Restore Dolphin-Specific SoundTouch modifications

This commit is contained in:
get 2023-03-31 20:11:13 -05:00
parent 4e3a366b2d
commit 0e7e8d26f0
3 changed files with 26 additions and 26 deletions

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@ -47,8 +47,6 @@
//
////////////////////////////////////////////////////////////////////////////////
#define _USE_MATH_DEFINES
#include <math.h>
#include <assert.h>
#include <string.h>
@ -85,7 +83,8 @@ static const double XCORR_DECAY_TIME_CONSTANT = 30.0;
/// Data overlap factor for beat detection algorithm
static const int OVERLAP_FACTOR = 4;
static const double TWOPI = (2 * M_PI);
#define PI 3.14159265358979323846
#define TWOPI (2 * PI)
////////////////////////////////////////////////////////////////////////////////

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@ -32,6 +32,15 @@
#ifndef STTypes_H
#define STTypes_H
#if (defined(__GNUC__) && !defined(ANDROID))
// In GCC, include soundtouch_config.h made by config scritps.
// Skip this in Android compilation that uses GCC but without configure scripts.
//#include "soundtouch_config.h"
#endif
namespace soundtouch
{
typedef unsigned int uint;
typedef unsigned long ulong;
@ -46,23 +55,13 @@ typedef unsigned long ulong;
// Helper macro for aligning pointer up to next 16-byte boundary
#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
#if (defined(__GNUC__) && !defined(ANDROID))
// In GCC, include soundtouch_config.h made by config scritps.
// Skip this in Android compilation that uses GCC but without configure scripts.
#include "soundtouch_config.h"
#endif
namespace soundtouch
{
/// Max allowed number of channels
#define SOUNDTOUCH_MAX_CHANNELS 16
/// Activate these undef's to overrule the possible sampletype
/// setting inherited from some other header file:
//#undef SOUNDTOUCH_INTEGER_SAMPLES
//#undef SOUNDTOUCH_FLOAT_SAMPLES
#undef SOUNDTOUCH_INTEGER_SAMPLES
#undef SOUNDTOUCH_FLOAT_SAMPLES
/// If following flag is defined, always uses multichannel processing
/// routines also for mono and stero sound. This is for routine testing
@ -94,8 +93,8 @@ namespace soundtouch
/// However, if you still prefer to select the sample format here
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
/// and FLOAT_SAMPLE defines first as in comments above.
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
//#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
#endif
@ -106,7 +105,7 @@ namespace soundtouch
/// routines compiled for whatever reason, you may disable these optimizations
/// to make the library compile.
#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
//#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
/// In GNU environment, allow the user to override this setting by
/// giving the following switch to the configure script:
@ -124,7 +123,7 @@ namespace soundtouch
// If defined, allows the SIMD-optimized routines to skip unevenly aligned
// memory offsets that can cause performance penalty in some SIMD implementations.
// Causes slight compromise in sound quality.
// #define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
#define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
@ -169,7 +168,7 @@ namespace soundtouch
}
// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
// #define ST_NO_EXCEPTION_HANDLING 1
#define ST_NO_EXCEPTION_HANDLING 1
#ifdef ST_NO_EXCEPTION_HANDLING
// Exceptions disabled. Throw asserts instead if enabled.
#include <assert.h>

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@ -44,6 +44,8 @@
#define SUPPORT_SSE 0x0008
#define SUPPORT_SSE2 0x0010
using namespace soundtouch;
/// Checks which instruction set extensions are supported by the CPU.
///
/// \return A bitmask of supported extensions, see SUPPORT_... defines.