diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 3442bf40c5..ab772c718f 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -507,15 +507,22 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { - if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION)) + if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) { - out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); - out.Write("FRAGMENT_OUTPUT_LOCATION(1) out vec4 ocol1;\n"); + if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION)) + { + out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); + out.Write("FRAGMENT_OUTPUT_LOCATION(1) out vec4 ocol1;\n"); + } + else + { + out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n"); + out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n"); + } } else { - out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n"); - out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n"); + out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); } if (uid_data->per_pixel_depth) @@ -1200,7 +1207,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat out.Write(")) {\n"); out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n"); - if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) + if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n"); if (per_pixel_depth) { @@ -1297,7 +1304,8 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) if (uid_data->dstAlphaMode == DSTALPHA_NONE) { out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n"); - out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); + if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) + out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); } else { @@ -1305,9 +1313,12 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n"); // Use dual-source color blending to perform dst alpha in a single pass - if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); - else - out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n"); + if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) + { + if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) + out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); + else + out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n"); + } } }