreStateChanged(Core::EState state)
|
||||
{
|
||||
bool is_not_initialized = (state == Core::CORE_UNINITIALIZED);
|
||||
|
@ -219,6 +258,7 @@ void DMainWindow::OnCoreStateChanged(Core::EState state)
|
|||
|
||||
m_ui->actionStop->setEnabled(!is_not_initialized);
|
||||
m_ui->actionOpen->setEnabled(is_not_initialized);
|
||||
m_game_tracker->setEnabled(is_not_initialized);
|
||||
}
|
||||
|
||||
bool DMainWindow::RenderWidgetHasFocus()
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "Core/Core.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameTracker.h"
|
||||
#include "DolphinQt/VideoInterface/RenderWidget.h"
|
||||
|
||||
// Predefinitions
|
||||
|
@ -42,6 +43,9 @@ private slots:
|
|||
void OnPlay();
|
||||
void OnStop();
|
||||
|
||||
// View menu
|
||||
void OnGameListStyleChanged();
|
||||
|
||||
// Help menu
|
||||
void OnOpenWebsite();
|
||||
void OnOpenDocs();
|
||||
|
@ -54,13 +58,14 @@ private slots:
|
|||
|
||||
private:
|
||||
std::unique_ptr<Ui::DMainWindow> m_ui;
|
||||
DGameTracker* m_game_tracker;
|
||||
|
||||
// Emulation
|
||||
QString RequestBootFilename();
|
||||
QString ShowFileDialog();
|
||||
void DoStartPause();
|
||||
|
||||
std::unique_ptr<DRenderWidget> m_render_widget;
|
||||
std::unique_ptr<DRenderWidget> m_render_widget; // TODO: just create this once and reuse it
|
||||
bool m_isStopping = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -60,6 +60,16 @@
|
|||
<property name="title">
|
||||
<string>&View</string>
|
||||
</property>
|
||||
<widget class="QMenu" name="mnuGameListStyle">
|
||||
<property name="title">
|
||||
<string>Gamelist view style</string>
|
||||
</property>
|
||||
<addaction name="actionListView"/>
|
||||
<addaction name="actionTreeView"/>
|
||||
<addaction name="actionGridView"/>
|
||||
<addaction name="actionIconView"/>
|
||||
</widget>
|
||||
<addaction name="mnuGameListStyle"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="mnuHelp">
|
||||
<property name="title">
|
||||
|
@ -79,11 +89,11 @@
|
|||
</property>
|
||||
</widget>
|
||||
<addaction name="mnuFile"/>
|
||||
<addaction name="mnuView"/>
|
||||
<addaction name="mnuEmulation"/>
|
||||
<addaction name="mnuMovie"/>
|
||||
<addaction name="mnuOptions"/>
|
||||
<addaction name="mnuTools"/>
|
||||
<addaction name="mnuView"/>
|
||||
<addaction name="mnuHelp"/>
|
||||
</widget>
|
||||
<widget class="QStatusBar" name="statusbar"/>
|
||||
|
@ -157,6 +167,38 @@
|
|||
<enum>QAction::AboutQtRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionListView">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>List view</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionTreeView">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Tree view</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionGridView">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Grid view</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionIconView">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Icon view</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
|
Loading…
Reference in New Issue