StreamBuffer: Use std::array for fences
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7b69fec8e7
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1eea95a5be
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@ -61,20 +61,20 @@ StreamBuffer::~StreamBuffer()
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void StreamBuffer::CreateFences()
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void StreamBuffer::CreateFences()
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{
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{
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for (int i=0; i<SYNC_POINTS; i++)
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for (int i = 0; i < SYNC_POINTS; i++)
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{
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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m_fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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}
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}
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}
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void StreamBuffer::DeleteFences()
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void StreamBuffer::DeleteFences()
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{
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{
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for (int i = SLOT(m_free_iterator) + 1; i < SYNC_POINTS; i++)
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for (int i = SLOT(m_free_iterator) + 1; i < SYNC_POINTS; i++)
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{
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{
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glDeleteSync(fences[i]);
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glDeleteSync(m_fences[i]);
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}
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}
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for (int i = 0; i < SLOT(m_iterator); i++)
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for (int i = 0; i < SLOT(m_iterator); i++)
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{
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{
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glDeleteSync(fences[i]);
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glDeleteSync(m_fences[i]);
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}
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}
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}
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}
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void StreamBuffer::AllocMemory(u32 size)
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void StreamBuffer::AllocMemory(u32 size)
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@ -82,15 +82,15 @@ void StreamBuffer::AllocMemory(u32 size)
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// insert waiting slots for used memory
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// insert waiting slots for used memory
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for (int i = SLOT(m_used_iterator); i < SLOT(m_iterator); i++)
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for (int i = SLOT(m_used_iterator); i < SLOT(m_iterator); i++)
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{
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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m_fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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}
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m_used_iterator = m_iterator;
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m_used_iterator = m_iterator;
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// wait for new slots to end of buffer
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// wait for new slots to end of buffer
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for (int i = SLOT(m_free_iterator) + 1; i <= SLOT(m_iterator + size) && i < SYNC_POINTS; i++)
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for (int i = SLOT(m_free_iterator) + 1; i <= SLOT(m_iterator + size) && i < SYNC_POINTS; i++)
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{
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{
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glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glClientWaitSync(m_fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[i]);
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glDeleteSync(m_fences[i]);
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}
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}
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m_free_iterator = m_iterator + size;
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m_free_iterator = m_iterator + size;
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@ -100,7 +100,7 @@ void StreamBuffer::AllocMemory(u32 size)
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// insert waiting slots in unused space at the end of the buffer
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// insert waiting slots in unused space at the end of the buffer
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for (int i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
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for (int i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
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{
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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m_fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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}
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// move to the start
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// move to the start
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@ -109,8 +109,8 @@ void StreamBuffer::AllocMemory(u32 size)
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// wait for space at the start
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// wait for space at the start
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for (int i = 0; i <= SLOT(m_iterator + size); i++)
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for (int i = 0; i <= SLOT(m_iterator + size); i++)
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{
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{
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glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glClientWaitSync(m_fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[i]);
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glDeleteSync(m_fences[i]);
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}
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}
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m_free_iterator = m_iterator + size;
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m_free_iterator = m_iterator + size;
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}
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}
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <utility>
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#include <utility>
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#include "Common/GL/GLUtil.h"
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#include "Common/GL/GLUtil.h"
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@ -59,11 +60,11 @@ protected:
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u32 m_free_iterator;
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u32 m_free_iterator;
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private:
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private:
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static const int SYNC_POINTS = 16;
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static constexpr int SYNC_POINTS = 16;
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int SLOT(u32 x) const { return x >> m_bit_per_slot; }
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int SLOT(u32 x) const { return x >> m_bit_per_slot; }
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const int m_bit_per_slot;
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const int m_bit_per_slot;
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GLsync fences[SYNC_POINTS];
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std::array<GLsync, SYNC_POINTS> m_fences{};
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};
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};
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}
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}
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