Merge pull request #5270 from stenzek/vulkan-aa
Vulkan: MSAA and frame dumping fixes
This commit is contained in:
commit
16a947a88b
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@ -462,6 +462,12 @@ Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
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// Can't resolve within a render pass.
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// Can't resolve within a render pass.
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StateTracker::GetInstance()->EndRenderPass();
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StateTracker::GetInstance()->EndRenderPass();
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// It's not valid to resolve out-of-bounds coordinates.
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// Ensuring the region is within the image is the caller's responsibility.
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_assert_(region.offset.x >= 0 && region.offset.y >= 0 &&
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(static_cast<u32>(region.offset.x) + region.extent.width) <= m_efb_width &&
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(static_cast<u32>(region.offset.y) + region.extent.height) <= m_efb_height);
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// Resolving is considered to be a transfer operation.
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// Resolving is considered to be a transfer operation.
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m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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@ -67,6 +67,9 @@ public:
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Texture2D* ResolveEFBColorTexture(const VkRect2D& region);
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Texture2D* ResolveEFBColorTexture(const VkRect2D& region);
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Texture2D* ResolveEFBDepthTexture(const VkRect2D& region);
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Texture2D* ResolveEFBDepthTexture(const VkRect2D& region);
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// Returns the texture that the EFB color texture is resolved to when multisampling is enabled.
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// Ensure ResolveEFBColorTexture is called before this method.
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Texture2D* GetResolvedEFBColorTexture() const { return m_efb_resolve_color_texture.get(); }
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// Reads a framebuffer value back from the GPU. This may block if the cache is not current.
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// Reads a framebuffer value back from the GPU. This may block if the cache is not current.
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u32 PeekEFBColor(u32 x, u32 y);
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u32 PeekEFBColor(u32 x, u32 y);
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float PeekEFBDepth(u32 x, u32 y);
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float PeekEFBDepth(u32 x, u32 y);
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@ -505,6 +505,15 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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// are determined by guest state. Currently, the only way to catch these is to update every frame.
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// are determined by guest state. Currently, the only way to catch these is to update every frame.
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UpdateDrawRectangle();
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UpdateDrawRectangle();
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// Scale the source rectangle to the internal resolution when XFB is disabled.
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TargetRectangle scaled_efb_rect = Renderer::ConvertEFBRectangle(rc);
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// If MSAA is enabled, and we're not using XFB, we need to resolve the EFB framebuffer before
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// rendering the final image to the screen, or dumping the frame. This is because we can't resolve
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// an image within a render pass, which will have already started by the time it is used.
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if (g_ActiveConfig.iMultisamples > 1 && !g_ActiveConfig.bUseXFB)
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ResolveEFBForSwap(scaled_efb_rect);
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// Render the frame dump image if enabled.
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// Render the frame dump image if enabled.
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if (IsFrameDumping())
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if (IsFrameDumping())
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{
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{
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@ -512,7 +521,8 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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if (!m_frame_dumping_active)
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if (!m_frame_dumping_active)
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StartFrameDumping();
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StartFrameDumping();
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DrawFrameDump(rc, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height, ticks);
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DrawFrameDump(scaled_efb_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height,
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ticks);
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}
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}
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else
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else
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{
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{
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@ -529,7 +539,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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// Draw to the screen if we have a swap chain.
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// Draw to the screen if we have a swap chain.
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if (m_swap_chain)
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if (m_swap_chain)
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{
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{
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DrawScreen(rc, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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DrawScreen(scaled_efb_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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// Submit the current command buffer, signaling rendering finished semaphore when it's done
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// Submit the current command buffer, signaling rendering finished semaphore when it's done
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// Because this final command buffer is rendering to the swap chain, we need to wait for
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// Because this final command buffer is rendering to the swap chain, we need to wait for
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@ -573,13 +583,25 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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TextureCache::GetInstance()->Cleanup(frameCount);
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TextureCache::GetInstance()->Cleanup(frameCount);
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}
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}
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void Renderer::ResolveEFBForSwap(const TargetRectangle& scaled_rect)
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{
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// While the source rect can be out-of-range when drawing, the resolve rectangle must be within
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// the bounds of the texture.
