Send Rich Presence to Discord
If Rich Presence and Discord Presence are enabled in Achievement Settings, the string generated by rcheevos as the player's current Rich Presence will be sent to the Status field in the Discord Presence object. This will be updated whenever Rich Presence updates.
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@ -22,6 +22,7 @@
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#include "Core/PowerPC/MMU.h"
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#include "Core/System.h"
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#include "DiscIO/Blob.h"
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#include "UICommon/DiscordPresence.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoEvents.h"
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@ -227,6 +228,8 @@ void AchievementManager::DoFrame()
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m_last_rp_time = current_time;
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rc_client_get_rich_presence_message(m_client, m_rich_presence.data(), RP_SIZE);
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m_update_callback(UpdatedItems{.rich_presence = true});
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if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
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Discord::UpdateDiscordPresence();
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}
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}
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@ -21,6 +21,8 @@
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#include "Common/HttpRequest.h"
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#include "Common/StringUtil.h"
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#include "Core/AchievementManager.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/System.h"
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#endif
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@ -34,6 +36,9 @@ namespace
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{
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Handler* event_handler = nullptr;
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const char* username = "";
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static int64_t s_start_timestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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void HandleDiscordReady(const DiscordUser* user)
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{
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@ -195,7 +200,7 @@ bool UpdateDiscordPresenceRaw(const std::string& details, const std::string& sta
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}
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void UpdateDiscordPresence(int party_size, SecretType type, const std::string& secret,
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const std::string& current_game)
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const std::string& current_game, bool reset_timer)
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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@ -224,10 +229,17 @@ void UpdateDiscordPresence(int party_size, SecretType type, const std::string& s
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discord_presence.smallImageText = "Dolphin is an emulator for the GameCube and the Wii.";
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}
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discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
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discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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if (reset_timer)
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{
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s_start_timestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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}
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discord_presence.startTimestamp = s_start_timestamp;
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#ifdef USE_RETRO_ACHIEVEMENTS
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std::string state_string;
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#endif // USE_RETRO_ACHIEVEMENTS
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if (party_size > 0)
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{
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if (party_size < 4)
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@ -244,6 +256,19 @@ void UpdateDiscordPresence(int party_size, SecretType type, const std::string& s
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// Note: joining still works without partyMax
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}
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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else if (Config::Get(Config::RA_ENABLED) && Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
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{
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state_string = AchievementManager::GetInstance().GetRichPresence().data();
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if (state_string.length() >= 128)
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{
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// 124 characters + 3 dots + null terminator - thanks to Stenzek for format
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state_string.resize(124);
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state_string += "...";
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}
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discord_presence.state = state_string.c_str();
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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std::string party_id;
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std::string secret_final;
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@ -39,7 +39,8 @@ bool UpdateDiscordPresenceRaw(const std::string& details = {}, const std::string
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const int64_t start_timestamp = 0, const int64_t end_timestamp = 0,
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const int party_size = 0, const int party_max = 0);
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void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
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const std::string& secret = {}, const std::string& current_game = {});
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const std::string& secret = {}, const std::string& current_game = {},
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const bool reset_timer = false);
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std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
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void Shutdown();
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void SetDiscordPresenceEnabled(bool enabled);
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