diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index 1c92e36c94..864fbf144f 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -277,9 +277,12 @@ bool FramebufferManager::ReinterpretPixelData(EFBReinterpretType convtype) return false; // Draw to the secondary framebuffer. + // We don't discard here because discarding the framebuffer also throws away the depth + // buffer, which we want to preserve. If we find this to be hindering performance in the + // future (e.g. on mobile/tilers), it may be worth discarding only the color buffer. m_efb_color_texture->FinishedRendering(); g_renderer->BeginUtilityDrawing(); - g_renderer->SetAndDiscardFramebuffer(m_efb_convert_framebuffer.get()); + g_renderer->SetFramebuffer(m_efb_convert_framebuffer.get()); g_renderer->SetViewportAndScissor(m_efb_framebuffer->GetRect()); g_renderer->SetPipeline(m_format_conversion_pipelines[static_cast(convtype)].get()); g_renderer->SetTexture(0, m_efb_color_texture.get());