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VkRect2D region = {
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{scaled_rect.left, scaled_rect.top},
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{static_cast<u32>(scaled_rect.GetWidth()), static_cast<u32>(scaled_rect.GetHeight())}};
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region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
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FramebufferManager::GetInstance()->GetEFBHeight());
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FramebufferManager::GetInstance()->ResolveEFBColorTexture(region);
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}
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void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
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void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const EFBRectangle& source_rect, u32 xfb_addr,
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const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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u32 fb_stride, u32 fb_height)
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{
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{
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if (!g_ActiveConfig.bUseXFB)
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if (!g_ActiveConfig.bUseXFB)
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DrawEFB(render_pass, target_rect, source_rect);
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DrawEFB(render_pass, target_rect, scaled_efb_rect);
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else if (!g_ActiveConfig.bUseRealXFB)
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else if (!g_ActiveConfig.bUseRealXFB)
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DrawVirtualXFB(render_pass, target_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride,
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DrawVirtualXFB(render_pass, target_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride,
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fb_height);
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fb_height);
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@ -588,26 +610,18 @@ void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target
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}
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}
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void Renderer::DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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void Renderer::DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const EFBRectangle& source_rect)
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const TargetRectangle& scaled_efb_rect)
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{
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{
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// Scale the source rectangle to the selected internal resolution.
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TargetRectangle scaled_source_rect = Renderer::ConvertEFBRectangle(source_rect);
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scaled_source_rect.left = std::max(scaled_source_rect.left, 0);
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scaled_source_rect.right = std::max(scaled_source_rect.right, 0);
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scaled_source_rect.top = std::max(scaled_source_rect.top, 0);
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scaled_source_rect.bottom = std::max(scaled_source_rect.bottom, 0);
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// Transition the EFB render target to a shader resource.
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// Transition the EFB render target to a shader resource.
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VkRect2D src_region = {{0, 0},
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{static_cast<u32>(scaled_source_rect.GetWidth()),
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static_cast<u32>(scaled_source_rect.GetHeight())}};
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Texture2D* efb_color_texture =
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Texture2D* efb_color_texture =
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FramebufferManager::GetInstance()->ResolveEFBColorTexture(src_region);
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g_ActiveConfig.iMultisamples > 1 ?
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FramebufferManager::GetInstance()->GetResolvedEFBColorTexture() :
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FramebufferManager::GetInstance()->GetEFBColorTexture();
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efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Copy EFB -> backbuffer
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// Copy EFB -> backbuffer
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BlitScreen(render_pass, target_rect, scaled_source_rect, efb_color_texture, true);
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BlitScreen(render_pass, target_rect, scaled_efb_rect, efb_color_texture, true);
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// Restore the EFB color texture to color attachment ready for rendering the next frame.
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// Restore the EFB color texture to color attachment ready for rendering the next frame.
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if (efb_color_texture == FramebufferManager::GetInstance()->GetEFBColorTexture())
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if (efb_color_texture == FramebufferManager::GetInstance()->GetEFBColorTexture())
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@ -670,7 +684,7 @@ void Renderer::DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& targ
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}
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}
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}
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}
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void Renderer::DrawScreen(const EFBRectangle& source_rect, u32 xfb_addr,
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void Renderer::DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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u32 fb_stride, u32 fb_height)
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{
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{
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@ -713,8 +727,8 @@ void Renderer::DrawScreen(const EFBRectangle& source_rect, u32 xfb_addr,
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VK_SUBPASS_CONTENTS_INLINE);
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VK_SUBPASS_CONTENTS_INLINE);
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// Draw guest buffers (EFB or XFB)
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// Draw guest buffers (EFB or XFB)
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DrawFrame(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rect, xfb_addr, xfb_sources,
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DrawFrame(m_swap_chain->GetRenderPass(), GetTargetRectangle(), scaled_efb_rect, xfb_addr,
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xfb_count, fb_width, fb_stride, fb_height);
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xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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// Draw OSD
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// Draw OSD
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Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,
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Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,
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@ -732,7 +746,7 @@ void Renderer::DrawScreen(const EFBRectangle& source_rect, u32 xfb_addr,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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}
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}
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bool Renderer::DrawFrameDump(const EFBRectangle& source_rect, u32 xfb_addr,
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bool Renderer::DrawFrameDump(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height, u64 ticks)
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u32 fb_stride, u32 fb_height, u64 ticks)
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{
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{
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@ -742,6 +756,10 @@ bool Renderer::DrawFrameDump(const EFBRectangle& source_rect, u32 xfb_addr,
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if (!ResizeFrameDumpBuffer(width, height))
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if (!ResizeFrameDumpBuffer(width, height))
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return false;
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return false;
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// If there was a previous frame dumped, we'll still be in TRANSFER_SRC layout.
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m_frame_dump_render_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
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VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
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VkClearRect clear_rect = {{{0, 0}, {width, height}}, 0, 1};
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VkClearRect clear_rect = {{{0, 0}, {width, height}}, 0, 1};
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VkClearAttachment clear_attachment = {VK_IMAGE_ASPECT_COLOR_BIT, 0, clear_value};
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VkClearAttachment clear_attachment = {VK_IMAGE_ASPECT_COLOR_BIT, 0, clear_value};
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@ -758,7 +776,7 @@ bool Renderer::DrawFrameDump(const EFBRectangle& source_rect, u32 xfb_addr,
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vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1,
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vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1,
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&clear_rect);
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&clear_rect);
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DrawFrame(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), target_rect,
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DrawFrame(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), target_rect,
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source_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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scaled_efb_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
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vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
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// Prepare the readback texture for copying.
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// Prepare the readback texture for copying.
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@ -767,6 +785,8 @@ bool Renderer::DrawFrameDump(const EFBRectangle& source_rect, u32 xfb_addr,
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return false;
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return false;
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// Queue a copy to the current frame dump buffer. It will be written to the frame dump later.
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// Queue a copy to the current frame dump buffer. It will be written to the frame dump later.
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m_frame_dump_render_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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readback_texture->CopyFromImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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readback_texture->CopyFromImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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m_frame_dump_render_texture->GetImage(),
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m_frame_dump_render_texture->GetImage(),
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VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, width, height, 0, 0);
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VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, width, height, 0, 0);
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@ -939,6 +959,10 @@ bool Renderer::ResizeFrameDumpBuffer(u32 new_width, u32 new_height)
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return true;
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return true;
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}
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}
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// Ensure all previous frames have been dumped, since we are destroying a framebuffer
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// that may still be in use.
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FlushFrameDump();
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if (m_frame_dump_framebuffer != VK_NULL_HANDLE)
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if (m_frame_dump_framebuffer != VK_NULL_HANDLE)
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{
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{
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vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_frame_dump_framebuffer, nullptr);
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vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_frame_dump_framebuffer, nullptr);
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@ -90,13 +90,15 @@ private:
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bool CompileShaders();
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bool CompileShaders();
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void DestroyShaders();
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void DestroyShaders();
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void ResolveEFBForSwap(const TargetRectangle& scaled_rect);
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// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
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// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
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void DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
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void DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const EFBRectangle& source_rect, u32 xfb_addr,
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const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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u32 fb_stride, u32 fb_height);
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void DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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void DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
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const EFBRectangle& source_rect);
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const TargetRectangle& scaled_efb_rect);
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void DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect, u32 xfb_addr,
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void DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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u32 fb_stride, u32 fb_height);
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@ -105,12 +107,14 @@ private:
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u32 fb_stride, u32 fb_height);
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u32 fb_stride, u32 fb_height);
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// Draw the frame, as well as the OSD to the swap chain.
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// Draw the frame, as well as the OSD to the swap chain.
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void DrawScreen(const EFBRectangle& rc, u32 xfb_addr, const XFBSourceBase* const* xfb_sources,
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void DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height);
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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// Draw the frame only to the screenshot buffer.
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// Draw the frame only to the screenshot buffer.
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bool DrawFrameDump(const EFBRectangle& rc, u32 xfb_addr, const XFBSourceBase* const* xfb_sources,
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bool DrawFrameDump(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height, u64 ticks);
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// Sets up renderer state to permit framedumping.
