Reverted the FIFO thread change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4937 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
0128e92068
commit
1f37bb2177
|
@ -39,12 +39,8 @@ static u8 *videoBuffer;
|
|||
static Common::EventEx fifo_run_event;
|
||||
// STATE_TO_SAVE
|
||||
static int size = 0;
|
||||
|
||||
} // namespace
|
||||
|
||||
Common::Thread *g_hFifoThread = NULL;
|
||||
SVideoInitialize video_initialize;
|
||||
|
||||
void Fifo_DoState(PointerWrap &p)
|
||||
{
|
||||
CommandProcessor::FifoCriticalEnter();
|
||||
|
@ -136,11 +132,21 @@ void Fifo_SendFifoData(u8* _uData, u32 len)
|
|||
OpcodeDecoder_Run(g_bSkipCurrentFrame);
|
||||
}
|
||||
|
||||
inline void Fifo_Run()
|
||||
// Description: Main FIFO update loop
|
||||
// Purpose: Keep the Core HW updated about the CPU-GPU distance
|
||||
void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
|
||||
{
|
||||
fifoStateRun = true;
|
||||
SCPFifoStruct &_fifo = CommandProcessor::fifo;
|
||||
s32 distToSend;
|
||||
|
||||
while (fifoStateRun)
|
||||
{
|
||||
video_initialize.pPeekMessages();
|
||||
|
||||
VideoFifo_CheckEFBAccess();
|
||||
VideoFifo_CheckSwapRequest();
|
||||
|
||||
// check if we are able to run this buffer
|
||||
while (_fifo.bFF_GPReadEnable && ((!_fifo.bFF_BPEnable && _fifo.CPReadWriteDistance) || (_fifo.bFF_BPEnable && !_fifo.bFF_Breakpoint)))
|
||||
{
|
||||
|
@ -152,6 +158,7 @@ inline void Fifo_Run()
|
|||
// Create pointer to video data and send it to the VideoPlugin
|
||||
u32 readPtr = _fifo.CPReadPointer;
|
||||
u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
|
||||
// NOTICE_LOG(BOOT, "readPtr: %08x uData %08x", readPtr, uData);
|
||||
|
||||
// If we are in BP mode we only send 32B chunks to Video plugin for BP checking
|
||||
if (_fifo.bFF_BPEnable)
|
||||
|
@ -201,69 +208,18 @@ inline void Fifo_Run()
|
|||
Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend);
|
||||
|
||||
CommandProcessor::FifoCriticalLeave();
|
||||
}
|
||||
|
||||
// Those two are pretty important and must be called in the FIFO Loop.
|
||||
// If we don't, s_swapRequested (OGL only) or s_efbAccessRequested won't be set to false
|
||||
// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
|
||||
VideoFifo_CheckEFBAccess();
|
||||
VideoFifo_CheckSwapRequest();
|
||||
}
|
||||
CommandProcessor::SetFifoIdleFromVideoPlugin();
|
||||
}
|
||||
|
||||
// Regular thread
|
||||
THREAD_RETURN fifo_thread(void* lpParameter)
|
||||
{
|
||||
while (fifoStateRun)
|
||||
{
|
||||
Fifo_Run();
|
||||
|
||||
// Must use YieldCPU() in this loop. SLEEP(1) will make MP2
|
||||
// hang on boot.
|
||||
if (EmuRunning)
|
||||
Common::YieldCPU();
|
||||
else
|
||||
fifo_run_event.MsgWait();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Description: Main FIFO update loop
|
||||
// Purpose: Keep the Core HW updated about the CPU-GPU distance
|
||||
void Fifo_EnterLoop(const SVideoInitialize &video_init)
|
||||
{
|
||||
fifoStateRun = true;
|
||||
video_initialize = video_init;
|
||||
|
||||
if (g_ActiveConfig.bUseFIFOThread) // threaded mode
|
||||
{
|
||||
g_hFifoThread = new Common::Thread(fifo_thread, NULL);
|
||||
while (fifoStateRun)
|
||||
{
|
||||
video_initialize.pPeekMessages();
|
||||
|
||||
// The two VideoFifo checks below are pretty important and must be
|
||||
// called in the FIFO Loop. If we don't, s_swapRequested (OGL only)
|
||||
// or s_efbAccessRequested won't be set to false leading the CPU
|
||||
// thread to wait in Video_BeginField or Video_AccessEFB thus slowing
|
||||
// things down.
|
||||
|
||||
VideoFifo_CheckEFBAccess();
|
||||
VideoFifo_CheckSwapRequest();
|
||||
|
||||
SLEEP(1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (fifoStateRun)
|
||||
{
|
||||
video_initialize.pPeekMessages();
|
||||
VideoFifo_CheckEFBAccess();
|
||||
VideoFifo_CheckSwapRequest();
|
||||
|
||||
Fifo_Run();
|
||||
|
||||
if (EmuRunning)
|
||||
Common::YieldCPU();
|
||||
else
|
||||
fifo_run_event.MsgWait();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -57,8 +57,7 @@ void VideoConfig::Load(const char *ini_file)
|
|||
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
|
||||
iniFile.Get("Settings", "Crop", &bCrop, false);
|
||||
iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
|
||||
iniFile.Get("Settings", "UseXFB", &bUseXFB, false);
|
||||
iniFile.Get("Settings", "UseFIFOThread", &bUseFIFOThread, false);
|
||||
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
||||
iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
|
||||
|
||||
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
|
||||
|
@ -131,7 +130,7 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
|||
if (iniFile.Exists("Video", "DstAlphaPass"))
|
||||
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
|
||||
if (iniFile.Exists("Video", "UseXFB"))
|
||||
iniFile.Get("Video", "UseXFB", &bUseXFB, false);
|
||||
iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
|
||||
if (iniFile.Exists("Video", "FIFOBPHack"))
|
||||
iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack, false);
|
||||
if (iniFile.Exists("Video", "ProjectionHack"))
|
||||
|
@ -154,7 +153,6 @@ void VideoConfig::Save(const char *ini_file)
|
|||
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
|
||||
iniFile.Set("Settings", "HideCursor", bHideCursor);
|
||||
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
||||
iniFile.Set("Settings", "UseFIFOThread", bUseFIFOThread);
|
||||
iniFile.Set("Settings", "AutoScale", bAutoScale);
|
||||
|
||||
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
|
|
|
@ -81,7 +81,6 @@ struct VideoConfig
|
|||
int iAspectRatio;
|
||||
bool bCrop; // Aspect ratio controls.
|
||||
bool bUseXFB;
|
||||
bool bUseFIFOThread;
|
||||
bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
|
||||
|
||||
// Enhancements
|
||||
|
|
Loading…
Reference in New Issue