I *think* this is how XK envisioned the DTM structs...let us know if it is or isn't...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2010-07-22 04:16:51 +00:00
parent 35395366bd
commit 0d7e4703fb
1 changed files with 29 additions and 26 deletions

View File

@ -35,16 +35,18 @@ enum PlayMode {
};
// Gamecube Controller State
typedef struct {
bool Start, A, B, X, Y, Z; // Binary buttons, 6 bits
bool DPadUp, DPadDown, DPadLeft, DPadRight; // Binary D-Pad buttons, 4 bits
u8 L, R; // Triggers, 16 bits
u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
u8 CStickX, CStickY; // Sub-Stick, 16 bits
#pragma pack(push,1)
struct ControllerState {
bool Start:1, A:1, B:1, X:1, Y:1, Z:1; // Binary buttons, 6 bits
bool DPadUp:1, DPadDown:1, // Binary D-Pad buttons, 4 bits
DPadLeft:1, DPadRight:1;
u8 L, R; // Triggers, 16 bits
u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
u8 CStickX, CStickY; // Sub-Stick, 16 bits
bool reserved[6]; // Reserved bits, 6 bits
} ControllerState; // Total: 58 + 6 = 64 bits per frame
bool reserved:6; // Reserved bits, 6 bits
}; // Total: 58 + 6 = 64 bits per frame
#pragma pack(pop)
// Global declarations
extern bool g_bFrameStep, g_bAutoFire, g_bFirstKey, g_bPolled;
@ -62,30 +64,31 @@ extern u64 g_frameCounter, g_lagCounter;
extern int g_numRerecords;
typedef struct {
#pragma pack(push,1)
struct DTMHeader {
u8 filetype[4]; // Unique Identifier (always "DTM"0x1A)
u8 gameID[6]; // The Game ID
bool bWii; // Wii game
u8 gameID[6]; // The Game ID
bool bWii; // Wii game
u8 numControllers; // The number of connected controllers (1-4)
u8 numControllers; // The number of connected controllers (1-4)
bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
u64 frameCount; // Number of frames in the recording
u64 lagCount; // Number of lag frames in the recording
u64 uniqueID; // A Unique ID comprised of: md5(time + Game ID)
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
u8 author[32]; // Author's name (encoded in UTF-8)
bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
u64 frameCount; // Number of frames in the recording
u64 lagCount; // Number of lag frames in the recording
u64 uniqueID; // A Unique ID comprised of: md5(time + Game ID)
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
u8 author[32]; // Author's name (encoded in UTF-8)
u8 videoPlugin[16]; // UTF-8 representation of the video plugin
u8 audioPlugin[16]; // UTF-8 representation of the audio plugin
u8 padPlugin[16]; // UTF-8 representation of the input plugin
u8 videoPlugin[16]; // UTF-8 representation of the video plugin
u8 audioPlugin[16]; // UTF-8 representation of the audio plugin
u8 padPlugin[16]; // UTF-8 representation of the input plugin
bool padding[102]; // Padding to align the header to 1024 bits
u8 reserved[128]; // Increasing size from 128 bytes to 256 bytes, just because we can
} DTMHeader;
u8 padding[7]; // Padding to align the header to 1024 bits
u8 reserved[128]; // Increasing size from 128 bytes to 256 bytes, just because we can
};
#pragma pack(pop)
void FrameUpdate();