PixelShaderGen: Don't use dual source blend if unsupported.
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584bfec48d
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@ -506,6 +506,8 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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}
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}
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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{
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
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{
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{
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@ -517,6 +519,11 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n");
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out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n");
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out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n");
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out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n");
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}
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}
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}
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else
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{
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out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
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}
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if (uid_data->per_pixel_depth)
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if (uid_data->per_pixel_depth)
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out.Write("#define depth gl_FragDepth\n");
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out.Write("#define depth gl_FragDepth\n");
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@ -1200,7 +1207,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
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out.Write(")) {\n");
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out.Write(")) {\n");
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out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n");
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out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n");
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if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
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out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
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if (per_pixel_depth)
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if (per_pixel_depth)
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{
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{
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@ -1297,6 +1304,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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if (uid_data->dstAlphaMode == DSTALPHA_NONE)
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if (uid_data->dstAlphaMode == DSTALPHA_NONE)
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{
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{
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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}
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}
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else
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else
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@ -1305,9 +1313,12 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
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out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
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// Use dual-source color blending to perform dst alpha in a single pass
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// Use dual-source color blending to perform dst alpha in a single pass
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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else
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else
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out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
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out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
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}
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}
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}
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}
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}
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