diff --git a/Data/Sys/GameSettings/NAC.ini b/Data/Sys/GameSettings/NAC.ini index 4a6fcbca73..6996c29624 100644 --- a/Data/Sys/GameSettings/NAC.ini +++ b/Data/Sys/GameSettings/NAC.ini @@ -1,4 +1,4 @@ -# NACE01 - Zelda: Ocarina +# NACJ01, NACE01, NACP01 - The Legend of Zelda: Ocarina of Time (Virtual Console) [Core] # Values set here will override the main Dolphin settings. diff --git a/Data/Sys/GameSettings/NAE.ini b/Data/Sys/GameSettings/NAE.ini index 8c29e36795..a5f08323d1 100644 --- a/Data/Sys/GameSettings/NAE.ini +++ b/Data/Sys/GameSettings/NAE.ini @@ -1,4 +1,4 @@ -# NAEE01, NAEP01 - Paper Mario +# NAEE01, NAEP01 - Paper Mario (Virtual Console) [Core] # Values set here will override the main Dolphin settings. diff --git a/Data/Sys/GameSettings/NAF.ini b/Data/Sys/GameSettings/NAF.ini index a3cdec73ae..5025647b82 100644 --- a/Data/Sys/GameSettings/NAF.ini +++ b/Data/Sys/GameSettings/NAF.ini @@ -1,4 +1,4 @@ -# NAFE01, NAFP01 - F-Zero X +# NAFE01, NAFP01 - F-Zero X (Virtual Console) [Core] # Values set here will override the main Dolphin settings. diff --git a/Data/Sys/GameSettings/NAL.ini b/Data/Sys/GameSettings/NAL.ini index b902a4ae31..e813d0d6b1 100644 --- a/Data/Sys/GameSettings/NAL.ini +++ b/Data/Sys/GameSettings/NAL.ini @@ -19,5 +19,9 @@ StereoConvergence = 5000 # This game creates a large number of EFB copies at different addresses, resulting # in a large texture cache which takes considerable time to save. SaveTextureCacheToState = False -# This game crashes very soon after boot if above 1x IR -InternalResolution = 1 + +[Video_Hacks] +# This game crashes very soon after boot if EFB copies are scaled at higher resolutions. +# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing +# at higher resolutions without the game crashing for now. +EFBScaledCopy = False diff --git a/Data/Sys/GameSettings/NAT.ini b/Data/Sys/GameSettings/NAT.ini index bcb8cfd602..c5a923dc79 100644 --- a/Data/Sys/GameSettings/NAT.ini +++ b/Data/Sys/GameSettings/NAT.ini @@ -16,5 +16,9 @@ # This game creates a large number of EFB copies at different addresses, resulting # in a large texture cache which takes considerable time to save. SaveTextureCacheToState = False -# This game crashes very soon after boot if above 1x IR -InternalResolution = 1 + +[Video_Hacks] +# This game crashes very soon after boot if EFB copies are scaled at higher resolutions. +# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing +# at higher resolutions without the game crashing for now. +EFBScaledCopy = False