Merge pull request #9795 from Filoppi/fix_controller2_default_device
Fix controllers after the first one not defaulting to the default device
This commit is contained in:
commit
0aa9e8dc9a
|
@ -145,8 +145,23 @@ bool InputConfig::LoadConfig(bool isGC)
|
|||
}
|
||||
else
|
||||
{
|
||||
m_controllers[0]->LoadDefaults(g_controller_interface);
|
||||
m_controllers[0]->UpdateReferences(g_controller_interface);
|
||||
// Only load the default profile for the first controller,
|
||||
// otherwise they would all share the same mappings and default device
|
||||
if (m_controllers.size() > 0)
|
||||
{
|
||||
m_controllers[0]->LoadDefaults(g_controller_interface);
|
||||
m_controllers[0]->UpdateReferences(g_controller_interface);
|
||||
}
|
||||
// Set the "default" default device for all other controllers, or they would end up
|
||||
// having no default device (which is fine, but might be confusing for some users)
|
||||
const std::string& default_device_string = g_controller_interface.GetDefaultDeviceString();
|
||||
if (!default_device_string.empty())
|
||||
{
|
||||
for (size_t i = 1; i < m_controllers.size(); ++i)
|
||||
{
|
||||
m_controllers[i]->SetDefaultDevice(default_device_string);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue