Make EGL and X11 dpy/evdpy usage consistent. EGL needs testing.
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03dfe7b816
commit
1666e091ef
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@ -25,7 +25,7 @@
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// Show the current FPS
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void cInterfaceGLX::UpdateFPSDisplay(const char *text)
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{
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XStoreName(GLWin.dpy, GLWin.win, text);
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XStoreName(GLWin.evdpy, GLWin.win, text);
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}
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void cInterfaceGLX::SwapInterval(int Interval)
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@ -136,7 +136,7 @@ bool cInterfaceGLX::MakeCurrent()
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#if defined(HAVE_WX) && (HAVE_WX)
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Host_GetRenderWindowSize(GLWin.x, GLWin.y,
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(int&)GLWin.width, (int&)GLWin.height);
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XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y,
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XMoveResizeWindow(GLWin.evdpy, GLWin.win, GLWin.x, GLWin.y,
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GLWin.width, GLWin.height);
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#endif
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return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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@ -24,9 +24,9 @@
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#if USE_EGL
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bool cXInterface::ServerConnect(void)
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{
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GLWin.evdpy = XOpenDisplay(NULL);
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GLWin.dpy = XOpenDisplay(NULL);
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if (!GLWin.evdpy)
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if (!GLWin.dpy)
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return false;
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return true;
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@ -39,7 +39,7 @@ bool cXInterface::Initialize(void *config)
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int num_visuals;
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EGLint vid;
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if (!GLWin.evdpy) {
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if (!GLWin.dpy) {
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printf("Error: couldn't open X display\n");
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return false;
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}
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@ -51,7 +51,7 @@ bool cXInterface::Initialize(void *config)
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/* The X window visual must match the EGL config */
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visTemplate.visualid = vid;
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GLWin.vi = XGetVisualInfo(GLWin.evdpy, VisualIDMask, &visTemplate, &num_visuals);
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GLWin.vi = XGetVisualInfo(GLWin.dpy, VisualIDMask, &visTemplate, &num_visuals);
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if (!GLWin.vi) {
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printf("Error: couldn't get X visual\n");
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exit(1);
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@ -64,12 +64,12 @@ bool cXInterface::Initialize(void *config)
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GLWin.width = _twidth;
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GLWin.height = _theight;
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GLWin.dpy = XOpenDisplay(NULL);
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GLWin.evdpy = XOpenDisplay(NULL);
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GLWin.parent = GLWin.win;
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GLWin.screen = DefaultScreen(GLWin.evdpy);
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GLWin.screen = DefaultScreen(GLWin.dpy);
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if (GLWin.parent == 0)
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GLWin.parent = RootWindow(GLWin.evdpy, GLWin.screen);
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GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
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/* Set initial projection/viewing transformation.
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* We can't be sure we'll get a ConfigureNotify event when the window
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@ -82,7 +82,7 @@ bool cXInterface::Initialize(void *config)
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void *cXInterface::EGLGetDisplay(void)
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{
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return eglGetDisplay(GLWin.evdpy);
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return eglGetDisplay(GLWin.dpy);
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}
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void *cXInterface::CreateWindow(void)
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@ -90,22 +90,22 @@ void *cXInterface::CreateWindow(void)
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Atom wmProtocols[1];
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// Setup window attributes
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GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
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GLWin.attr.colormap = XCreateColormap(GLWin.evdpy,
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GLWin.parent, GLWin.vi->visual, AllocNone);
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GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask;
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GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
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GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen);
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GLWin.attr.border_pixel = 0;
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// Create the window
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GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
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GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0,
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GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
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wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 1);
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XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
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XMapRaised(GLWin.dpy, GLWin.win);
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XSync(GLWin.dpy, True);
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wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1);
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XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
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XMapRaised(GLWin.evdpy, GLWin.win);
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XSync(GLWin.evdpy, True);
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GLWin.xEventThread = std::thread(&cXInterface::XEventThread, this);
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// Control window size and picture scaling
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@ -116,16 +116,16 @@ void *cXInterface::CreateWindow(void)
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void cXInterface::DestroyWindow(void)
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{
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XDestroyWindow(GLWin.dpy, GLWin.win);
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XDestroyWindow(GLWin.evdpy, GLWin.win);
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GLWin.win = 0;
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if (GLWin.xEventThread.joinable())
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GLWin.xEventThread.join();
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XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
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XFreeColormap(GLWin.evdpy, GLWin.attr.colormap);
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}
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void cXInterface::UpdateFPSDisplay(const char *text)
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{
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XStoreName(GLWin.dpy, GLWin.win, text);
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XStoreName(GLWin.evdpy, GLWin.win, text);
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}
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void cXInterface::XEventThread()
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