From 0bde79a4cac4ce4efa29c36e678f5a6d7a43cd16 Mon Sep 17 00:00:00 2001 From: dreamsyntax Date: Sat, 19 Oct 2024 17:28:09 -0700 Subject: [PATCH] GameINI: Shadow the Hedgehog texture cache default Adjusts the Texture Cache settings/slider to 512 samples which equates to the 'middle' option in the UI. If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes. If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will drop frames near the end when the "Shadow the Hedgehog" game title letters appear. This mode also can result in artifacts/bleed from bloom effects in some situations. --- Data/Sys/GameSettings/GUP.ini | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Data/Sys/GameSettings/GUP.ini b/Data/Sys/GameSettings/GUP.ini index be0aa58ff1..20135450a1 100644 --- a/Data/Sys/GameSettings/GUP.ini +++ b/Data/Sys/GameSettings/GUP.ini @@ -13,6 +13,9 @@ VertexRounding = True [Video_Settings] +# Force texture cache to the middle option - fixes the bloom bleed/artifacting and SFD video slowdown issues present on Safe and Fast +SafeTextureCacheColorSamples = 512 + WidescreenHeuristicStandardRatio = 0.91 WidescreenHeuristicWidescreenRatio = 1.21 WidescreenHeuristicAspectRatioSlop = 0.15