Add Discord Presence setting to Achievement Settings dialog
Setting is only enabled when Rich Presence is enabled. Toggling either Rich Presence or Discord Presence will immediately update the Discord status.
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57c8ea12ed
commit
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@ -13,9 +13,11 @@
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/FreeLookSettings.h"
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#include "Core/Config/FreeLookSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/UISettings.h"
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#include "Core/Core.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/Movie.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "UICommon/DiscordPresence.h"
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#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
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#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
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@ -94,6 +96,10 @@ void AchievementSettingsWidget::CreateLayout()
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"submitted to the server.<br><br>If this is on at game launch, it will not be turned off "
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"submitted to the server.<br><br>If this is on at game launch, it will not be turned off "
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"until game close, because a RetroAchievements session will not be created.<br><br>If "
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"until game close, because a RetroAchievements session will not be created.<br><br>If "
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"this is off at game launch, it can be toggled freely while the game is running."));
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"this is off at game launch, it can be toggled freely while the game is running."));
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m_common_discord_presence_enabled_input = new ToolTipCheckBox(tr("Enable Discord Presence"));
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m_common_discord_presence_enabled_input->SetDescription(
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tr("Use RetroAchievements rich presence in your Discord status.<br><br>Show Current Game on "
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"Discord must be enabled."));
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m_common_progress_enabled_input = new ToolTipCheckBox(tr("Enable Progress Notifications"));
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m_common_progress_enabled_input = new ToolTipCheckBox(tr("Enable Progress Notifications"));
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m_common_progress_enabled_input->SetDescription(
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m_common_progress_enabled_input->SetDescription(
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tr("Enable progress notifications on achievements.<br><br>Displays a brief popup message "
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tr("Enable progress notifications on achievements.<br><br>Displays a brief popup message "
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@ -119,6 +125,9 @@ void AchievementSettingsWidget::CreateLayout()
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m_common_layout->addWidget(m_common_encore_enabled_input);
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m_common_layout->addWidget(m_common_encore_enabled_input);
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m_common_layout->addWidget(m_common_spectator_enabled_input);
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m_common_layout->addWidget(m_common_spectator_enabled_input);
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m_common_layout->addWidget(new QLabel(tr("Display Settings")));
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m_common_layout->addWidget(new QLabel(tr("Display Settings")));
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#ifdef USE_DISCORD_PRESENCE
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m_common_layout->addWidget(m_common_discord_presence_enabled_input);
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#endif // USE_DISCORD_PRESENCE
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m_common_layout->addWidget(m_common_progress_enabled_input);
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m_common_layout->addWidget(m_common_progress_enabled_input);
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m_common_layout->addWidget(m_common_badges_enabled_input);
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m_common_layout->addWidget(m_common_badges_enabled_input);
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@ -140,6 +149,8 @@ void AchievementSettingsWidget::ConnectWidgets()
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&AchievementSettingsWidget::ToggleEncore);
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&AchievementSettingsWidget::ToggleEncore);
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connect(m_common_spectator_enabled_input, &QCheckBox::toggled, this,
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connect(m_common_spectator_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleSpectator);
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&AchievementSettingsWidget::ToggleSpectator);
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connect(m_common_discord_presence_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleDiscordPresence);
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connect(m_common_progress_enabled_input, &QCheckBox::toggled, this,
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connect(m_common_progress_enabled_input, &QCheckBox::toggled, this,
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&AchievementSettingsWidget::ToggleProgress);
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&AchievementSettingsWidget::ToggleProgress);
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connect(m_common_badges_enabled_input, &QCheckBox::toggled, this,
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connect(m_common_badges_enabled_input, &QCheckBox::toggled, this,
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@ -195,6 +206,11 @@ void AchievementSettingsWidget::LoadSettings()
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->setChecked(Config::Get(Config::RA_SPECTATOR_ENABLED));
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->setChecked(Config::Get(Config::RA_SPECTATOR_ENABLED));
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SignalBlocking(m_common_spectator_enabled_input)->setEnabled(enabled);
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SignalBlocking(m_common_spectator_enabled_input)->setEnabled(enabled);
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SignalBlocking(m_common_discord_presence_enabled_input)
