diff --git a/Source/Core/Common/ChunkFile.h b/Source/Core/Common/ChunkFile.h
index 98dafbeac6..69d0f659b7 100644
--- a/Source/Core/Common/ChunkFile.h
+++ b/Source/Core/Common/ChunkFile.h
@@ -323,6 +323,8 @@ private:
}
};
+// NOTE: this class is only used in DolphinWX/ISOFile.cpp for caching loaded
+// ISO data. It will be removed when DolphinWX is, so please don't use it.
class CChunkFileReader
{
public:
diff --git a/Source/Core/DolphinQt/CMakeLists.txt b/Source/Core/DolphinQt/CMakeLists.txt
index cce40889d9..6f25f894b4 100644
--- a/Source/Core/DolphinQt/CMakeLists.txt
+++ b/Source/Core/DolphinQt/CMakeLists.txt
@@ -12,6 +12,10 @@ set(SRCS
MainWindow.cpp
MainWindow.h
SystemInfo.cpp
+ GameList/GameFile.cpp
+ GameList/GameGrid.cpp
+ GameList/GameTracker.cpp
+ GameList/GameTree.cpp
Utils/Resources.cpp
Utils/Utils.cpp
VideoInterface/RenderWidget.cpp
@@ -21,6 +25,8 @@ set(UIS
AboutDialog.ui
MainWindow.ui
SystemInfo.ui
+ GameList/GameGrid.ui
+ GameList/GameTree.ui
)
list(APPEND LIBS core uicommon)
diff --git a/Source/Core/DolphinQt/DolphinQt.vcxproj b/Source/Core/DolphinQt/DolphinQt.vcxproj
index bc5482a1b4..d60849aeae 100644
--- a/Source/Core/DolphinQt/DolphinQt.vcxproj
+++ b/Source/Core/DolphinQt/DolphinQt.vcxproj
@@ -49,7 +49,7 @@
iphlpapi.lib;winmm.lib;setupapi.lib;vfw32.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;%(AdditionalDependencies)
- $(ProjectDir)\VideoInterface;%(AdditionalIncludeDirectories)
+ $(ProjectDir)\VideoInterface;$(ProjectDir)\GameList;%(AdditionalIncludeDirectories)
@@ -58,6 +58,7 @@
+
@@ -66,6 +67,10 @@
+
+
+
+
@@ -73,6 +78,13 @@
+
+
+
+
+
+
+
@@ -155,6 +167,10 @@
+
+
+
+
diff --git a/Source/Core/DolphinQt/DolphinQt.vcxproj.filters b/Source/Core/DolphinQt/DolphinQt.vcxproj.filters
index e415c300a5..368869def9 100644
--- a/Source/Core/DolphinQt/DolphinQt.vcxproj.filters
+++ b/Source/Core/DolphinQt/DolphinQt.vcxproj.filters
@@ -27,6 +27,27 @@
Generated Files
+
+ GameList
+
+
+ GameList
+
+
+ GameList
+
+
+ GameList
+
+
+ Generated Files
+
+
+ Generated Files
+
+
+ Generated Files
+
@@ -36,6 +57,9 @@
+
+ GameList
+
@@ -50,6 +74,9 @@
{c18a1fb3-64ff-4249-b808-d73a56ea3a2d}
+
+ {be9925db-448c-46d8-a5a3-fb957490d3ef}
+
@@ -61,5 +88,17 @@
VideoInterface
+
+ GameList
+
+
+ GameList
+
+
+ GameList
+
+
+ GameList
+
\ No newline at end of file
diff --git a/Source/Core/DolphinQt/DolphinQt.vcxproj.user b/Source/Core/DolphinQt/DolphinQt.vcxproj.user
index 422ab248b9..5804e0cf2d 100644
--- a/Source/Core/DolphinQt/DolphinQt.vcxproj.user
+++ b/Source/Core/DolphinQt/DolphinQt.vcxproj.user
@@ -1,4 +1,4 @@
-
+
diff --git a/Source/Core/DolphinQt/GameList/GameFile.cpp b/Source/Core/DolphinQt/GameList/GameFile.cpp
new file mode 100644
index 0000000000..70cd91b64c
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameFile.cpp
@@ -0,0 +1,329 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include
+
+#include
+#include
+#include
+#include
+
+#include "Common/Common.h"
+#include "Common/CommonPaths.h"
+#include "Common/FileUtil.h"
+#include "Common/Hash.h"
+#include "Common/IniFile.h"
+#include "Common/StringUtil.h"
+
+#include "Core/ConfigManager.h"
+
+#include "DiscIO/BannerLoader.h"
+#include "DiscIO/CompressedBlob.h"
+#include "DiscIO/Filesystem.h"
+
+#include "DolphinQt/GameList/GameFile.h"
+#include "DolphinQt/Utils/Resources.h"
+#include "DolphinQt/Utils/Utils.h"
+
+static const u32 CACHE_REVISION = 0x003;
+static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2
+
+static QStringList VectorToStringList(std::vector vec, bool trim = false)
+{
+ QStringList result;
+ if (trim)
+ {
+ for (const std::string& member : vec)
+ result.append(QString::fromStdString(member).trimmed());
+ }
+ else
+ {
+ for (const std::string& member : vec)
+ result.append(QString::fromStdString(member));
+ }
+ return result;
+}
+
+GameFile::GameFile(const QString& fileName)
+ : m_file_name(fileName)
+{
+ bool hasBanner = false;
+
+ if (LoadFromCache())
+ {
+ m_valid = true;
+ hasBanner = true;
+ }
+ else
+ {
+ DiscIO::IVolume* volume = DiscIO::CreateVolumeFromFilename(fileName.toStdString());
+
+ if (volume != nullptr)
+ {
+ if (!DiscIO::IsVolumeWadFile(volume))
+ m_platform = DiscIO::IsVolumeWiiDisc(volume) ? WII_DISC : GAMECUBE_DISC;
+ else
+ m_platform = WII_WAD;
+
+ m_volume_names = VectorToStringList(volume->GetNames());
+
+ m_country = volume->GetCountry();
+ m_file_size = volume->GetRawSize();
+ m_volume_size = volume->GetSize();
+
+ m_unique_id = QString::fromStdString(volume->GetUniqueID());
+ m_compressed = DiscIO::IsCompressedBlob(fileName.toStdString());
+ m_is_disc_two = volume->IsDiscTwo();
+ m_revision = volume->GetRevision();
+
+ QFileInfo info(m_file_name);
+ m_folder_name = info.absoluteDir().dirName();
+
+ // check if we can get some info from the banner file too
+ DiscIO::IFileSystem* fileSystem = DiscIO::CreateFileSystem(volume);
+
+ if (fileSystem != nullptr || m_platform == WII_WAD)
+ {
+ std::unique_ptr bannerLoader(DiscIO::CreateBannerLoader(*fileSystem, volume));
+
+ if (bannerLoader != nullptr)
+ {
+ if (bannerLoader->IsValid())
+ {
+ if (m_platform != WII_WAD)
+ m_names = VectorToStringList(bannerLoader->GetNames());
+ m_company = QString::fromStdString(bannerLoader->GetCompany());
+ m_descriptions = VectorToStringList(bannerLoader->GetDescriptions(), true);
+
+ int width, height;
+ std::vector buffer = bannerLoader->GetBanner(&width, &height);
+ QImage banner(width, height, QImage::Format_RGB888);
+ for (int i = 0; i < width * height; i++)
+ {
+ int x = i % width, y = i / width;
+ banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
+ (buffer[i] & 0x00FF00) >> 8,
+ (buffer[i] & 0x0000FF) >> 0));
+ }
+
+ if (!banner.isNull())
+ {
+ hasBanner = true;
+ m_banner = QPixmap::fromImage(banner);
+ }
+ }
+ }
+ delete fileSystem;
+ }
+ delete volume;
+
+ m_valid = true;
+ if (hasBanner)
+ SaveToCache();
+ }
+ }
+
+ if (m_valid)
+ {
+ IniFile ini;
+ ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_unique_id.toStdString() + ".ini");
+ ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_unique_id.toStdString() + ".ini", true);
+
+ std::string issues_temp;
+ ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
+ ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
+ m_issues = QString::fromStdString(issues_temp);
+ }
+
+ if (!hasBanner)
+ m_banner = Resources::GetPixmap(Resources::BANNER_MISSING);
+}
+
+bool GameFile::LoadFromCache()
+{
+ QString filename = CreateCacheFilename();
+ if (filename.isEmpty())
+ return false;
+
+ QFile file(filename);
+ if (!file.exists())
+ return false;
+ if (!file.open(QFile::ReadOnly))
+ return false;
+
+ // If you modify the code below, you MUST bump the CACHE_REVISION!
+ QDataStream stream(&file);
+ stream.setVersion(DATASTREAM_REVISION);
+
+ u32 cache_rev;
+ stream >> cache_rev;
+ if (cache_rev != CACHE_REVISION)
+ return false;
+
+ int country;
+ stream >> m_folder_name
+ >> m_volume_names
+ >> m_company
+ >> m_descriptions
+ >> m_unique_id
+ >> m_file_size
+ >> m_volume_size
+ >> country
+ >> m_banner
+ >> m_compressed
+ >> m_platform
+ >> m_is_disc_two
+ >> m_revision;
+ m_country = (DiscIO::IVolume::ECountry)country;
+ file.close();
+ return true;
+}
+
+void GameFile::SaveToCache()
+{
+ if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
+ File::CreateDir(File::GetUserPath(D_CACHE_IDX));
+
+ QString filename = CreateCacheFilename();
+ if (filename.isEmpty())
+ return;
+ if (QFile::exists(filename))
+ QFile::remove(filename);
+
+ QFile file(filename);
+ if (!file.open(QFile::WriteOnly))
+ return;
+
+ // If you modify the code below, you MUST bump the CACHE_REVISION!
+ QDataStream stream(&file);
+ stream.setVersion(DATASTREAM_REVISION);
+ stream << CACHE_REVISION;
+
+ stream << m_folder_name
+ << m_volume_names
+ << m_company
+ << m_descriptions
+ << m_unique_id
+ << m_file_size
+ << m_volume_size
+ << (int)m_country
+ << m_banner
+ << m_compressed
+ << m_platform
+ << m_is_disc_two
+ << m_revision;
+}
+
+QString GameFile::CreateCacheFilename()
+{
+ std::string filename, pathname, extension;
+ SplitPath(m_file_name.toStdString(), &pathname, &filename, &extension);
+
+ if (filename.empty())
+ return SL(""); // must be a disc drive
+
+ // Filename.extension_HashOfFolderPath_Size.cache
+ // Append hash to prevent ISO name-clashing in different folders.
+ filename.append(StringFromFormat("%s_%x_%lx.qcache",
+ extension.c_str(), HashFletcher((const u8*)pathname.c_str(), pathname.size()),
+ File::GetSize(m_file_name.toStdString())));
+
+ QString fullname = QString::fromStdString(File::GetUserPath(D_CACHE_IDX));
+ fullname += QString::fromStdString(filename);
+ return fullname;
+}
+
+QString GameFile::GetCompany() const
+{
+ if (m_company.isEmpty())
+ return QObject::tr("N/A");
+ else
+ return m_company;
+}
+
+// For all of the following functions that accept an "index" parameter,
+// (-1 = Japanese, 0 = English, etc)?
+
+QString GameFile::GetDescription(int index) const
+{
+ if (index < m_descriptions.size())
+ return m_descriptions[index];
+
+ if (!m_descriptions.empty())
+ return m_descriptions[0];
+
+ return SL("");
+}
+
+QString GameFile::GetVolumeName(int index) const
+{
+ if (index < m_volume_names.size() && !m_volume_names[index].isEmpty())
+ return m_volume_names[index];
+
+ if (!m_volume_names.isEmpty())
+ return m_volume_names[0];
+
+ return SL("");
+}
+
+QString GameFile::GetBannerName(int index) const
+{
+ if (index < m_names.size() && !m_names[index].isEmpty())
+ return m_names[index];
+
+ if (!m_names.isEmpty())
+ return m_names[0];
+
+ return SL("");
+}
+
+QString GameFile::GetName(int index) const
+{
+ // Prefer name from banner, fallback to name from volume, fallback to filename
+ QString name = GetBannerName(index);
+
+ if (name.isEmpty())
+ name = GetVolumeName(index);
+
+ if (name.isEmpty())
+ {
+ // No usable name, return filename (better than nothing)
+ std::string nametemp;
+ SplitPath(m_file_name.toStdString(), nullptr, &nametemp, nullptr);
+ name = QString::fromStdString(nametemp);
+ }
+
+ return name;
+}
+
+const QString GameFile::GetWiiFSPath() const
+{
+ DiscIO::IVolume* volume = DiscIO::CreateVolumeFromFilename(m_file_name.toStdString());
+ QString ret;
+
+ if (volume == nullptr)
+ return ret;
+
+ if (DiscIO::IsVolumeWiiDisc(volume) || DiscIO::IsVolumeWadFile(volume))
+ {
+ std::string path;
+ u64 title;
+
+ volume->GetTitleID((u8*)&title);
+ title = Common::swap64(title);
+
+ path = StringFromFormat("%stitle/%08x/%08x/data/", File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(title >> 32), (u32)title);
+
+ if (!File::Exists(path))
+ File::CreateFullPath(path);
+
+ if (path[0] == '.')
+ ret = QDir::currentPath() + QString::fromStdString(path).mid((int)strlen(ROOT_DIR));
+ else
+ ret = QString::fromStdString(path);
+ }
+ delete volume;
+
+ return ret;
+}
diff --git a/Source/Core/DolphinQt/GameList/GameFile.h b/Source/Core/DolphinQt/GameList/GameFile.h
new file mode 100644
index 0000000000..bc6e0ea17a
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameFile.h
@@ -0,0 +1,83 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+#include
+#include
+
+#include
+
+#include "DiscIO/Volume.h"
+#include "DiscIO/VolumeCreator.h"
+
+class GameFile final
+{
+public:
+ GameFile(const QString& fileName);
+ GameFile(const std::string& fileName) : GameFile(QString::fromStdString(fileName)) {}
+
+ bool IsValid() const { return m_valid; }
+ QString GetFileName() { return m_file_name; }
+ QString GetFolderName() { return m_folder_name; }
+ QString GetBannerName(int index) const;
+ QString GetVolumeName(int index) const;
+ QString GetName(int index) const;
+ QString GetCompany() const;
+ QString GetDescription(int index = 0) const;
+ int GetRevision() const { return m_revision; }
+ const QString GetUniqueID() const { return m_unique_id; }
+ const QString GetWiiFSPath() const;
+ DiscIO::IVolume::ECountry GetCountry() const { return m_country; }
+ int GetPlatform() const { return m_platform; }
+ const QString GetIssues() const { return m_issues; }
+ int GetEmuState() const { return m_emu_state; }
+ bool IsCompressed() const { return m_compressed; }
+ u64 GetFileSize() const { return m_file_size; }
+ u64 GetVolumeSize() const { return m_volume_size; }
+ bool IsDiscTwo() const { return m_is_disc_two; }
+ const QPixmap GetBitmap() const { return m_banner; }
+
+ enum
+ {
+ GAMECUBE_DISC = 0,
+ WII_DISC,
+ WII_WAD,
+ NUMBER_OF_PLATFORMS
+ };
+
+private:
+ QString m_file_name;
+ QString m_folder_name;
+
+ // TODO: eliminate this and overwrite with names from banner when available?
+ QStringList m_volume_names;
+
+ QString m_company;
+ QStringList m_names;
+ QStringList m_descriptions;
+
+ QString m_unique_id;
+
+ QString m_issues;
+ int m_emu_state = 0;
+
+ quint64 m_file_size = 0;
+ quint64 m_volume_size = 0;
+
+ DiscIO::IVolume::ECountry m_country;
+ int m_platform;
+ int m_revision = 0;
+
+ QPixmap m_banner;
+ bool m_valid = false;
+ bool m_compressed = false;
+ bool m_is_disc_two = false;
+
+ bool LoadFromCache();
+ void SaveToCache();
+
+ QString CreateCacheFilename();
+};
diff --git a/Source/Core/DolphinQt/GameList/GameGrid.cpp b/Source/Core/DolphinQt/GameList/GameGrid.cpp
new file mode 100644
index 0000000000..408fba7b03
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameGrid.cpp
@@ -0,0 +1,95 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "ui_GameGrid.h"
+
+#include "Common/StdMakeUnique.h"
+
+#include "DolphinQt/GameList/GameGrid.h"
+
+// Game banner image size
+static const u32 GRID_BANNER_WIDTH = 144;
+static const u32 GRID_BANNER_HEIGHT = 48;
+
+static const u32 ICON_BANNER_WIDTH = 64;
+static const u32 ICON_BANNER_HEIGHT = 64;
+
+DGameGrid::DGameGrid(QWidget* parent_widget) :
+ QListWidget(parent_widget)
+{
+ m_ui = std::make_unique();
+ m_ui->setupUi(this);
+ SetViewStyle(STYLE_GRID);
+
+ connect(this, SIGNAL(itemActivated(QListWidgetItem*)), this, SIGNAL(StartGame()));
+}
+
+DGameGrid::~DGameGrid()
+{
+ for (QListWidgetItem* i : m_items.keys())
+ delete i;
+}
+
+GameFile* DGameGrid::SelectedGame()
+{
+ if (!selectedItems().empty())
+ return m_items.value(selectedItems().at(0));
+ else
+ return nullptr;
+}
+
+void DGameGrid::SelectGame(GameFile* game)
+{
+ if (game == nullptr)
+ return;
+ if (!selectedItems().empty())
+ selectedItems().at(0)->setSelected(false);
+ m_items.key(game)->setSelected(true);
+}
+
+void DGameGrid::SetViewStyle(GameListStyle newStyle)
+{
+ if (newStyle == STYLE_GRID)
+ {
+ m_current_style = STYLE_GRID;
+ setIconSize(QSize(GRID_BANNER_WIDTH, GRID_BANNER_HEIGHT));
+ setViewMode(QListView::IconMode);
+ }
+ else
+ {
+ m_current_style = STYLE_ICON;
+ setIconSize(QSize(ICON_BANNER_WIDTH, ICON_BANNER_HEIGHT));
+ setViewMode(QListView::ListMode);
+ }
+
+ // QListView resets this when you change the view mode, so let's set it again
+ setDragEnabled(false);
+}
+
+void DGameGrid::AddGame(GameFile* item)
+{
+ if (m_items.values().contains(item))
+ return;
+ m_items.values().append(item);
+
+ QListWidgetItem* i = new QListWidgetItem;
+ i->setIcon(QIcon(item->GetBitmap()
+ .scaled(GRID_BANNER_WIDTH, GRID_BANNER_HEIGHT, Qt::KeepAspectRatio, Qt::SmoothTransformation)));
+ i->setText(item->GetName(0));
+ if (item->IsCompressed())
+ i->setTextColor(QColor("#00F"));
+
+ addItem(i);
+ m_items.insert(i, item);
+}
+
+void DGameGrid::RemoveGame(GameFile* item)
+{
+ if (!m_items.values().contains(item))
+ return;
+
+ QListWidgetItem* i = m_items.key(item);
+ m_items.remove(i);
+ delete i;
+}
diff --git a/Source/Core/DolphinQt/GameList/GameGrid.h b/Source/Core/DolphinQt/GameList/GameGrid.h
new file mode 100644
index 0000000000..2c89ef94c4
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameGrid.h
@@ -0,0 +1,44 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+
+#include
+
+#include "DolphinQt/GameList/GameTracker.h"
+
+// Predefinitions
+namespace Ui
+{
+class DGameGrid;
+}
+
+class DGameGrid : public QListWidget, public AbstractGameList
+{
+ Q_OBJECT
+
+public:
+ explicit DGameGrid(QWidget* parent_widget = nullptr);
+ ~DGameGrid();
+
+ // AbstractGameList stuff
+ virtual GameFile* SelectedGame();
+ virtual void SelectGame(GameFile* game);
+
+ virtual void SetViewStyle(GameListStyle newStyle);
+
+ virtual void AddGame(GameFile* item);
+ virtual void RemoveGame(GameFile* item);
+
+signals:
+ void StartGame();
+
+private:
+ std::unique_ptr m_ui;
+
+ QMap m_items;
+ GameListStyle m_current_style;
+};
diff --git a/Source/Core/DolphinQt/GameList/GameGrid.ui b/Source/Core/DolphinQt/GameList/GameGrid.ui
new file mode 100644
index 0000000000..742435b22a
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameGrid.ui
@@ -0,0 +1,22 @@
+
+
+ DGameGrid
+
+
+
+ 0
+ 0
+ 256
+ 192
+
+
+
+ true
+
+
+ QListView::Adjust
+
+
+
+
+
diff --git a/Source/Core/DolphinQt/GameList/GameTracker.cpp b/Source/Core/DolphinQt/GameList/GameTracker.cpp
new file mode 100644
index 0000000000..a3994548c6
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameTracker.cpp
@@ -0,0 +1,252 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "Common/CDUtils.h"
+#include "Common/FileSearch.h"
+#include "Core/ConfigManager.h"
+
+#include "DolphinQt/GameList/GameGrid.h"
+#include "DolphinQt/GameList/GameTracker.h"
+#include "DolphinQt/GameList/GameTree.h"
+
+void AbstractGameList::AddGames(QList items)
+{
+ for (GameFile* o : items)
+ AddGame(o);
+}
+void AbstractGameList::RemoveGames(QList items)
+{
+ for (GameFile* o : items)
+ RemoveGame(o);
+}
+
+
+DGameTracker::DGameTracker(QWidget* parent_widget)
+ : QStackedWidget(parent_widget),
+ m_watcher(this)
+{
+ connect(&m_watcher, SIGNAL(directoryChanged(QString)), this, SLOT(ScanForGames()));
+
+ m_tree_widget = new DGameTree(this);
+ addWidget(m_tree_widget);
+ connect(m_tree_widget, SIGNAL(StartGame()), this, SIGNAL(StartGame()));
+
+ m_grid_widget = new DGameGrid(this);
+ addWidget(m_grid_widget);
+ connect(m_grid_widget, SIGNAL(StartGame()), this, SIGNAL(StartGame()));
+
+ SetViewStyle(STYLE_LIST);
+}
+
+DGameTracker::~DGameTracker()
+{
+ for (GameFile* file : m_games.values())
+ delete file;
+}
+
+void DGameTracker::SetViewStyle(GameListStyle newStyle)
+{
+ if (newStyle == m_current_style)
+ return;
+ m_current_style = newStyle;
+
+ if (newStyle == STYLE_LIST || newStyle == STYLE_TREE)
+ {
+ m_tree_widget->SelectGame(SelectedGame());
+ setCurrentWidget(m_tree_widget);
+ m_tree_widget->SetViewStyle(newStyle);
+ }
+ else
+ {
+ m_grid_widget->SelectGame(SelectedGame());
+ setCurrentWidget(m_grid_widget);
+ m_grid_widget->SetViewStyle(newStyle);
+ }
+}
+
+GameFile* DGameTracker::SelectedGame()
+{
+ if (currentWidget() == m_grid_widget)
+ return m_grid_widget->SelectedGame();
+ else
+ return m_tree_widget->SelectedGame();
+}
+
+void DGameTracker::ScanForGames()
+{
+ setDisabled(true);
+
+ CFileSearch::XStringVector dirs(SConfig::GetInstance().m_ISOFolder);
+
+ if (SConfig::GetInstance().m_RecursiveISOFolder)
+ {
+ for (u32 i = 0; i < dirs.size(); i++)
+ {
+ File::FSTEntry FST_Temp;
+ File::ScanDirectoryTree(dirs[i], FST_Temp);
+ for (auto& entry : FST_Temp.children)
+ {
+ if (entry.isDirectory)
+ {
+ bool duplicate = false;
+ for (auto& dir : dirs)
+ {
+ if (dir == entry.physicalName)
+ {
+ duplicate = true;
+ break;
+ }
+ }
+ if (!duplicate)
+ dirs.push_back(entry.physicalName);
+ }
+ }
+ }
+ }
+
+ for (std::string& dir : dirs)
+ m_watcher.addPath(QString::fromStdString(dir));
+
+ CFileSearch::XStringVector exts;
+ if (SConfig::GetInstance().m_ListGC)
+ {
+ exts.push_back("*.gcm");
+ exts.push_back("*.gcz");
+ }
+ if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
+ {
+ exts.push_back("*.iso");
+ exts.push_back("*.ciso");
+ exts.push_back("*.wbfs");
+ }
+ if (SConfig::GetInstance().m_ListWad)
+ exts.push_back("*.wad");
+
+ CFileSearch FileSearch(exts, dirs);
+ const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
+ QList newItems;
+ QStringList allItems;
+
+ if (!rFilenames.empty())
+ {
+ for (u32 i = 0; i < rFilenames.size(); i++)
+ {
+ std::string FileName;
+ SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
+ QString NameAndPath = QString::fromStdString(rFilenames[i]);
+ allItems.append(NameAndPath);
+
+ if (m_games.keys().contains(NameAndPath))
+ continue;
+
+ GameFile* obj = new GameFile(rFilenames[i]);
+ if (obj->IsValid())
+ {
+ bool list = true;
+
+ switch(obj->GetCountry())
+ {
+ case DiscIO::IVolume::COUNTRY_AUSTRALIA:
+ if (!SConfig::GetInstance().m_ListAustralia)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_GERMANY:
+ if (!SConfig::GetInstance().m_ListGermany)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_RUSSIA:
+ if (!SConfig::GetInstance().m_ListRussia)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_UNKNOWN:
+ if (!SConfig::GetInstance().m_ListUnknown)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_TAIWAN:
+ if (!SConfig::GetInstance().m_ListTaiwan)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_KOREA:
+ if (!SConfig::GetInstance().m_ListKorea)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_JAPAN:
+ if (!SConfig::GetInstance().m_ListJap)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_USA:
+ if (!SConfig::GetInstance().m_ListUsa)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_FRANCE:
+ if (!SConfig::GetInstance().m_ListFrance)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_ITALY:
+ if (!SConfig::GetInstance().m_ListItaly)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_SPAIN:
+ if (!SConfig::GetInstance().m_ListSpain)
+ list = false;
+ break;
+ case DiscIO::IVolume::COUNTRY_NETHERLANDS:
+ if (!SConfig::GetInstance().m_ListNetherlands)
+ list = false;
+ break;
+ default:
+ if (!SConfig::GetInstance().m_ListPal)
+ list = false;
+ break;
+ }
+
+ if (list)
+ newItems.append(obj);
+ }
+ }
+ }
+
+ // Process all the new GameFiles
+ for (GameFile* o : newItems)
+ m_games.insert(o->GetFileName(), o);
+
+ // Check for games that were removed
+ QList removedGames;
+ for (QString& path : m_games.keys())
+ {
+ if (!allItems.contains(path))
+ {
+ removedGames.append(m_games.value(path));
+ m_games.remove(path);
+ }
+ }
+
+ m_tree_widget->AddGames(newItems);
+ m_grid_widget->AddGames(newItems);
+
+ m_tree_widget->RemoveGames(removedGames);
+ m_grid_widget->RemoveGames(removedGames);
+
+ for (GameFile* file : removedGames)
+ delete file;
+
+ setDisabled(false);
+}
+
+void DGameTracker::SelectLastBootedGame()
+{
+ if (!SConfig::GetInstance().m_LastFilename.empty() && File::Exists(SConfig::GetInstance().m_LastFilename))
+ {
+ QString lastfilename = QString::fromStdString(SConfig::GetInstance().m_LastFilename);
+ for (GameFile* game : m_games.values())
+ {
+ if (game->GetFileName() == lastfilename)
+ {
+ m_tree_widget->SelectGame(game);
+ break;
+ }
+
+ }
+ }
+}
diff --git a/Source/Core/DolphinQt/GameList/GameTracker.h b/Source/Core/DolphinQt/GameList/GameTracker.h
new file mode 100644
index 0000000000..770f197864
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameTracker.h
@@ -0,0 +1,68 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+#include
+#include
+#include
+
+#include "DolphinQt/GameList/GameFile.h"
+
+// Predefinitions
+class DGameGrid;
+class DGameTree;
+
+enum GameListStyle
+{
+ STYLE_LIST,
+ STYLE_TREE,
+ STYLE_GRID,
+ STYLE_ICON
+};
+
+class AbstractGameList
+{
+public:
+ virtual GameFile* SelectedGame() = 0;
+ virtual void SelectGame(GameFile* game) = 0;
+
+ virtual void SetViewStyle(GameListStyle newStyle) = 0;
+
+ virtual void AddGame(GameFile* item) = 0;
+ void AddGames(QList items);
+
+ virtual void RemoveGame(GameFile* item) = 0;
+ void RemoveGames(QList items);
+};
+
+class DGameTracker : public QStackedWidget
+{
+ Q_OBJECT
+
+public:
+ DGameTracker(QWidget* parent_widget = nullptr);
+ ~DGameTracker();
+
+ GameListStyle ViewStyle() const { return m_current_style; }
+ void SetViewStyle(GameListStyle newStyle);
+
+ GameFile* SelectedGame();
+ void SelectLastBootedGame();
+
+signals:
+ void StartGame();
+
+public slots:
+ void ScanForGames();
+
+private:
+ QMap m_games;
+ QFileSystemWatcher m_watcher;
+
+ GameListStyle m_current_style;
+ DGameGrid* m_grid_widget = nullptr;
+ DGameTree* m_tree_widget = nullptr;
+};
diff --git a/Source/Core/DolphinQt/GameList/GameTree.cpp b/Source/Core/DolphinQt/GameList/GameTree.cpp
new file mode 100644
index 0000000000..fa3d5babe4
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameTree.cpp
@@ -0,0 +1,167 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "ui_GameTree.h"
+
+#include "Common/StdMakeUnique.h"
+
+#include "DolphinQt/GameList/GameTree.h"
+
+#include "DolphinQt/Utils/Resources.h"
+#include "DolphinQt/Utils/Utils.h"
+
+// Game banner image size
+static const u32 BANNER_WIDTH = 96;
+static const u32 BANNER_HEIGHT = 32;
+
+DGameTree::DGameTree(QWidget* parent_widget) :
+ QTreeWidget(parent_widget)
+{
+ m_ui = std::make_unique();
+ m_ui->setupUi(this);
+
+ SetViewStyle(STYLE_TREE);
+ setIconSize(QSize(BANNER_WIDTH, BANNER_HEIGHT));
+ sortByColumn(COL_TITLE);
+
+ connect(this, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(ItemActivated(QTreeWidgetItem*)));
+}
+
+DGameTree::~DGameTree()
+{
+ int count = topLevelItemCount();
+ for (int a = 0; a < count; a++)
+ takeTopLevelItem(0);
+
+ for (QTreeWidgetItem* i : m_path_nodes.values())
+ {
+ count = i->childCount();
+ for (int a = 0; a < count; a++)
+ i->takeChild(0);
+ }
+
+ for (QTreeWidgetItem* i : m_path_nodes.values())
+ delete i;
+ for (QTreeWidgetItem* i : m_items.keys())
+ delete i;
+}
+
+void DGameTree::ResizeAllCols()
+{
+ for (int i = 0; i < columnCount(); i++)
+ resizeColumnToContents(i);
+}
+
+void DGameTree::ItemActivated(QTreeWidgetItem* item)
+{
+ if (!m_path_nodes.values().contains(item))
+ emit StartGame();
+}
+
+GameFile* DGameTree::SelectedGame()
+{
+ if (!selectedItems().empty())
+ return m_items.value(selectedItems().at(0));
+ else
+ return nullptr;
+}
+
+void DGameTree::SelectGame(GameFile* game)
+{
+ if (game == nullptr)
+ return;
+ if (!selectedItems().empty())
+ selectedItems().at(0)->setSelected(false);
+ m_items.key(game)->setSelected(true);
+}
+
+void DGameTree::SetViewStyle(GameListStyle newStyle)
+{
+ if (newStyle == STYLE_LIST)
+ {
+ m_current_style = STYLE_LIST;
+ setIndentation(0);
+ RebuildTree();
+ }
+ else
+ {
+ m_current_style = STYLE_TREE;
+ setIndentation(20);
+ RebuildTree();
+ }
+}
+
+void DGameTree::AddGame(GameFile* item)
+{
+ if (m_items.values().contains(item))
+ return;
+
+ QString folder = item->GetFolderName();
+ if (!m_path_nodes.contains(folder))
+ {
+ QTreeWidgetItem* i = new QTreeWidgetItem;
+ i->setText(0, folder);
+ m_path_nodes.insert(folder, i);
+ if (m_current_style == STYLE_TREE)
+ addTopLevelItem(i);
+ }
+
+ QTreeWidgetItem* i = new QTreeWidgetItem;
+ i->setIcon(COL_TYPE, QIcon(Resources::GetPlatformPixmap(item->GetPlatform())));
+ i->setIcon(COL_BANNER, QIcon(item->GetBitmap()));
+ i->setText(COL_TITLE, item->GetName(0));
+ i->setText(COL_DESCRIPTION, item->GetDescription());
+ i->setIcon(COL_REGION, QIcon(Resources::GetRegionPixmap(item->GetCountry())));
+ i->setText(COL_SIZE, NiceSizeFormat(item->GetFileSize()));
+ if (item->IsCompressed())
+ {
+ for (int col = 0; col < columnCount(); col++)
+ i->setTextColor(col, QColor("#00F"));
+ }
+ m_items.insert(i, item);
+
+ RebuildTree(); // TODO: only call this once per group of items added
+}
+
+void DGameTree::RemoveGame(GameFile* item)
+{
+ if (!m_items.values().contains(item))
+ return;
+ QTreeWidgetItem* i = m_items.key(item);
+ m_items.remove(i);
+ delete i;
+}
+
+void DGameTree::RebuildTree()
+{
+ GameFile* currentGame = SelectedGame();
+
+ int count = topLevelItemCount();
+ for (int a = 0; a < count; a++)
+ takeTopLevelItem(0);
+
+ for (QTreeWidgetItem* i : m_path_nodes.values())
+ {
+ count = i->childCount();
+ for (int a = 0; a < count; a++)
+ i->takeChild(0);
+ }
+
+ if (m_current_style == STYLE_TREE)
+ {
+ for (QTreeWidgetItem* i : m_path_nodes.values())
+ addTopLevelItem(i);
+ for (QTreeWidgetItem* i : m_items.keys())
+ m_path_nodes.value(m_items.value(i)->GetFolderName())->addChild(i);
+ }
+ else
+ {
+ for (QTreeWidgetItem* i : m_items.keys())
+ addTopLevelItem(i);
+ }
+
+ expandAll();
+ ResizeAllCols();
+ SelectGame(currentGame);
+}
diff --git a/Source/Core/DolphinQt/GameList/GameTree.h b/Source/Core/DolphinQt/GameList/GameTree.h
new file mode 100644
index 0000000000..ef7708b554
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameTree.h
@@ -0,0 +1,62 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+
+#include
+
+#include "DolphinQt/GameList/GameTracker.h"
+
+// Predefinitions
+namespace Ui
+{
+class DGameTree;
+}
+
+class DGameTree : public QTreeWidget, public AbstractGameList
+{
+ Q_OBJECT
+
+public:
+ explicit DGameTree(QWidget* parent_widget = nullptr);
+ ~DGameTree();
+
+ // AbstractGameList stuff
+ virtual GameFile* SelectedGame();
+ virtual void SelectGame(GameFile* game);
+
+ virtual void SetViewStyle(GameListStyle newStyle);
+
+ virtual void AddGame(GameFile* item);
+ virtual void RemoveGame(GameFile* item);
+
+signals:
+ void StartGame();
+
+private slots:
+ void ItemActivated(QTreeWidgetItem* item);
+
+private:
+ enum Columns
+ {
+ COL_TYPE = 0,
+ COL_BANNER = 1,
+ COL_TITLE = 2,
+ COL_DESCRIPTION = 3,
+ COL_REGION = 4,
+ COL_SIZE = 5,
+ COL_STATE = 6
+ };
+
+ std::unique_ptr m_ui;
+ GameListStyle m_current_style;
+
+ QMap m_items;
+ QMap m_path_nodes;
+
+ void RebuildTree();
+ void ResizeAllCols();
+};
diff --git a/Source/Core/DolphinQt/GameList/GameTree.ui b/Source/Core/DolphinQt/GameList/GameTree.ui
new file mode 100644
index 0000000000..22b63d82c3
--- /dev/null
+++ b/Source/Core/DolphinQt/GameList/GameTree.ui
@@ -0,0 +1,54 @@
+
+
+ DGameTree
+
+
+
+ 0
+ 0
+ 396
+ 296
+
+
+
+ true
+
+
+
+ Type
+
+
+
+
+ Banner
+
+
+
+
+ Title
+
+
+
+
+ Description
+
+
+
+
+ Region
+
+
+
+
+ Size
+
+
+
+
+ State
+
+
+
+
+
+
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp
index 7fcdfd09b7..4bb13e29e2 100644
--- a/Source/Core/DolphinQt/MainWindow.cpp
+++ b/Source/Core/DolphinQt/MainWindow.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include
#include
#include
#include
@@ -28,20 +29,40 @@ DMainWindow::DMainWindow(QWidget* parent_widget)
{
m_ui = std::make_unique();
m_ui->setupUi(this);
-#ifdef Q_OS_MACX
- m_ui->toolbar->setMovable(false);
-#endif
Resources::Init();
UpdateIcons();
setWindowIcon(Resources::GetIcon(Resources::DOLPHIN_LOGO));
+ // Create the GameList
+ m_game_tracker = new DGameTracker(this);
+ m_ui->centralWidget->addWidget(m_game_tracker);
+ m_game_tracker->ScanForGames();
+ m_game_tracker->SelectLastBootedGame();
+
+ // Setup the GameList style switching actions
+ QActionGroup* gamelistGroup = new QActionGroup(this);
+ gamelistGroup->addAction(m_ui->actionListView);
+ gamelistGroup->addAction(m_ui->actionTreeView);
+ gamelistGroup->addAction(m_ui->actionGridView);
+ gamelistGroup->addAction(m_ui->actionIconView);
+
+ // TODO: save/load this from user prefs!
