SDL: more global memset
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306c8d14db
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17ad68ff86
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@ -205,9 +205,14 @@ std::string Joystick::LeftRightEffect::GetName() const
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return "LeftRight";
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}
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void Joystick::ConstantEffect::SetState(ControlState state)
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void Joystick::HapticEffect::SetState(ControlState state)
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{
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memset(&m_effect, 0, sizeof(m_effect));
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_SetState(state);
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}
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void Joystick::ConstantEffect::_SetState(ControlState state)
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{
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if (state)
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{
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m_effect.type = SDL_HAPTIC_CONSTANT;
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@ -222,9 +227,8 @@ void Joystick::ConstantEffect::SetState(ControlState state)
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Update();
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}
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void Joystick::RampEffect::SetState(ControlState state)
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void Joystick::RampEffect::_SetState(ControlState state)
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{
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memset(&m_effect, 0, sizeof(m_effect));
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if (state)
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{
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m_effect.type = SDL_HAPTIC_RAMP;
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@ -239,9 +243,8 @@ void Joystick::RampEffect::SetState(ControlState state)
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Update();
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}
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void Joystick::SineEffect::SetState(ControlState state)
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void Joystick::SineEffect::_SetState(ControlState state)
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{
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memset(&m_effect, 0, sizeof(m_effect));
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if (state)
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{
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m_effect.type = SDL_HAPTIC_SINE;
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@ -261,9 +264,8 @@ void Joystick::SineEffect::SetState(ControlState state)
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Update();
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}
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void Joystick::TriangleEffect::SetState(ControlState state)
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void Joystick::TriangleEffect::_SetState(ControlState state)
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{
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memset(&m_effect, 0, sizeof(m_effect));
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if (state)
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{
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m_effect.type = SDL_HAPTIC_TRIANGLE;
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@ -283,9 +285,8 @@ void Joystick::TriangleEffect::SetState(ControlState state)
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Update();
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}
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void Joystick::LeftRightEffect::SetState(ControlState state)
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void Joystick::LeftRightEffect::_SetState(ControlState state)
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{
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memset(&m_effect, 0, sizeof(m_effect));
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if (state)
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{
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m_effect.type = SDL_HAPTIC_LEFTRIGHT;
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@ -77,10 +77,13 @@ private:
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protected:
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void Update();
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virtual void _SetState(ControlState state) = 0;
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SDL_HapticEffect m_effect;
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SDL_Haptic* m_haptic;
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int m_id;
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private:
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virtual void SetState(ControlState state) override final;
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};
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class ConstantEffect : public HapticEffect
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@ -88,7 +91,7 @@ private:
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public:
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ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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void _SetState(ControlState state) override;
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};
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class RampEffect : public HapticEffect
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@ -96,7 +99,7 @@ private:
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public:
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RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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void _SetState(ControlState state) override;
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};
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class SineEffect : public HapticEffect
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@ -104,7 +107,7 @@ private:
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public:
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SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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void _SetState(ControlState state) override;
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};
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class TriangleEffect : public HapticEffect
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@ -112,7 +115,7 @@ private:
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public:
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TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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void _SetState(ControlState state) override;
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};
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class LeftRightEffect : public HapticEffect
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@ -120,7 +123,7 @@ private:
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public:
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LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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void _SetState(ControlState state) override;
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};
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#endif
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