VideoBackends: Fix GPU decoding of XFB buffers
Was using UNORM instead of UINT, resulting in invalid values.
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@ -108,7 +108,7 @@ bool VertexManager::Initialize()
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format_mapping = {{
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{TEXEL_BUFFER_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT},
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{TEXEL_BUFFER_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, DXGI_FORMAT_R8G8B8A8_UINT},
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{TEXEL_BUFFER_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT},
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}};
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for (const auto& it : format_mapping)
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@ -75,7 +75,7 @@ bool VertexManager::Initialize()
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format_mapping = {{
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{TEXEL_BUFFER_FORMAT_R8_UINT, GL_R8UI},
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{TEXEL_BUFFER_FORMAT_R16_UINT, GL_R16UI},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, GL_RGBA8},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, GL_RGBA8UI},
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{TEXEL_BUFFER_FORMAT_R32G32_UINT, GL_RG32UI},
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}};
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glGenTextures(static_cast<GLsizei>(m_texel_buffer_views.size()), m_texel_buffer_views.data());
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@ -101,7 +101,7 @@ bool VertexManager::Initialize()
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format_mapping = {{
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{TEXEL_BUFFER_FORMAT_R8_UINT, VK_FORMAT_R8_UINT},
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{TEXEL_BUFFER_FORMAT_R16_UINT, VK_FORMAT_R16_UINT},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UNORM},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UINT},
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{TEXEL_BUFFER_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT},
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}};
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for (const auto& it : format_mapping)
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