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->setChecked(Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED));
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SignalBlocking(m_common_discord_presence_enabled_input)
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->setEnabled(enabled && Config::Get(Config::MAIN_USE_DISCORD_PRESENCE));
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SignalBlocking(m_common_progress_enabled_input)
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SignalBlocking(m_common_progress_enabled_input)
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->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
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->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
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SignalBlocking(m_common_progress_enabled_input)->setEnabled(enabled);
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SignalBlocking(m_common_progress_enabled_input)->setEnabled(enabled);
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@ -215,6 +231,8 @@ void AchievementSettingsWidget::SaveSettings()
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Config::SetBaseOrCurrent(Config::RA_ENCORE_ENABLED, m_common_encore_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_ENCORE_ENABLED, m_common_encore_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_SPECTATOR_ENABLED,
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Config::SetBaseOrCurrent(Config::RA_SPECTATOR_ENABLED,
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m_common_spectator_enabled_input->isChecked());
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m_common_spectator_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_DISCORD_PRESENCE_ENABLED,
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m_common_discord_presence_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_PROGRESS_ENABLED,
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Config::SetBaseOrCurrent(Config::RA_PROGRESS_ENABLED,
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m_common_progress_enabled_input->isChecked());
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m_common_progress_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_BADGES_ENABLED, m_common_badges_enabled_input->isChecked());
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Config::SetBaseOrCurrent(Config::RA_BADGES_ENABLED, m_common_badges_enabled_input->isChecked());
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@ -279,6 +297,12 @@ void AchievementSettingsWidget::ToggleSpectator()
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AchievementManager::GetInstance().SetSpectatorMode();
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AchievementManager::GetInstance().SetSpectatorMode();
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}
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}
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void AchievementSettingsWidget::ToggleDiscordPresence()
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{
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SaveSettings();
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Discord::UpdateDiscordPresence();
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}
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void AchievementSettingsWidget::ToggleProgress()
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void AchievementSettingsWidget::ToggleProgress()
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{
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{
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SaveSettings();
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SaveSettings();
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@ -36,6 +36,7 @@ private:
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void ToggleUnofficial();
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void ToggleUnofficial();
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void ToggleEncore();
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void ToggleEncore();
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void ToggleSpectator();
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void ToggleSpectator();
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void ToggleDiscordPresence();
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void ToggleProgress();
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void ToggleProgress();
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void ToggleBadges();
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void ToggleBadges();
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@ -53,6 +54,7 @@ private:
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ToolTipCheckBox* m_common_unofficial_enabled_input;
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ToolTipCheckBox* m_common_unofficial_enabled_input;
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ToolTipCheckBox* m_common_encore_enabled_input;
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ToolTipCheckBox* m_common_encore_enabled_input;
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ToolTipCheckBox* m_common_spectator_enabled_input;
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ToolTipCheckBox* m_common_spectator_enabled_input;
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ToolTipCheckBox* m_common_discord_presence_enabled_input;
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ToolTipCheckBox* m_common_progress_enabled_input;
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ToolTipCheckBox* m_common_progress_enabled_input;
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ToolTipCheckBox* m_common_badges_enabled_input;
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ToolTipCheckBox* m_common_badges_enabled_input;
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};
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};
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@ -351,6 +351,9 @@ void GeneralPane::OnSaveConfig()
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#ifdef USE_DISCORD_PRESENCE
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#ifdef USE_DISCORD_PRESENCE
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Discord::SetDiscordPresenceEnabled(m_checkbox_discord_presence->isChecked());
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Discord::SetDiscordPresenceEnabled(m_checkbox_discord_presence->isChecked());
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#ifdef USE_RETRO_ACHIEVEMENTS
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emit Settings::Instance().ConfigChanged();
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#endif // USE_RETRO_ACHIEVEMENTS
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#endif
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#endif
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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