GameINI: Shadow the Hedgehog texture cache default

Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
This commit is contained in:
dreamsyntax 2024-10-19 17:28:09 -07:00
parent 05e3a52de0
commit 0bde79a4ca
1 changed files with 3 additions and 0 deletions

View File

@ -13,6 +13,9 @@
VertexRounding = True VertexRounding = True
[Video_Settings] [Video_Settings]
# Force texture cache to the middle option - fixes the bloom bleed/artifacting and SFD video slowdown issues present on Safe and Fast
SafeTextureCacheColorSamples = 512
WidescreenHeuristicStandardRatio = 0.91 WidescreenHeuristicStandardRatio = 0.91
WidescreenHeuristicWidescreenRatio = 1.21 WidescreenHeuristicWidescreenRatio = 1.21
WidescreenHeuristicAspectRatioSlop = 0.15 WidescreenHeuristicAspectRatioSlop = 0.15