DSPLLE: the reset exception is needed by zelda to init correctly, but it get stuck in the
middle. If you wish to help debugging uncomment the SetException line. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3715 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -114,6 +114,9 @@ bool DSPCore_Init(const char *irom_filename, const char *coef_filename)
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g_dsp.r[DSP_REG_WR2] = 0xffff;
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g_dsp.r[DSP_REG_WR3] = 0xffff;
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g_dsp.r[DSP_REG_SR] |= SR_INT_ENABLE;
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g_dsp.r[DSP_REG_SR] |= SR_EXT_INT_ENABLE;
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g_dsp.cr = 0x804;
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gdsp_ifx_init();
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@ -121,8 +124,8 @@ bool DSPCore_Init(const char *irom_filename, const char *coef_filename)
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// in new ucodes.
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WriteProtectMemory(g_dsp.iram, DSP_IRAM_BYTE_SIZE, false);
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DSPAnalyzer::Analyze();
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step_event.Init();
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return true;
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}
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@ -188,9 +191,9 @@ void DSPCore_CheckExceptions()
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#endif
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// check exceptions should it be 0..7 or 7..0?
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for (int i = 0; i < 8; i++) {
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// Seems exp int is not masked by sr_int_enable
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// Seems exp int or reset are not masked by sr_int_enable
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if (g_dsp.exceptions & (1 << i)) {
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if (dsp_SR_is_flag_set(SR_INT_ENABLE) || i == EXP_INT) {
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if (dsp_SR_is_flag_set(SR_INT_ENABLE) || i == EXP_INT || i == EXP_RESET) {
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_assert_msg_(MASTER_LOG, !g_dsp.exception_in_progress_hack, "assert while exception");
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// store pc and sr until RTI
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@ -247,6 +247,9 @@ void gdsp_idma_in(u16 dsp_addr, u32 addr, u32 size)
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INFO_LOG(DSPLLE, "*** Copy new UCode from 0x%08x to 0x%04x (crc: %8x)\n", addr, dsp_addr, g_dsp.iram_crc);
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g_dsp.iram_crc = DSPHost_CodeLoaded(g_dsp.cpu_ram + (addr & 0x0fffffff), size);
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DSPAnalyzer::Analyze();
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// This calls the reset functions, but it get some games stuck
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// uncomment it to help with debugging
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// DSPCore_SetException(EXP_RESET);
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}
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