From 1826fce9468d5ee7a55e7d121f4b30eef9916761 Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Wed, 14 Aug 2013 18:35:52 -0400 Subject: [PATCH] NetPlay: Make sure the server knows it's stopped when it's stopped This is embarassing. --- Source/Core/Core/Src/NetPlayServer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Core/Core/Src/NetPlayServer.cpp b/Source/Core/Core/Src/NetPlayServer.cpp index 505e6a8f76..eaf02ea2c8 100644 --- a/Source/Core/Core/Src/NetPlayServer.cpp +++ b/Source/Core/Core/Src/NetPlayServer.cpp @@ -581,6 +581,8 @@ bool NetPlayServer::StopGame() std::lock_guard lks(m_crit.send); SendToClients(spac); + m_is_running = false; + return true; }