VideoCommon/NetPlayChatUI: Set member variable within the constructor initializer list
Member variables should be initialized within the constructor initializer list if possible.
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@ -14,8 +14,8 @@ constexpr size_t MAX_BACKLOG_SIZE = 100;
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std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;
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std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;
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NetPlayChatUI::NetPlayChatUI(std::function<void(const std::string&)> callback)
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NetPlayChatUI::NetPlayChatUI(std::function<void(const std::string&)> callback)
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: m_message_callback{std::move(callback)}
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{
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{
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m_message_callback = std::move(callback);
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}
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}
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void NetPlayChatUI::Display()
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void NetPlayChatUI::Display()
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