Merge pull request #7895 from stenzek/framebuffer-corruption
FramebufferManager: Don't discard in ReinterpretPixelData
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1304e963ad
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@ -277,9 +277,12 @@ bool FramebufferManager::ReinterpretPixelData(EFBReinterpretType convtype)
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return false;
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// Draw to the secondary framebuffer.
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// We don't discard here because discarding the framebuffer also throws away the depth
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// buffer, which we want to preserve. If we find this to be hindering performance in the
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// future (e.g. on mobile/tilers), it may be worth discarding only the color buffer.
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m_efb_color_texture->FinishedRendering();
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g_renderer->BeginUtilityDrawing();
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g_renderer->SetAndDiscardFramebuffer(m_efb_convert_framebuffer.get());
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g_renderer->SetFramebuffer(m_efb_convert_framebuffer.get());
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g_renderer->SetViewportAndScissor(m_efb_framebuffer->GetRect());
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g_renderer->SetPipeline(m_format_conversion_pipelines[static_cast<u32>(convtype)].get());
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g_renderer->SetTexture(0, m_efb_color_texture.get());
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