diff --git a/Source/Core/DolphinWX/Src/GLInterface/GLX.cpp b/Source/Core/DolphinWX/Src/GLInterface/GLX.cpp index 84a753c784..929d365081 100644 --- a/Source/Core/DolphinWX/Src/GLInterface/GLX.cpp +++ b/Source/Core/DolphinWX/Src/GLInterface/GLX.cpp @@ -25,7 +25,7 @@ // Show the current FPS void cInterfaceGLX::UpdateFPSDisplay(const char *text) { - XStoreName(GLWin.dpy, GLWin.win, text); + XStoreName(GLWin.evdpy, GLWin.win, text); } void cInterfaceGLX::SwapInterval(int Interval) @@ -136,7 +136,7 @@ bool cInterfaceGLX::MakeCurrent() #if defined(HAVE_WX) && (HAVE_WX) Host_GetRenderWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height); - XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, + XMoveResizeWindow(GLWin.evdpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height); #endif return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx); diff --git a/Source/Core/DolphinWX/Src/GLInterface/X11_Util.cpp b/Source/Core/DolphinWX/Src/GLInterface/X11_Util.cpp index 4177cecb85..f6e678151f 100644 --- a/Source/Core/DolphinWX/Src/GLInterface/X11_Util.cpp +++ b/Source/Core/DolphinWX/Src/GLInterface/X11_Util.cpp @@ -24,9 +24,9 @@ #if USE_EGL bool cXInterface::ServerConnect(void) { - GLWin.evdpy = XOpenDisplay(NULL); + GLWin.dpy = XOpenDisplay(NULL); - if (!GLWin.evdpy) + if (!GLWin.dpy) return false; return true; @@ -39,7 +39,7 @@ bool cXInterface::Initialize(void *config) int num_visuals; EGLint vid; - if (!GLWin.evdpy) { + if (!GLWin.dpy) { printf("Error: couldn't open X display\n"); return false; } @@ -51,7 +51,7 @@ bool cXInterface::Initialize(void *config) /* The X window visual must match the EGL config */ visTemplate.visualid = vid; - GLWin.vi = XGetVisualInfo(GLWin.evdpy, VisualIDMask, &visTemplate, &num_visuals); + GLWin.vi = XGetVisualInfo(GLWin.dpy, VisualIDMask, &visTemplate, &num_visuals); if (!GLWin.vi) { printf("Error: couldn't get X visual\n"); exit(1); @@ -64,12 +64,12 @@ bool cXInterface::Initialize(void *config) GLWin.width = _twidth; GLWin.height = _theight; - GLWin.dpy = XOpenDisplay(NULL); + GLWin.evdpy = XOpenDisplay(NULL); GLWin.parent = GLWin.win; - GLWin.screen = DefaultScreen(GLWin.evdpy); + GLWin.screen = DefaultScreen(GLWin.dpy); if (GLWin.parent == 0) - GLWin.parent = RootWindow(GLWin.evdpy, GLWin.screen); + GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen); /* Set initial projection/viewing transformation. * We can't be sure we'll get a ConfigureNotify event when the window @@ -82,7 +82,7 @@ bool cXInterface::Initialize(void *config) void *cXInterface::EGLGetDisplay(void) { - return eglGetDisplay(GLWin.evdpy); + return eglGetDisplay(GLWin.dpy); } void *cXInterface::CreateWindow(void) @@ -90,22 +90,22 @@ void *cXInterface::CreateWindow(void) Atom wmProtocols[1]; // Setup window attributes - GLWin.attr.colormap = XCreateColormap(GLWin.dpy, + GLWin.attr.colormap = XCreateColormap(GLWin.evdpy, GLWin.parent, GLWin.vi->visual, AllocNone); GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask; - GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen); + GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen); GLWin.attr.border_pixel = 0; // Create the window - GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent, + GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent, GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual, CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr); - wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True); - XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 1); - XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL); - XMapRaised(GLWin.dpy, GLWin.win); - XSync(GLWin.dpy, True); + wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True); + XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1); + XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL); + XMapRaised(GLWin.evdpy, GLWin.win); + XSync(GLWin.evdpy, True); GLWin.xEventThread = std::thread(&cXInterface::XEventThread, this); // Control window size and picture scaling @@ -116,16 +116,16 @@ void *cXInterface::CreateWindow(void) void cXInterface::DestroyWindow(void) { - XDestroyWindow(GLWin.dpy, GLWin.win); + XDestroyWindow(GLWin.evdpy, GLWin.win); GLWin.win = 0; if (GLWin.xEventThread.joinable()) GLWin.xEventThread.join(); - XFreeColormap(GLWin.dpy, GLWin.attr.colormap); + XFreeColormap(GLWin.evdpy, GLWin.attr.colormap); } void cXInterface::UpdateFPSDisplay(const char *text) { - XStoreName(GLWin.dpy, GLWin.win, text); + XStoreName(GLWin.evdpy, GLWin.win, text); } void cXInterface::XEventThread()