diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index f1e263d8db..ab6576915e 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -445,8 +445,7 @@ Renderer::Renderer() g_Config.backend_info.bSupportsDualSourceBlend = (GLExtensions::Supports("GL_ARB_blend_func_extended") || - GLExtensions::Supports("GL_EXT_blend_func_extended")) && - !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING); + GLExtensions::Supports("GL_EXT_blend_func_extended")); g_Config.backend_info.bSupportsPrimitiveRestart = !DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVERESTART) && ((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart")); @@ -1244,6 +1243,10 @@ void Renderer::SetBlendMode(bool forceUpdate) bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha; bool useDualSource = g_ActiveConfig.backend_info.bSupportsDualSourceBlend; + // Only use dual-source blending when required on drivers that don't support it very well. + if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) && !useDstAlpha) + useDualSource = false; + const GLenum glSrcFactors[8] = { GL_ZERO, GL_ONE, diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp index 9e25a6565d..4282e50398 100644 --- a/Source/Core/VideoCommon/DriverDetails.cpp +++ b/Source/Core/VideoCommon/DriverDetails.cpp @@ -88,6 +88,8 @@ static BugInfo m_known_bugs[] = { BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true}, {API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true}, + {API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN, + BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true}, }; static std::map m_bugs; diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index ab772c718f..37e01ade0d 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -345,9 +345,10 @@ static void WriteTevRegular(ShaderCode& out, const char* components, int bias, i static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap, bool stereo, APIType ApiType); static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType, - bool per_pixel_depth); + bool per_pixel_depth, bool use_dual_source); static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data); -static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data); +static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data, + bool use_dual_source); ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data) { @@ -505,9 +506,15 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* } } + // Only use dual-source blending when required on drivers that don't support it very well. + const bool use_dual_source = + g_ActiveConfig.backend_info.bSupportsDualSourceBlend && + (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) || + uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND); + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) + if (use_dual_source) { if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION)) { @@ -523,6 +530,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* else { out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); + out.Write("vec4 ocol1;\n"); // Consume the output we don't use } if (uid_data->per_pixel_depth) @@ -708,7 +716,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* // testing result) if (uid_data->Pretest == AlphaTest::UNDETERMINED || (uid_data->Pretest == AlphaTest::FAIL && uid_data->late_ztest)) - WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth); + WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth, use_dual_source); if (uid_data->zfreeze) { @@ -792,7 +800,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* WriteFog(out, uid_data); // Write the color and alpha values to the framebuffer - WriteColor(out, uid_data); + WriteColor(out, uid_data, use_dual_source); if (uid_data->bounding_box) { @@ -1180,7 +1188,7 @@ static const char* tevAlphaFunclogicTable[] = { }; static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType, - bool per_pixel_depth) + bool per_pixel_depth, bool use_dual_source) { static const char* alphaRef[2] = {I_ALPHA ".r", I_ALPHA ".g"}; @@ -1207,7 +1215,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat out.Write(")) {\n"); out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n"); - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) + if (use_dual_source) out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n"); if (per_pixel_depth) { @@ -1292,7 +1300,7 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data) out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR ".rgb * ifog) >> 8;\n"); } -static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) +static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data, bool use_dual_source) { if (uid_data->rgba6_format) out.Write("\tocol0.rgb = float3(prev.rgb >> 2) / 63.0;\n"); @@ -1304,7 +1312,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) if (uid_data->dstAlphaMode == DSTALPHA_NONE) { out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n"); - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) + if (use_dual_source) out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); } else @@ -1313,7 +1321,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n"); // Use dual-source color blending to perform dst alpha in a single pass - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) + if (use_dual_source) { if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) out.Write("\tocol1.a = float(prev.a) / 255.0;\n");