Merge pull request #4402 from Armada651/dualsrc-bug
OGL: Fall back to the old dual-source blending behaviour.
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commit
22779473bc
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@ -445,8 +445,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsDualSourceBlend =
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(GLExtensions::Supports("GL_ARB_blend_func_extended") ||
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GLExtensions::Supports("GL_EXT_blend_func_extended")) &&
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING);
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GLExtensions::Supports("GL_EXT_blend_func_extended"));
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g_Config.backend_info.bSupportsPrimitiveRestart =
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!DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVERESTART) &&
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((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
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@ -1244,6 +1243,10 @@ void Renderer::SetBlendMode(bool forceUpdate)
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bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool useDualSource = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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// Only use dual-source blending when required on drivers that don't support it very well.
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) && !useDstAlpha)
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useDualSource = false;
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const GLenum glSrcFactors[8] = {
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GL_ZERO,
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GL_ONE,
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@ -88,6 +88,8 @@ static BugInfo m_known_bugs[] = {
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BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true},
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{API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
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BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
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{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,
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BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
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};
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static std::map<Bug, BugInfo> m_bugs;
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@ -345,9 +345,10 @@ static void WriteTevRegular(ShaderCode& out, const char* components, int bias, i
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static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap,
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bool stereo, APIType ApiType);
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static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
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bool per_pixel_depth);
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bool per_pixel_depth, bool use_dual_source);
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static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data);
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static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data);
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static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data,
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bool use_dual_source);
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ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data)
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{
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@ -505,9 +506,15 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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}
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}
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// Only use dual-source blending when required on drivers that don't support it very well.
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const bool use_dual_source =
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
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(!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
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uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND);
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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if (use_dual_source)
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{
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
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{
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@ -523,6 +530,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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else
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{
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out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
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out.Write("vec4 ocol1;\n"); // Consume the output we don't use
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}
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if (uid_data->per_pixel_depth)
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@ -708,7 +716,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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// testing result)
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if (uid_data->Pretest == AlphaTest::UNDETERMINED ||
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(uid_data->Pretest == AlphaTest::FAIL && uid_data->late_ztest))
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WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth);
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WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth, use_dual_source);
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if (uid_data->zfreeze)
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{
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@ -792,7 +800,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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WriteFog(out, uid_data);
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// Write the color and alpha values to the framebuffer
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WriteColor(out, uid_data);
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WriteColor(out, uid_data, use_dual_source);
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if (uid_data->bounding_box)
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{
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@ -1180,7 +1188,7 @@ static const char* tevAlphaFunclogicTable[] = {
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};
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static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
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bool per_pixel_depth)
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bool per_pixel_depth, bool use_dual_source)
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{
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static const char* alphaRef[2] = {I_ALPHA ".r", I_ALPHA ".g"};
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@ -1207,7 +1215,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
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out.Write(")) {\n");
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out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n");
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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if (use_dual_source)
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out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
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if (per_pixel_depth)
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{
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@ -1292,7 +1300,7 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR ".rgb * ifog) >> 8;\n");
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}
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static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data, bool use_dual_source)
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{
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if (uid_data->rgba6_format)
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out.Write("\tocol0.rgb = float3(prev.rgb >> 2) / 63.0;\n");
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@ -1304,7 +1312,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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if (uid_data->dstAlphaMode == DSTALPHA_NONE)
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{
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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if (use_dual_source)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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}
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else
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@ -1313,7 +1321,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
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// Use dual-source color blending to perform dst alpha in a single pass
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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if (use_dual_source)
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{
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if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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