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// Sets up renderer state to permit framedumping.
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// Ideally we would have EndFrameDumping be a virtual method of Renderer, but due to various
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// Ideally we would have EndFrameDumping be a virtual method of Renderer, but due to various
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@ -96,11 +96,14 @@ void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_widt
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FramebufferManager::GetInstance()->FlushEFBPokes();
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FramebufferManager::GetInstance()->FlushEFBPokes();
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// MSAA case where we need to resolve first.
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// MSAA case where we need to resolve first.
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// TODO: Do in one pass.
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// An out-of-bounds source region is valid here, and fine for the draw (since it is converted
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// to texture coordinates), but it's not valid to resolve an out-of-range rectangle.
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TargetRectangle scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect);
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TargetRectangle scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect);
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VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
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VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
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{static_cast<u32>(scaled_src_rect.GetWidth()),
|
{static_cast<u32>(scaled_src_rect.GetWidth()),
|
||||||
static_cast<u32>(scaled_src_rect.GetHeight())}};
|
static_cast<u32>(scaled_src_rect.GetHeight())}};
|
||||||
|
region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
|
||||||
|
FramebufferManager::GetInstance()->GetEFBHeight());
|
||||||
Texture2D* src_texture;
|
Texture2D* src_texture;
|
||||||
if (is_depth_copy)
|
if (is_depth_copy)
|
||||||
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
|
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
|
||||||
|
@ -465,10 +468,14 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
|
||||||
VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
|
VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
|
||||||
StateTracker::GetInstance()->EndRenderPass();
|
StateTracker::GetInstance()->EndRenderPass();
|
||||||
|
|
||||||
// Transition EFB to shader resource before binding
|
// Transition EFB to shader resource before binding.
|
||||||
|
// An out-of-bounds source region is valid here, and fine for the draw (since it is converted
|
||||||
|
// to texture coordinates), but it's not valid to resolve an out-of-range rectangle.
|
||||||
VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
|
VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
|
||||||
{static_cast<u32>(scaled_src_rect.GetWidth()),
|
{static_cast<u32>(scaled_src_rect.GetWidth()),
|
||||||
static_cast<u32>(scaled_src_rect.GetHeight())}};
|
static_cast<u32>(scaled_src_rect.GetHeight())}};
|
||||||
|
region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
|
||||||
|
FramebufferManager::GetInstance()->GetEFBHeight());
|
||||||
Texture2D* src_texture;
|
Texture2D* src_texture;
|
||||||
if (is_depth_copy)
|
if (is_depth_copy)
|
||||||
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
|
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
|
||||||
|
|
|
@ -97,6 +97,16 @@ u32 GetTexelSize(VkFormat format)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height)
|
||||||
|
{
|
||||||
|
VkRect2D out;
|
||||||
|
out.offset.x = MathUtil::Clamp(rect.offset.x, 0, static_cast<int32_t>(width - 1));
|
||||||
|
out.offset.y = MathUtil::Clamp(rect.offset.y, 0, static_cast<int32_t>(height - 1));
|
||||||
|
out.extent.width = std::min(rect.extent.width, width - static_cast<uint32_t>(rect.offset.x));
|
||||||
|
out.extent.height = std::min(rect.extent.height, height - static_cast<uint32_t>(rect.offset.y));
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor)
|
VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor)
|
||||||
{
|
{
|
||||||
switch (factor)
|
switch (factor)
|
||||||
|
|
|
@ -27,6 +27,9 @@ bool IsDepthFormat(VkFormat format);
|
||||||
VkFormat GetLinearFormat(VkFormat format);
|
VkFormat GetLinearFormat(VkFormat format);
|
||||||
u32 GetTexelSize(VkFormat format);
|
u32 GetTexelSize(VkFormat format);
|
||||||
|
|
||||||
|
// Clamps a VkRect2D to the specified dimensions.
|
||||||
|
VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height);
|
||||||
|
|
||||||
// Map {SRC,DST}_COLOR to {SRC,DST}_ALPHA
|
// Map {SRC,DST}_COLOR to {SRC,DST}_ALPHA
|
||||||
VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor);
|
VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue