remove ati workaroung for mipmap creation

isn't needed any more by merging mapmap_fixes
This commit is contained in:
degasus 2013-02-19 15:40:34 +01:00
parent 17747fcfb8
commit 0f2ee45d96
1 changed files with 0 additions and 5 deletions

View File

@ -339,11 +339,6 @@ Renderer::Renderer()
glScissor(0, 0, GetTargetWidth(), GetTargetHeight()); glScissor(0, 0, GetTargetWidth(), GetTargetHeight());
glBlendColor(0, 0, 0, 0.5f); glBlendColor(0, 0, 0, 0.5f);
glClearDepth(1.0f); glClearDepth(1.0f);
// this is a hack to work around an ati driver issue.
// usually this shouldn't be needed (and isn't allowed in core)
// but else glGenerateMipmaps wouldn't work always
glEnable(GL_TEXTURE_2D);
UpdateActiveConfig(); UpdateActiveConfig();
} }