+ m_ui->actionListView->setChecked(true);
+ OnGameListStyleChanged();
+
// Connect all the signals/slots
connect(this, SIGNAL(CoreStateChanged(Core::EState)), this, SLOT(OnCoreStateChanged(Core::EState)));
connect(m_ui->actionOpen, SIGNAL(triggered()), this, SLOT(OnOpen()));
+ connect(m_ui->actionListView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
+ connect(m_ui->actionTreeView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
+ connect(m_ui->actionGridView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
+ connect(m_ui->actionIconView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
+
connect(m_ui->actionPlay, SIGNAL(triggered()), this, SLOT(OnPlay()));
+ connect(m_game_tracker, SIGNAL(StartGame()), this, SLOT(OnPlay()));
connect(m_ui->actionStop, SIGNAL(triggered()), this, SLOT(OnStop()));
connect(m_ui->actionWebsite, SIGNAL(triggered()), this, SLOT(OnOpenWebsite()));
@@ -52,6 +73,11 @@ DMainWindow::DMainWindow(QWidget* parent_widget)
// Update GUI items
emit CoreStateChanged(Core::CORE_UNINITIALIZED);
+
+ // Platform-specific stuff
+#ifdef Q_OS_MACX
+ m_ui->toolbar->setMovable(false);
+#endif
}
DMainWindow::~DMainWindow()
@@ -69,7 +95,7 @@ void DMainWindow::StartGame(const QString filename)
// TODO: When rendering to main, this won't resize the parent window..
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
- connect(m_render_widget.get(), SIGNAL(Closed()), this, SLOT(on_actStop_triggered()));
+ connect(m_render_widget.get(), SIGNAL(Closed()), this, SLOT(OnStop()));
m_render_widget->move(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
m_render_widget->resize(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth, // TODO: Make sure these are client sizes!
@@ -106,7 +132,8 @@ void DMainWindow::StartGame(const QString filename)
QString DMainWindow::RequestBootFilename()
{
// If a game is already selected, just return the filename
- // ... TODO
+ if (m_game_tracker->SelectedGame() != nullptr)
+ return m_game_tracker->SelectedGame()->GetFileName();
return ShowFileDialog();
}
@@ -198,6 +225,18 @@ void DMainWindow::OnStop()
m_isStopping = false;
}
+void DMainWindow::OnGameListStyleChanged()
+{
+ if (m_ui->actionListView->isChecked())
+ m_game_tracker->SetViewStyle(STYLE_LIST);
+ else if (m_ui->actionTreeView->isChecked())
+ m_game_tracker->SetViewStyle(STYLE_TREE);
+ else if (m_ui->actionGridView->isChecked())
+ m_game_tracker->SetViewStyle(STYLE_GRID);
+ else if (m_ui->actionIconView->isChecked())
+ m_game_tracker->SetViewStyle(STYLE_ICON);
+}
+
void DMainWindow::OnCoreStateChanged(Core::EState state)
{
bool is_not_initialized = (state == Core::CORE_UNINITIALIZED);
@@ -219,6 +258,7 @@ void DMainWindow::OnCoreStateChanged(Core::EState state)
m_ui->actionStop->setEnabled(!is_not_initialized);
m_ui->actionOpen->setEnabled(is_not_initialized);
+ m_game_tracker->setEnabled(is_not_initialized);
}
bool DMainWindow::RenderWidgetHasFocus()
diff --git a/Source/Core/DolphinQt/MainWindow.h b/Source/Core/DolphinQt/MainWindow.h
index 86cc37a0ca..e8fa97c8ba 100644
--- a/Source/Core/DolphinQt/MainWindow.h
+++ b/Source/Core/DolphinQt/MainWindow.h
@@ -9,6 +9,7 @@
#include "Core/Core.h"
+#include "DolphinQt/GameList/GameTracker.h"
#include "DolphinQt/VideoInterface/RenderWidget.h"
// Predefinitions
@@ -42,6 +43,9 @@ private slots:
void OnPlay();
void OnStop();
+ // View menu
+ void OnGameListStyleChanged();
+
// Help menu
void OnOpenWebsite();
void OnOpenDocs();
@@ -54,13 +58,14 @@ private slots:
private:
std::unique_ptr m_ui;
+ DGameTracker* m_game_tracker;
// Emulation
QString RequestBootFilename();
QString ShowFileDialog();
void DoStartPause();
- std::unique_ptr m_render_widget;
+ std::unique_ptr m_render_widget; // TODO: just create this once and reuse it
bool m_isStopping = false;
};
diff --git a/Source/Core/DolphinQt/MainWindow.ui b/Source/Core/DolphinQt/MainWindow.ui
index 4deb07dbc8..f0b65dee2e 100644
--- a/Source/Core/DolphinQt/MainWindow.ui
+++ b/Source/Core/DolphinQt/MainWindow.ui
@@ -60,6 +60,16 @@
&View
+
+
+
-
@@ -157,6 +167,38 @@
QAction::AboutQtRole
+
+
+ true
+
+
+ List view
+
+
+
+
+ true
+
+
+ Tree view
+
+
+
+
+ true
+
+
+ Grid view
+
+
+
+
+ true
+
+
+ Icon view
+
+