Send Rich Presence to Discord

If Rich Presence and Discord Presence are enabled in Achievement Settings, the string generated by rcheevos as the player's current Rich Presence will be sent to the Status field in the Discord Presence object. This will be updated whenever Rich Presence updates.
This commit is contained in:
LillyJadeKatrin 2024-02-24 15:57:06 -05:00
parent 5768d82662
commit 57c8ea12ed
3 changed files with 34 additions and 5 deletions

View File

@ -22,6 +22,7 @@
#include "Core/PowerPC/MMU.h"
#include "Core/System.h"
#include "DiscIO/Blob.h"
#include "UICommon/DiscordPresence.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoEvents.h"
@ -227,6 +228,8 @@ void AchievementManager::DoFrame()
m_last_rp_time = current_time;
rc_client_get_rich_presence_message(m_client, m_rich_presence.data(), RP_SIZE);
m_update_callback(UpdatedItems{.rich_presence = true});
if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
Discord::UpdateDiscordPresence();
}
}

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@ -21,6 +21,8 @@
#include "Common/HttpRequest.h"
#include "Common/StringUtil.h"
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/System.h"
#endif
@ -34,6 +36,9 @@ namespace
{
Handler* event_handler = nullptr;
const char* username = "";
static int64_t s_start_timestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
void HandleDiscordReady(const DiscordUser* user)
{
@ -195,7 +200,7 @@ bool UpdateDiscordPresenceRaw(const std::string& details, const std::string& sta
}
void UpdateDiscordPresence(int party_size, SecretType type, const std::string& secret,
const std::string& current_game)
const std::string& current_game, bool reset_timer)
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
@ -224,10 +229,17 @@ void UpdateDiscordPresence(int party_size, SecretType type, const std::string& s
discord_presence.smallImageText = "Dolphin is an emulator for the GameCube and the Wii.";
}
discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (reset_timer)
{
s_start_timestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
}
discord_presence.startTimestamp = s_start_timestamp;
#ifdef USE_RETRO_ACHIEVEMENTS
std::string state_string;
#endif // USE_RETRO_ACHIEVEMENTS
if (party_size > 0)
{
if (party_size < 4)
@ -244,6 +256,19 @@ void UpdateDiscordPresence(int party_size, SecretType type, const std::string& s
// Note: joining still works without partyMax
}
}
#ifdef USE_RETRO_ACHIEVEMENTS
else if (Config::Get(Config::RA_ENABLED) && Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
{
state_string = AchievementManager::GetInstance().GetRichPresence().data();
if (state_string.length() >= 128)
{
// 124 characters + 3 dots + null terminator - thanks to Stenzek for format
state_string.resize(124);
state_string += "...";
}
discord_presence.state = state_string.c_str();
}
#endif // USE_RETRO_ACHIEVEMENTS
std::string party_id;
std::string secret_final;

View File

@ -39,7 +39,8 @@ bool UpdateDiscordPresenceRaw(const std::string& details = {}, const std::string
const int64_t start_timestamp = 0, const int64_t end_timestamp = 0,
const int party_size = 0, const int party_max = 0);
void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
const std::string& secret = {}, const std::string& current_game = {});
const std::string& secret = {}, const std::string& current_game = {},
const bool reset_timer = false);
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
void Shutdown();
void SetDiscordPresenceEnabled(bool enabled);